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Lingzhi Li 0002

dblp:78/8379-2 · DBLP profile ↗
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8ranked-venue papers
5as first author
6since 2021 · last 2023
0000-0002-0552-9566ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 87% Face, body and person analysis · 9% Deep learning architectures and training · 4%
Computer graphics and multimedia
4 papers
Image and video processing · 55% Rendering · 30% Visual content generation and editing · 15%
Network and information security
2 papers
Digital forensics and information hiding · 100%

Topics — the 18 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Digital forensics and information hiding
deepfake detection
0.922020
Face X-Ray for More General Face Forgery Detection · CVPR 2020
Advancing High Fidelity Identity Swapping for Forgery Detection · CVPR 2020
Digital forensics and information hiding › forgery detection
face forgery detection
0.922020
Face X-Ray for More General Face Forgery Detection · CVPR 2020
Advancing High Fidelity Identity Swapping for Forgery Detection · CVPR 2020
Computer vision › 3D vision › 3d human reconstruction
clothed human reconstruction
0.712023
High-Resolution Volumetric Reconstruction for Clothed Humans · ACM Trans. Graph. 2023
Computer vision › 3D vision › motion capture
human performance capture
0.712023
High-Resolution Volumetric Reconstruction for Clothed Humans · ACM Trans. Graph. 2023
Computer vision › 3D vision › 3d reconstruction
volumetric reconstruction
0.712023
High-Resolution Volumetric Reconstruction for Clothed Humans · ACM Trans. Graph. 2023
Image and video processing › image restoration
denoising
0.712023
Deep Fractional Fourier Transform · NeurIPS 2023
Rendering › neural radiance fields
grid-based neural radiance field
0.712023
Compressing Volumetric Radiance Fields to 1 MB · CVPR 2023
Visual content generation and editing
image colorization
0.712023
DDColor: Towards Photo-Realistic Image Colorization via Dual Decoders · ICCV 2023
Image and video processing
image enhancement
0.712023
Deep Fractional Fourier Transform · NeurIPS 2023
Image and video processing
image restoration
0.712023
Deep Fractional Fourier Transform · NeurIPS 2023
Rendering
neural radiance fields
0.712023
Compressing Volumetric Radiance Fields to 1 MB · CVPR 2023
Computer vision › 3D vision
3d shape representation
0.612022
Streaming Radiance Fields for 3D Video Synthesis · NeurIPS 2022
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.612022
Streaming Radiance Fields for 3D Video Synthesis · NeurIPS 2022
Computer vision › 3D vision
novel view synthesis
0.612022
Streaming Radiance Fields for 3D Video Synthesis · NeurIPS 2022
Computer vision › 3D vision › novel view synthesis
radiance field
0.612022
Streaming Radiance Fields for 3D Video Synthesis · NeurIPS 2022
Computer vision › Face, body and person analysis › face manipulation
face swapping
0.412020
Advancing High Fidelity Identity Swapping for Forgery Detection · CVPR 2020
Image and video processing
image forensics
0.412020
Face X-Ray for More General Face Forgery Detection · CVPR 2020
Machine learning › Deep learning architectures and training
transformer
0.212023
DDColor: Towards Photo-Realistic Image Colorization via Dual Decoders · ICCV 2023

Methods — techniques the papers use, named apart from their topics

dual decoder · 1.3cross-attention · 1.3colorfulness loss · 1.3self-supervised refinement · 0.9voxel pruning · 0.7voxel culling · 0.7vector quantization · 0.7subspace sparse convolution · 0.7multi-order fractional fourier convolution · 0.7joint tuning · 0.7fractional fourier transform · 0.7coarse-to-fine strategy · 0.73d convolution · 0.7model difference compression · 0.6incremental learning · 0.6two-stage face swapping · 0.4
YearPublicationVenuePosition
2023 Compressing Volumetric Radiance Fields to 1 MB
abstract
Approximating radiance fields with discretized volumetric grids is one of promising directions for improving NeRFs, represented by methods like DVGO, Plenoxels and TensoRF, which achieve super-fast training convergence and real-time rendering. However, these methods typically require a tremendous storage overhead, costing up to hundreds of megabytes of disk space and runtime memory for a single scene. We address this issue in this paper by introducing a simple yet effective framework, called vector quantized radiance fields (VQRF), for compressing these volume-grid-based radiance fields. We first present a robust and adaptive metric for estimating redundancy in grid models and performing voxel pruning by better exploring intermediate outputs of volumetric rendering. A trainable vector quantization is further proposed to improve the compactness of grid models. In combination with an efficient joint tuning strategy and post-processing, our method can achieve a compression ratio of 100× by reducing the overall model size to 1 MB with negligible loss on visual quality. Extensive experiments demonstrate that the proposed framework is capable of achieving unrivaled performance and well generalization across multiple methods with distinct volumetric structures, facilitating the wide use of volumetric radiance fields methods in real-world applications. Code is available at https://github.com/AlgoHunt/VQRF.
