F. Javier Lerch

dblp:79/1320 · DBLP profile ↗
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7ranked-venue papers
1as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-authorArtificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Collaborative and social computing · 39% Interaction techniques and input · 34% Usability and user experience research · 18%
Software engineering, system software, and programming languages
3 papers
Requirements engineering and software design · 85% Empirical software engineering · 15%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › team collaboration
team communication
0.011998
Coordination, Overload and Team Performance: Effects of Team Communication Strategies · CSCW 1998
Collaborative and social computing
team performance
0.011998
Coordination, Overload and Team Performance: Effects of Team Communication Strategies · CSCW 1998
Usability and user experience research › cognitive modeling
cognitive models of interaction
0.011997
Working-Memory Failure in Phone-Based Interaction · ACM Trans. Comput. Hum. Interact. 1997
Interaction techniques and input
mobile interaction
0.011997
Working-Memory Failure in Phone-Based Interaction · ACM Trans. Comput. Hum. Interact. 1997
Interaction techniques and input › mobile interaction
mobile phone interaction
0.011997
Working-Memory Failure in Phone-Based Interaction · ACM Trans. Comput. Hum. Interact. 1997
Requirements engineering and software design › object-oriented analysis and design
object-oriented design
0.011995
Internal Representation and Rule Development in Object-Oriented Design · ACM Trans. Comput. Hum. Interact. 1995
Empirical software engineering
developer studies
0.011992
Towards a model of cognitive process in logical design: comparing object-oriented and traditional functional decomposition software methodologies · CHI 1992
Requirements engineering and software design
software design methodology
0.011992
Towards a model of cognitive process in logical design: comparing object-oriented and traditional functional decomposition software methodologies · CHI 1992
Computational social science and digital humanities
organizational studies
0.012000
Beneath the surface of organizational processes: a social representation framework for business process redesign · ACM Trans. Inf. Syst. 2000
User interface design and tools › design representation
interface representation
0.011989
Skilled financial planning: the cost of translating ideas into action · CHI 1989
Design research and methods
design cognition
0.011995
Internal Representation and Rule Development in Object-Oriented Design · ACM Trans. Comput. Hum. Interact. 1995

Methods — techniques the papers use, named apart from their topics

empirical study · 0.1field study · 0.1problem isomorphs · 0.0computational cognitive model · 0.0verbal protocol analysis · 0.0controlled experiment · 0.0GOMS model · 0.0
YearPublicationVenuePosition
2000 Beneath the surface of organizational processes: a social representation framework for business process redesign
abstract
This paper raises the question, “What is an effective representation framework for organizational process design?” By combining our knowledge of existing process models with data from a field study, the paper develops criteria for an effective process representation. Using these criteria and the case study, the paper integrates the process redesign and information system literatures to develop a representation framework that captures a process' social context. The paper argues that this social context framework, which represents people's motivations, social relationships, and social constraints, gives redesigners a richer sense of the process and allows process redesigners to simultaneously change social and logistic systems. The paper demonstrates the framework and some of its benefits and limitations.
Gary Katzenstein, F. Javier Lerch
ACM Trans. Inf. Syst.2
1998 Coordination, Overload and Team Performance: Effects of Team Communication Strategies
abstract
The god of this paper is to iden@ the communication tactics that tiow management teams to successtiy coordinate without becoming overloaded, and to see whether successti coordination and fidom from overload independently Muence team pefiormance.We found that how much teams comnumicatti, what they communicated abou~and the technologies they used to communicate prdlcted coordination and overload.Team coordination but not overload prdlcted team SUWSS.
Susan R. Fussell, Robert E. Kraut, F. Javier Lerch, William L. Scherlis, Matthew M. McNally, Jonathan J. Cadiz
CSCW3
1997 Assessing the impact of information technology on labor productivity A field study
Tridas Mukhopadhyay, F. Javier Lerch, Vandana Mangal
Decis. Support Syst.2
1997 Working-Memory Failure in Phone-Based Interaction
abstract
This article investigates working-memory (WM) failure in phone-based interaction (PBI). We used a computational model of phone-based interaction (PBI USER) to generate predictions about the impact of three factors on WM failure:PBI features (i.e. menu structure), individual differences (i.e., WM capacity), and task characteristics (i.e., number of tasks). Our computational model stipulates that both the storage and the processing of information contribute to WM failure. In practical terms the model and the empirical results indicate that, contrary to guidelines for the design of phone-based interfaces, deep menu hierarchies (no more than three options per menu) do not reduce WM error rates in PBI. At a more theoretical level, the study shows that the use of a computational model in HCI research provides a systematic approach for explaining complex empirical results.
Brian R. Huguenard, F. Javier Lerch, Brian W. Junker, Richard J. Patz, Robert E. Kass
ACM Trans. Comput. Hum. Interact.2
1995 Internal Representation and Rule Development in Object-Oriented Design
abstract
This article proposes a cognitive framework describing the software development process in object-oriented design (OOD) as building internal representations and developing rules. Rule development (method construction) is performed in two problem spaces: a rule space and an instance space. Rules are generated, refined, and evaluated in the rule space by using three main cognitive operations: Infer, Derive, and Evoke. Cognitive activities in the instance space are called mental simulations and are used in conjunction with the Infer operation in the rule space. In an empirical study with college students, we induced different representations to the same problem by using problem isomorphs. Initially, subjects built a representation based on the problem description. As rule development proceeded, the initial internal representation and designed objects were refined, or changed if necessary, to correspond to knowledge gained during rule development. Differences in rule development processes among groups created final designs that are radically different in terms of their level of abstraction and potential reusability. The article concludes by discussing the implications of these results for object-oriented design.
Jinwoo Kim 0001, F. Javier Lerch, Herbert A. Simon
ACM Trans. Comput. Hum. Interact.2
1992 Towards a model of cognitive process in logical design: comparing object-oriented and traditional functional decomposition software methodologies
abstract
This study aims at developing and empirically testing hypotheses about professional designers' cognitive activities when using object-oriented methodology (OOD) versus using traditional functional decomposition methodologies (TFD). Our preliminary results indicate that OOD may achieve substantial time savings over TFD in logical design. The verbal protocols from a pilot study show that OOD may achieve these time savings: 1) by simplifying rule induction processes used in functional decomposition; 2) by guiding designers on how to build more effective problem spaces; and 3) by allowing designers to run mental simulation more efficiently and more effectively.
Jinwoo Kim 0001, F. Javier Lerch
CHI2
1989 Skilled financial planning: the cost of translating ideas into action
abstract
We use GOMS models to predict error rates and mental times for translating financial concepts into equations in two widely used interface representations. The first of these, common to spreadsheet packages, is characterized by non-mnemonic naming and absolute referencing of variables. The second, common to non-procedural command-driven software, is characterized by mnemonic naming conventions and relative referencing of variables. These predictions were tested in an experiment using experienced financial analysts. Although the interface that allows mnemonic and relative names (called keyword) takes longer overall, it produces seventy-five percent fewer simple errors and requires less mental effort. Given the overall serious cost of errors in financial models, we conclude that interfaces having the keyword representation are far superior.
F. Javier Lerch, Marilyn Tremaine, Judith Reitman Olson
CHI1