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Donguk Kim 0002

dblp:78/6350-2 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0003-4122-1486ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Face, body and person analysis · 54% 3D vision · 46%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.512021
End-to-End Detection and Pose Estimation of Two Interacting Hands · ICCV 2021
Computer vision › Face, body and person analysis
human pose estimation
0.512021
End-to-End Detection and Pose Estimation of Two Interacting Hands · ICCV 2021
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
interacting hands
0.512021
End-to-End Detection and Pose Estimation of Two Interacting Hands · ICCV 2021
Computer vision › 3D vision
pose estimation
0.512021
End-to-End Detection and Pose Estimation of Two Interacting Hands · ICCV 2021
Computer vision › Face, body and person analysis › hand analysis
hand detection
0.112021
End-to-End Detection and Pose Estimation of Two Interacting Hands · ICCV 2021

Methods — techniques the papers use, named apart from their topics

joint training · 0.5generative adversarial network · 0.5
YearPublicationVenuePosition
2021 End-to-End Detection and Pose Estimation of Two Interacting Hands
abstract
Three dimensional hand pose estimation has reached a level of maturity, enabling real-world applications for single-hand cases. However, accurate estimation of the pose of two closely interacting hands still remains a challenge as in this case, one hand often occludes the other. We present a new algorithm that accurately estimates hand poses in such a challenging scenario. The crux of our algorithm lies in a framework that jointly trains the estimators of interacting hands, leveraging their inter-dependence. Further, we employ a GAN-type discriminator of interacting hand pose that helps avoid physically implausible configurations, e.g. intersecting fingers, and exploit the visibility of joints to improve intermediate 2D pose estimation. We incorporate them into a single model that learns to detect hands and estimate their pose based on a unified criterion of pose estimation accuracy. To our knowledge, this is the first attempt to build an end-to-end network that detects and estimates the pose of two closely interacting hands (as well as single hands). In the experiments with three datasets representing challenging real-world scenarios, our algorithm demonstrated significant and consistent performance improvements over state-of-the-arts.
Donguk Kim 0002, Kwang In Kim, Seungryul Baek
ICCV1