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Rafael Raya

dblp:78/8326 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2017
0000-0001-7176-6984ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 61% Health and well-being technologies · 31% Accessibility and assistive technology · 8%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies
cerebral palsy
0.312017
Human-computer interaction for users with cerebral palsy based on head orientation. Can cursor's movement be modeled by Fitts's law? · Int. J. Hum. Comput. Stud. 2017
Interaction techniques and input › target selection › pointing
cursor control
0.312017
Human-computer interaction for users with cerebral palsy based on head orientation. Can cursor's movement be modeled by Fitts's law? · Int. J. Hum. Comput. Stud. 2017
Interaction techniques and input › target selection › pointing
fitts' law
0.312017
Human-computer interaction for users with cerebral palsy based on head orientation. Can cursor's movement be modeled by Fitts's law? · Int. J. Hum. Comput. Stud. 2017
Accessibility and assistive technology
assistive technology
0.112016
CPWalker: Robotic platform for gait rehabilitation in patients with Cerebral Palsy · ICRA 2016

Methods — techniques the papers use, named apart from their topics

fitts's law modeling · 0.3multimodal interface · 0.2
YearPublicationVenuePosition
2017 Human-computer interaction for users with cerebral palsy based on head orientation. Can cursor's movement be modeled by Fitts's law?
Miguel A. Velasco, Alejandro Clemotte, Rafael Raya, Ramón Ceres Ruíz, Eduardo Rocon de Lima
Int. J. Hum. Comput. Stud.3
2017 A Novel Head Cursor Facilitation Technique for Cerebral Palsy: Functional and Clinical Implications
abstract
This article evaluates the performance of individuals with cerebral palsy (CP) using an inertial human–computer interface (HCI) based on head movements and a novel facilitation algorithm which we named MouseField. In total, 17 participants from three centers specialized in CP participated in a series of tests that evaluated rapidity and accuracy in pointing tasks using a head mouse named ENLAZA, with and without MouseField. Cluster analysis was used to classify the participants into three categories, C1–C3 ordered by throughput. MouseField improved rapidity in C2 and C3 and accuracy in C3. Although the accuracy of the least impaired (C1, MACS IV–V) decreased, MouseField improved task performance of users with severe motor disorders (MACS V), with decrements of 33.3 and 65.5% in the task execution time. The results show that severely impaired individuals who cannot use traditional input devices could benefit from using MouseField and ENLAZA for a facilitated navigation that minimizes targeting errors.
Miguel A. Velasco, Alejandro Clemotte, Rafael Raya, Ramón Ceres Ruíz, Eduardo Rocon de Lima
Interact. Comput.3
2016 CPWalker: Robotic platform for gait rehabilitation in patients with Cerebral Palsy
abstract
Cerebral Palsy (CP) is a disorder of posture and movement due to an imperfection or lesion in the immature brain. CP is often associated to sensory deficits, cognition impairments, communication and motor disabilities, behaviour issues, seizure disorder, pain and secondary musculoskeletal problems. New strategies are needed to help to promote, maintain, and rehabilitate the functional capacity, and thereby diminish the dedication and assistance required and the economical demands that this condition represents for the patient, the caregivers and the whole society. This paper describes the conceptualization and development of the integrated CPWalker robotic platform to support novel therapies for CP rehabilitation. This platform (Smart Walker + exoskeleton) is controlled by a multimodal interface to establish the interaction of CP children with robot-based therapies. The objective of these therapies is to improve the physical skills of children with CP and similar disorders. CPWalker concept will promote the earlier incorporation of CP patients to the rehabilitation therapy and increase the level of intensity and frequency of the exercises according to the task, which will enable the maintenance of therapeutic methods in daily basis, with the intention to lead to significant improvements in the treatment outcome.
Cristina Bayón, Oscar Ramirez, M. Dolores del Castillo, Jose Ignacio Serrano, Rafael Raya, José M. Belda-Lois, Rakel Poveda, Fernando Mollà, Teresa Martin, Ignacio Martínez-Caballero, Sergio Lerma Lara, Eduardo Rocon de Lima
ICRA5
2010 Assessment of the involuntary motion of children with motor impairments to improve the accessibility of an inertial interface
abstract
The computer is considered a very useful tool for physical and cognitive rehabilitation. However, people with disabilities have limitations to control properly conventional user interfaces because of their motor diseases. This paper is in the framework of a project to create an alternative computer interface, especially addressed to children with Cerebral Palsy (CP). The interface is a head mouse based on inertial technology. Although the inertial interface succeeds as mouse pointer for healthy users, children with CP have involuntary movements, such as spasms or tremor, which limit the control. In this paper, the inertial interface is used to analyze the pathological patterns of three children with CP (hypertonic-athetoid, hypertonic-dystonic and hypotonic-athetoid cases) in terms of kinematic parameters and spectral analysis of the pathological motion. Finally, two filtering techniques are designed and evaluated to reduce the effects of the involuntary motion and improve the accessibility of the interface as mouse pointer.
Rafael Raya, Ramón Ceres Ruíz, Javier O. Roa, Eduardo Rocon de Lima
IDC1