Lingzhi Li 0002, Zhongshu Wang, Li Shen 0003, Liefeng Bo
CVPR1
2023 DDColor: Towards Photo-Realistic Image Colorization via Dual Decoders
abstract
Image colorization is a challenging problem due to multi-modal uncertainty and high ill-posedness. Directly training a deep neural network usually leads to incorrect semantic colors and low color richness. While transformer-based methods can deliver better results, they often rely on manually designed priors, suffer from poor generalization ability, and introduce color bleeding effects. To address these issues, we propose DDColor, an end-to-end method with dual decoders for image colorization. Our approach includes a pixel decoder and a query-based color decoder. The former restores the spatial resolution of the image, while the latter utilizes rich visual features to refine color queries, thus avoiding hand-crafted priors. Our two decoders work together to establish correlations between color and multi-scale semantic representations via cross-attention, significantly alleviating the color bleeding effect. Additionally, a simple yet effective colorfulness loss is introduced to enhance the color richness. Extensive experiments demonstrate that DDColor achieves superior performance to existing state-of-the-art works both quantitatively and qualitatively. The codes and models are publicly available at https://github.com/piddnad/DDColor.
Xiaoyang Kang 0002, Tao Yang 0042, Wenqi Ouyang, Peiran Ren, Lingzhi Li 0002, Xuansong Xie
ICCV5
2023 Compact Real-Time Radiance Fields with Neural Codebook
abstract
Reconstructing neural radiance fields with explicit volumetric representations, demonstrated by Plenoxels, has shown remarkable advantages on training and rendering efficiency, while grid-based representations typically induce considerable overhead for storage and transmission. In this work, we present a simple and effective framework for pursuing compact radiance fields from the perspective of compression methodology. By exploiting intrinsic properties exhibiting in grid models, a non-uniform compression stem is developed to significantly reduce model complexity and a novel parameterized module, named Neural Codebook, is introduced for better encoding high-frequency details specific to per-scene models via a fast optimization. Our approach can achieve over 40 × reduction on grid model storage with competitive rendering quality. In addition, the method can achieve real-time rendering speed with 180 fps, realizing significant advantage on storage cost compared to real-time rendering methods.
Lingzhi Li 0002, Zhongshu Wang, Li Shen 0003, Ping Tan 0002
ICME1
2023 Deep Fractional Fourier Transform
abstract
Existing deep learning-based computer vision methods usually operate in the spatial and frequency domains, which are two orthogonal \textbf{individual} perspectives for image processing. In this paper, we introduce a new spatial-frequency analysis tool, Fractional Fourier Transform (FRFT), to provide comprehensive \textbf{unified} spatial-frequency perspectives. The FRFT is a unified continuous spatial-frequency transform that simultaneously reflects an image's spatial and frequency representations, making it optimal for processing non-stationary image signals. We explore the properties of the FRFT for image processing and present a fast implementation of the 2D FRFT, which facilitates its widespread use. Based on these explorations, we introduce a simple yet effective operator, Multi-order FRactional Fourier Convolution (MFRFC), which exhibits the remarkable merits of processing images from more perspectives in the spatial-frequency plane. Our proposed MFRFC is a general and basic operator that can be easily integrated into various tasks for performance improvement. We experimentally evaluate the MFRFC on various computer vision tasks, including object detection, image classification, guided super-resolution, denoising, dehazing, deraining, and low-light enhancement. Our proposed MFRFC consistently outperforms baseline methods by significant margins across all tasks.
