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Bibiana Martínez

dblp:79/2108 · DBLP profile ↗
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4ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0002-4570-5018ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 91% Usability and user experience research · 9%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology
cognitive accessibility
0.112007
Web accessibility for individuals with cognitive deficits: A comparative study between an existing commercial Web and its cognitively accessible equivalent · ACM Trans. Comput. Hum. Interact. 2007
Accessibility and assistive technology
web accessibility
0.112007
Web accessibility for individuals with cognitive deficits: A comparative study between an existing commercial Web and its cognitively accessible equivalent · ACM Trans. Comput. Hum. Interact. 2007

Methods — techniques the papers use, named apart from their topics

user testing · 0.1comparative study · 0.1
YearPublicationVenuePosition
2024 The Mediterranean forest in a science museum: engaging children through drawings that come to life in a virtual world
abstract
Abstract This paper presents "The Mediterranean Forest," an interactive exhibit designed for the Science Museum of Valencia. The exhibit engages children aged 3–8 by bringing their animal drawings to life in a virtual world. The system allows children to select, paint, scan, and transform drawings into three-dimensional avatars. These virtual animals interact with each other in the environment and with the children in the room. The exhibit is a collaborative space, where users can manipulate the real world, that promotes learning by exploration. The proposed solution integrates various cutting-edge technologies, including a large Virtual Reality projection system with blending techniques, Kinect devices for the interactivity, cheoptics hologram technology for realistic 3D visuals, and AI-driven virtual avatars simulating different behaviors and reacting to the user’s approach. The exhibit was evaluated through a study involving children, with feedback collected using a tailored questionnaire and the results indicated high levels of engagement and enjoyment among the children, with the majority expressing positive experiences. Some questions were not understandable for some children, which should be considered for future formal evaluation. The system's intuitiveness allowed children to navigate and interact with the virtual environment. The exhibit also demonstrates scalability, accommodating large groups of children effectively. Overall, "The Mediterranean Forest" successfully captivates children's attention, fostering creativity and imagination by transforming their drawings into a dynamic virtual world. This study underscores the benefits of using interactive technologies in museum settings to enhance children's learning experiences, encouraging further advancements in this field.
Lucía Vera, Inmaculada Coma, Manuel Pérez, José V. Riera, Bibiana Martínez, Jesús Gimeno
Multim. Tools Appl.5
2017 Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum
Jesús Gimeno, Cristina Portalés-Ricart, Inmaculada Coma, Marcos Fernández 0001, Bibiana Martínez
Comput. Graph.5
2011 Multiuser Augmented Reality System for Indoor Exhibitions
Jesús Gimeno, Ricardo Olanda, Bibiana Martínez, Fernando M. Sanchez
INTERACT (4)3
2007 Web accessibility for individuals with cognitive deficits: A comparative study between an existing commercial Web and its cognitively accessible equivalent
abstract
Tim Berners-Lee claimed in 2001 that “the power of the Web is in its universality. Access by everyone regardless of disability is an essential aspect”. A considerable amount of work has been done to make the web accessible to those with sensory or motor disability, with an increasing number of government and enterprise intranet webs being “accessible”, and also with some consortiums and groups seriously approaching this commitment. Some authors, such as Harrysson, have already highlighted the need for a cognitively accessible web. However, in spite of good intentions, there has been little work to date that has tackled this task. At least until now, the existing WAI and NI4 recommendations about cognitive disability are extremely difficult (if not impossible) to test, as they are only general recommendations. This article explains an alternative Web that has been constructed and tested on a sample of participants with cognitive disabilities (N = 20) with positive results encouraging us to dedicate more effort to fine tune their requirements regarding specific cognitive deficits and automating the process of creating and testing cognitively accessible web content. This alternative web implies the use of a simplified web browser and an adequate web design. Discussion of the need to have several levels of cognitive accessibility, equivalent (although not identical) content for this collective and the need for testable protocols of accessibility that support these people's needs is also included. This article finishes with conclusions about the potential impact of accessible pages in the daily life of people suffering from cognitive deficits, outlining the features to be considered within a user profile specification that support cognitive difficulties and with reflections about the suitability of Semantic Web Technologies for future developments in this field.
Javier Sevilla, Gerardo Herrera, Bibiana Martínez, Francisco Alcantud Marin
ACM Trans. Comput. Hum. Interact.3