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Mark J. Kligard

dblp:79/2263 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
GPUs and heterogeneous computing › GPU rendering
programmable graphics pipeline
0.012001
A user-programmable vertex engine · SIGGRAPH 2001
GPUs and heterogeneous computing
GPU architecture
0.012001
A user-programmable vertex engine · SIGGRAPH 2001

Methods — techniques the papers use, named apart from their topics

multithreading · 0.0fixed-function pipeline · 0.0
YearPublicationVenuePosition
2001 A user-programmable vertex engine
abstract
In this paper we describe the design, programming interface, and implementation of a very efficient user-programmable vertex engine. The vertex engine of NVIDIA's GeForce3 GPU evolved from a highly tuned fixed-function pipeline requiring considerable knowledge to program. Programs operate only on a stream of independent vertices traversing the pipe. Embedded in the broader fixed function pipeline, our approach preserves parallelism sacrificed by previous approaches. The programmer is presented with a straightforward programming model, which is supported by transparent multi-threading and bypassing to preserve parallelism and performance.
Erik Lindholm, Mark J. Kligard, Henry P. Moreton
SIGGRAPH2