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JoAnn Kuchera-Morin

dblp:78/5926 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2017
0000-0002-3542-567XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Virtual and augmented reality · 45% Audio and music processing · 33% Visualization and visual analytics · 22%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%
Theoretical computer science
1 paper
Quantum computing and quantum information · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 9 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive visualization
0.312017
PROBABLY/POSSIBLY?: An Immersive Interactive Visual/Sonic Quantum Composition and Synthesizer · ACM Multimedia 2017
Visualization and visual analytics
graph visualization
0.112011
Stereoscopic Highlighting: 2D Graph Visualization on Stereo Displays · IEEE Trans. Vis. Comput. Graph. 2011
Visualization and visual analytics › graph visualization
node-link diagram
0.112011
Stereoscopic Highlighting: 2D Graph Visualization on Stereo Displays · IEEE Trans. Vis. Comput. Graph. 2011
Virtual and augmented reality › 3d display
stereoscopic display
0.112011
Stereoscopic Highlighting: 2D Graph Visualization on Stereo Displays · IEEE Trans. Vis. Comput. Graph. 2011
Interaction techniques and input › interactive graphics
focus+context interaction
0.112011
Stereoscopic Highlighting: 2D Graph Visualization on Stereo Displays · IEEE Trans. Vis. Comput. Graph. 2011
Interaction techniques and input › visual feedback
highlighting
0.112011
Stereoscopic Highlighting: 2D Graph Visualization on Stereo Displays · IEEE Trans. Vis. Comput. Graph. 2011
Computing education › programming education
programming learning environments
0.112014
Gibber: Abstractions for Creative Multimedia Programming · ACM Multimedia 2014
Audio and music processing › music technology › computer music
live coding
0.112014
Gibber: Abstractions for Creative Multimedia Programming · ACM Multimedia 2014
Audio and music processing
spatial audio
0.012009
The Allobrain: An interactive, stereographic, 3D audio, immersive virtual world · Int. J. Hum. Comput. Stud. 2009

Methods — techniques the papers use, named apart from their topics

open-source computational language · 0.6domain-specific language design · 0.6browser-based runtime · 0.6stereoscopic depth · 0.2focus+context · 0.2controlled experiment · 0.2
YearPublicationVenuePosition
2017 PROBABLY/POSSIBLY?: An Immersive Interactive Visual/Sonic Quantum Composition and Synthesizer
abstract
This research project is based on 32 years of Kuchera-Morin's research and practice in spatio-temporal music composition and media arts. The project is an immersive interactive visual, sonic computational instrument presented as an installation, which includes the development of an open-source computational language, and Kuchera-Morin's immersive interactive visual/sonic composition PROBABLY/POSSIBLY? Using the mathematics of quantum mechanics, the immersive instrument and computational language facilitates the creation of new, unique visual/sonic art forms. This project allows the artist to drive scientific and technological research for creative expression. This same technology is giving physicists insight into higher dimensional representation. The immersive visual/sonic instrument and language is based on the time-dependent Schrödinger equation splitting a hydrogen-like atom's electron in superposition in various orbitals. The immersive media composition, PROBABLY/POSSIBLY? can be interactively performed using our multimodal computational platform and open source language. The instrument/installation can also be used to compose and perform a number of art works based on the time-dependent Schrödinger equation
JoAnn Kuchera-Morin, Lance Putnam, Luca Peliti, Dennis Adderton, Andrés Cabrera, Kon Hyong Kim, Gustavo A. Rincon, Joseph Tilbian, Hannen E. Wolfe, Timothy Wood 0002, Keehong Youn
ACM Multimedia1
2014 Gibber: Abstractions for Creative Multimedia Programming
abstract
We describe design decisions informing the development of Gibber, an audiovisual programming environment for the browser. Our design comprises a consistent notation across modalities in addition to high-level abstractions affording intuitive declarations of multimodal mappings, unified timing constructs, and rapid, iterative reinvocations of constructors while preserving the state of audio and visual graphs. We discuss the features of our environment and the abstractions that enable them. We close by describing use cases, including live audiovisual performances and computer science education.
Charles Roberts, Matthew Wright 0002, JoAnn Kuchera-Morin, Tobias Höllerer
ACM Multimedia3
2014 Immersive full-surround multi-user system design
JoAnn Kuchera-Morin, Matthew Wright 0002, Graham Wakefield, Charles Roberts, Dennis Adderton, Behzad Sajadi, Tobias Höllerer, Aditi Majumder
Comput. Graph.1
2011 Stereoscopic Highlighting: 2D Graph Visualization on Stereo Displays
abstract
In this paper we present a new technique and prototype graph visualization system, stereoscopic highlighting, to help answer accessibility and adjacency queries when interacting with a node-link diagram. Our technique utilizes stereoscopic depth to highlight regions of interest in a 2D graph by projecting these parts onto a plane closer to the viewpoint of the user. This technique aims to isolate and magnify specific portions of the graph that need to be explored in detail without resorting to other highlighting techniques like color or motion, which can then be reserved to encode other data attributes. This mechanism of stereoscopic highlighting also enables focus+context views by juxtaposing a detailed image of a region of interest with the overall graph, which is visualized at a further depth with correspondingly less detail. In order to validate our technique, we ran a controlled experiment with 16 subjects comparing static visual highlighting to stereoscopic highlighting on 2D and 3D graph layouts for a range of tasks. Our results show that while for most tasks the difference in performance between stereoscopic highlighting alone and static visual highlighting is not statistically significant, users performed better when both highlighting methods were used concurrently. In more complicated tasks, 3D layout with static visual highlighting outperformed 2D layouts with a single highlighting method. However, it did not outperform the 2D layout utilizing both highlighting techniques simultaneously. Based on these results, we conclude that stereoscopic highlighting is a promising technique that can significantly enhance graph visualizations for certain use cases.
Basak Alper, Tobias Höllerer, JoAnn Kuchera-Morin, Angus G. Forbes
IEEE Trans. Vis. Comput. Graph.3
2009 Using the creative process to map n dimensions: quantum information at your fingertips
abstract
In this information rich age where voluminous amounts of data are being generated, processed, and transformed at ever-increasing rates, how does one master control of this data as if it were intuitive and second nature? Can one master control much in the same way that an artist, composer, or musician creates or performs a work of art, with intuitive precision? In this Keynote I will discuss the use of the creative process in order to conduct advanced research in science and the arts. I will describe research underway at the University of California, Santa Barbara, where a team of artists, scientists and engineers have found a way to work creatively in consort, mapping very largescale (n-dimensional) data sets for scientific and artistic data generation, exploration and transformation. To this end, this author has created, and implemented an instrument that will allow a team of researchers to control and interact with n-dimensional data as one large multi-user instrument. The AlloSphere is a 3-story metal sphere in an echo-free chamber that is built as a design stage, and is performed as an instrumental ensemble would compose and perform a piece of music [1]
JoAnn Kuchera-Morin
Creativity & Cognition1
2009 The Allobrain: An interactive, stereographic, 3D audio, immersive virtual world
JoAnn Kuchera-Morin, Marcos Novak, Dan Overholt, Lance Putnam, Graham Wakefield, Wesley Smith
Int. J. Hum. Comput. Stud.2