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Rida Laraki

dblp:79/2361 · DBLP profile ↗
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8ranked-venue papers
0as first author
6since 2021 · last 2025
0000-0002-4898-2424ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 5 since 2021Theory of computation · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
7 papers
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
5 papers
Reinforcement learning · 92% Learning theory · 8%

Topics — the 17 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.732022
An $\alpha$-No-Regret Algorithm For Graphical Bilinear Bandits · NeurIPS 2022
Smooth Fictitious Play in Stochastic Games with Perturbed Payoffs and Unknown Transitions · NeurIPS 2022
Fictitious Play and Best-Response Dynamics in Identical Interest and Zero-Sum Stochastic Games · ICML 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games
0.612022
Fictitious Play and Best-Response Dynamics in Identical Interest and Zero-Sum Stochastic Games · ICML 2022
Algorithmic game theory and mechanism design › social choice
belief aggregation
0.612022
Level-strategyproof Belief Aggregation Mechanisms · EC 2022
Algorithmic game theory and mechanism design
equilibrium computation
0.612022
Fictitious Play and Best-Response Dynamics in Identical Interest and Zero-Sum Stochastic Games · ICML 2022
Algorithmic game theory and mechanism design › learning in games
fictitious play
0.612022
Fictitious Play and Best-Response Dynamics in Identical Interest and Zero-Sum Stochastic Games · ICML 2022
Algorithmic game theory and mechanism design
mechanism design
0.612022
Level-strategyproof Belief Aggregation Mechanisms · EC 2022
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation
0.612022
Smooth Fictitious Play in Stochastic Games with Perturbed Payoffs and Unknown Transitions · NeurIPS 2022
Algorithmic game theory and mechanism design › regret minimization
no-regret algorithms
0.612022
An $\alpha$-No-Regret Algorithm For Graphical Bilinear Bandits · NeurIPS 2022
Algorithmic game theory and mechanism design
regret minimization
0.612022
An $\alpha$-No-Regret Algorithm For Graphical Bilinear Bandits · NeurIPS 2022
Algorithmic game theory and mechanism design
social choice
0.612022
Level-strategyproof Belief Aggregation Mechanisms · EC 2022
Algorithmic game theory and mechanism design
stochastic games
0.612022
Smooth Fictitious Play in Stochastic Games with Perturbed Payoffs and Unknown Transitions · NeurIPS 2022
Algorithmic game theory and mechanism design › mechanism design › incentive compatibility
strategyproofness
0.612022
Level-strategyproof Belief Aggregation Mechanisms · EC 2022
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
equilibrium refinement
0.412020
On Sustainable Equilibria · EC 2020
Machine learning › Learning theory
online learning
0.212016
Online Learning and Blackwell Approachability in Quitting Games · COLT 2016
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.212022
Fictitious Play and Best-Response Dynamics in Identical Interest and Zero-Sum Stochastic Games · ICML 2022
Algorithmic game theory and mechanism design › social choice
voting
0.212022
Level-strategyproof Belief Aggregation Mechanisms · EC 2022
Algorithmic game theory and mechanism design
multi-armed bandit
0.112021
Best Arm Identification in Graphical Bilinear Bandits · ICML 2021