Hu Yu 0001, Jie Huang 0017, Lingzhi Li 0002, Man Zhou 0003, Feng Zhao 0004
NeurIPS3
2023 High-Resolution Volumetric Reconstruction for Clothed Humans
abstract
We present a novel method for reconstructing clothed humans from a sparse set of, e.g., 1–6 RGB images. Despite impressive results from recent works employing deep implicit representation, we revisit the volumetric approach and demonstrate that better performance can be achieved with proper system design. The volumetric representation offers significant advantages in leveraging 3D spatial context through 3D convolutions, and the notorious quantization error is largely negligible with a reasonably large yet affordable volume resolution, e.g., 512. To handle memory and computation costs, we propose a sophisticated coarse-to-fine strategy with voxel culling and subspace sparse convolution. Our method starts with a discretized visual hull to compute a coarse shape and then focuses on a narrow band nearby the coarse shape for refinement. Once the shape is reconstructed, we adopt an image-based rendering approach, which computes the colors of surface points by blending input images with learned weights. Extensive experimental results show that our method significantly reduces the mean point-to-surface (P2S) precision of state-of-the-art methods by more than 50% to achieve approximately 2mm accuracy with a 512 volume resolution. Additionally, images rendered from our textured model achieve a higher peak signal-to-noise ratio (PSNR) compared to state-of-the-art methods.
Sicong Tang, Guangyuan Wang, Qing Ran, Lingzhi Li 0002, Li Shen 0005, Ping Tan 0002
ACM Trans. Graph.4
2022 Streaming Radiance Fields for 3D Video Synthesis
abstract
We present an explicit-grid based method for efficiently reconstructing streaming radiance fields for novel view synthesis of real world dynamic scenes. Instead of training a single model that combines all the frames, we formulate the dynamic modeling problem with an incremental learning paradigm in which per-frame model difference is trained to complement the adaption of a base model on the current frame. By exploiting the simple yet effective tuning strategy with narrow bands, the proposed method realizes a feasible framework for handling video sequences on-the-fly with high training efficiency. The storage overhead induced by using explicit grid representations can be significantly reduced through the use of model difference based compression. We also introduce an efficient strategy to further accelerate model optimization for each frame. Experiments on challenging video sequences demonstrate that our approach is capable of achieving a training speed of 15 seconds per-frame with competitive rendering quality, which attains $1000 \times$ speedup over the state-of-the-art implicit methods.
Lingzhi Li 0002, Zhongshu Wang, Li Shen 0003, Ping Tan 0002
NeurIPS1
2020 Advancing High Fidelity Identity Swapping for Forgery Detection
abstract
In this work, we study various existing benchmarks for deepfake detection researches. In particular, we examine a novel two-stage face swapping algorithm, called FaceShifter, for high fidelity and occlusion aware face swapping. Unlike many existing face swapping works that leverage only limited information from the target image when synthesizing the swapped face, FaceShifter generates the swapped face with high-fidelity by exploiting and integrating the target attributes thoroughly and adaptively. FaceShifter can handle facial occlusions with a second synthesis stage consisting of a Heuristic Error Acknowledging Refinement Network (HEAR-Net), which is trained to recover anomaly regions in a self-supervised way without any manual annotations. Experiments show that existing deepfake detection algorithm performs poorly with FaceShifter, since it achieves advantageous quality over all existing benchmarks. However, our newly developed Face X-Ray method can reliably detect forged images created by FaceShifter.
Lingzhi Li 0002, Jianmin Bao, Hao Yang 0036, Dong Chen 0003, Fang Wen 0001
CVPR1
2020 Face X-Ray for More General Face Forgery Detection
abstract
In this paper we propose a novel image representation called face X-ray for detecting forgery in face images. The face X-ray of an input face image is a greyscale image that reveals whether the input image can be decomposed into the blending of two images from different sources. It does so by showing the blending boundary for a forged image and the absence of blending for a real image. We observe that most existing face manipulation methods share a common step: blending the altered face into an existing background image. For this reason, face X-ray provides an effective way for detecting forgery generated by most existing face manipulation algorithms. Face X-ray is general in the sense that it only assumes the existence of a blending step and does not rely on any knowledge of the artifacts associated with a specific face manipulation technique. Indeed, the algorithm for computing face X-ray can be trained without fake images generated by any of the state-of-the-art face manipulation methods. Extensive experiments show that face X-ray remains effective when applied to forgery generated by unseen face manipulation techniques, while most existing face forgery detection or deepfake detection algorithms experience a significant performance drop.
Lingzhi Li 0002, Jianmin Bao, Ting Zhang 0002, Hao Yang 0036, Dong Chen 0003, Fang Wen 0001, Baining Guo
CVPR1