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Colin Aldridge

dblp:78/8046 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Multimedia systems and quality of experience · 50%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
computer-supported cooperative work
0.212015
Social presence with virtual glass · VR 2015
Virtual and augmented reality
immersive interaction
0.112015
Social presence with virtual glass · VR 2015
Multimedia systems and quality of experience
video transmission
0.112015
Social presence with virtual glass · VR 2015
YearPublicationVenuePosition
2015 Social presence with virtual glass
abstract
Collaborative Virtual Environments (CVE) with co-located or remote video communication functionality require a continuous experience of social presence. If, at any stage during the experience the communication interrupts presence, then the CVE experience as a whole is affected - spatial presence is then decoupled from social presence. We present a solution to this problem by introducing the concept of a virtualized version of Google Glass™ called Virtual Glass. Virtual Glass is integrated into the CVE as a real-world metaphor for a communication device, one particularly suited for collaborative instructor-performer systems. In a study with 65 participants we demonstrated that the concept of Virtual Glass is effective, that it supports a high level of social presence and that the social presence is rated higher than a standard picture-in-picture videoconferencing approach for certain tasks.
Holger Regenbrecht, Mansoor Alghamdi, Simon Hoermann, Tobias Langlotz, M. Goodwin, Colin Aldridge
VR6
2009 Constrained evolutionary art: Interactive flag design
abstract
The field of evolutionary art is generally concerned with evolving patterns that have little constraint. This paper describes an evolutionary art system that is constrained to form flag designs, following a set of common design patterns. The resulting genotype representation, genetic operators and forms of user interaction are chosen to allow an exploration of ldquoflag spacerdquo, as well as allowing the user to rapidly focus on aspects of specific designs. The utility of the approach is demonstrated by evolving flag designs using image similarity and by user-directed evolution.
Peter A. Whigham, Colin Aldridge, Michel de Lange
IEEE Congress on Evolutionary Computation2