Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jamie Sands

dblp:78/982 · DBLP profile ↗
← Back
2ranked-venue papers
2as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.012003
Towards a Usable Stereoscopic Augmented Reality Interface for the Manipulation of Virtual Cursors · ISMAR 2003
Interaction techniques and input › spatial interaction › 3d interaction
3d selection
0.012003
Towards a Usable Stereoscopic Augmented Reality Interface for the Manipulation of Virtual Cursors · ISMAR 2003
Virtual and augmented reality
teleoperation
0.012003
Towards a Usable Stereoscopic Augmented Reality Interface for the Manipulation of Virtual Cursors · ISMAR 2003

Methods — techniques the papers use, named apart from their topics

experimental study · 0.1depth cue utilization · 0.1
YearPublicationVenuePosition
2004 Do we Need Stereoscopic Displays for 3D Augmented Reality Target Selection Tasks?
abstract
This work describes our work in developing the human-computer interface of an augmented reality (AR) system designed to facilitate the accurate selection of real world locations in 3D space using 3D cursors. The results of two experiments undertaken to evaluate the influence of certain sources of additional depth information and degree of interface control are presented. The merits of stereoscopic displays and various cursor designs are also investigated. Results indicate that the benefits of stereoscopic displays do not significantly outweigh the benefits offered by increased control and additional positional information when performing simple object selection tasks in unprepared AR environments.
Jamie Sands, Shaun W. Lawson, David Benyon
IV1
2003 Towards a Usable Stereoscopic Augmented Reality Interface for the Manipulation of Virtual Cursors
abstract
The combination of augmented reality (AR) systems and stereoscopic display devices has created a powerful tool with which to "supplement" our view. One application for such systems is for the augmented teleoperation of unmanned vehicles, deployed in remote or hazardous environments. Research in this area has highlighted the need for accurate 3D measurement techniques - such as through the use of virtual cursors. This paper describes our work in the development of an AR interface designed to assist the accurate selection of position in 3D space. We describe some preliminary experimental work using virtual cursors before discussing how we believe depth cues can be utilized to allow a user to make a more informed judgment of depth in unprepared environments. It is expected that the guidelines outlined in this report will be used as a benchmark for the development of further 3D ARA cursors.
Jamie Sands, Shaun W. Lawson
ISMAR1