Methods — techniques the papers use, named apart from their topics

stochastic approximation · 2.3upper confidence bound · 1.1smooth fictitious play · 1.1regularization · 1.1optimism in the face of uncertainty · 1.1best response dynamics · 1.1random sampling · 1.0decentralized allocation · 1.0axiomatic characterization · 0.6game theory · 0.4regret minimization · 0.2
YearPublicationVenuePosition
2025 Selling Privacy in Blockchain Transactions
Giorgos Chionas, Olga Gorelkina, Piotr Krysta, Rida Laraki
WINE4
2022 Fictitious Play and Best-Response Dynamics in Identical Interest and Zero-Sum Stochastic Games
abstract
This paper proposes an extension of a popular decentralized discrete-time learning procedure when repeating a static game called fictitious play (FP) (Brown, 1951; Robinson, 1951) to a dynamic model called discounted stochastic game (Shapley, 1953). Our family of discrete-time FP procedures is proven to converge to the set of stationary Nash equilibria in identical interest discounted stochastic games. This extends similar convergence results for static games (Monderer & Shapley, 1996a). We then analyze the continuous-time counterpart of our FP procedures, which include as a particular case the best-response dynamic introduced and studied by Leslie et al. (2020) in the context of zero-sum stochastic games. We prove the converge of this dynamics to stationary Nash equilibria in identical-interest and zero-sum discounted stochastic games. Thanks to stochastic approximations, we can infer from the continuous-time convergence some discrete time results such as the convergence to stationary equilibria in zero-sum and team stochastic games (Holler, 2020).
Lucas Baudin, Rida Laraki
ICML2
2022 Smooth Fictitious Play in Stochastic Games with Perturbed Payoffs and Unknown Transitions
abstract
Recent extensions to dynamic games of the well known fictitious play learning procedure in static games were proved to globally converge to stationary Nash equilibria in two important classes of dynamic games (zero-sum and identical-interest discounted stochastic games). However, those decentralized algorithms need the players to know exactly the model (the transition probabilities and their payoffs at every stage). To overcome these strong assumptions, our paper introduces regularizations of the recent algorithms which are moreover, model-free (players don't know the transitions and their payoffs are perturbed at every stage). Our novel procedures can be interpreted as extensions to stochastic games of the classical smooth fictitious play learning procedures in static games (where players best responses are regularized, thanks to a smooth perturbation of their payoff functions). We prove the convergence of our family of procedures to stationary regularized Nash equilibria in the same classes of dynamic games (zero-sum and identical interests discounted stochastic games). The proof uses the continuous smooth best-response dynamics counterparts, and stochastic approximation methods. In the case of a MDP (a one-player stochastic game), our procedures globally converge to the optimal stationary policy of the regularized problem. In that sense, they can be seen as an alternative to the well known Q-learning procedure.
Lucas Baudin, Rida Laraki
NeurIPS2
2022 An $\alpha$-No-Regret Algorithm For Graphical Bilinear Bandits
abstract
We propose the first regret-based approach to the \emph{Graphical Bilinear Bandits} problem, where $n$ agents in a graph play a stochastic bilinear bandit game with each of their neighbors. This setting reveals a combinatorial NP-hard problem that prevents the use of any existing regret-based algorithm in the (bi-)linear bandit literature. In this paper, we fill this gap and present the first regret-based algorithm for graphical bilinear bandits using the principle of optimism in the face of uncertainty. Theoretical analysis of this new method yields an upper bound of $\tilde{O}(\sqrt{T})$ on the $\alpha$-regret and evidences the impact of the graph structure on the rate of convergence. Finally, we show through various experiments the validity of our approach.
Geovani Rizk, Igor Colin, Albert Thomas 0001, Rida Laraki, Yann Chevaleyre
NeurIPS4
2022 Level-strategyproof Belief Aggregation Mechanisms
abstract
In the problem of aggregating experts' probabilistic predictions or opinions over an ordered set of outcomes, we introduce the axiom of level-strategyproofness (level-SP) and argue that it is natural in several real-life applications and robust as a notion. It implies truthfulness in a rich domain of single-peaked preferences over the space of cumulative distributions. This contrasts with the existing literature, where we usually assume single-peaked preferences over the space of probability distributions instead. Our main results are (1) explicit characterizations of all level-SP methods with and without the addition of other axioms (certainty preservation, plausibility preservation, proportionality); (2) comparisons and axiomatic characterizations of two new and practical level-SP methods: the proportional-cumulative and the middlemost-cumulative; (3) an application of the proportional-cumulative to construct a new voting method that extends majority judgment and where voters can express their uncertainties/doubts about the merits/qualities of the candidates/alternatives to be ranked.
Estelle Varloot, Rida Laraki
EC2
2021 Best Arm Identification in Graphical Bilinear Bandits
abstract
We introduce a new graphical bilinear bandit problem where a learner (or a \emph{central entity}) allocates arms to the nodes of a graph and observes for each edge a noisy bilinear reward representing the interaction between the two end nodes. We study the best arm identification problem in which the learner wants to find the graph allocation maximizing the sum of the bilinear rewards. By efficiently exploiting the geometry of this bandit problem, we propose a \emph{decentralized} allocation strategy based on random sampling with theoretical guarantees. In particular, we characterize the influence of the graph structure (e.g. star, complete or circle) on the convergence rate and propose empirical experiments that confirm this dependency.
Geovani Rizk, Albert Thomas 0001, Igor Colin, Rida Laraki, Yann Chevaleyre
ICML4
2020 On Sustainable Equilibria
abstract
Following the ideas laid out in Myerson (1996), Hofbauer (2000) defined an equilibrium of a game as sustainable if it can be made the unique equilibrium of a game obtained by deleting a subset of the strategies that are inferior replies to it, and then adding others. Hofbauer also formalized Myerson's conjecture about the relationship between the sustainability of an equilibrium and its index: for a generic class of games, an equilibrium is sustainable iff its index is +1. Von Schemde and von Stengel (2008) proved this conjecture for bimatrix games. This paper shows that the conjecture is true for all finite games. More precisely, we prove that an isolated equilibrium of a given game has index +1 if and only if it can be made unique in a larger game obtained by adding finitely many inferior reply strategies.
Srihari Govindan, Rida Laraki, Lucas Pahl
EC2
2016 Online Learning and Blackwell Approachability in Quitting Games
abstract
We consider the sequential decision problem known as regret minimization, or more precisely its generalization to the vectorial or multi-criteria setup called Blackwell approachability. We assume that Nature, the decision maker, or both, might have some quitting (or terminating) actions so that the stream of payoffs is constant whenever they are chosen. We call those environments “quitting games”. We characterize convex target sets \cC that are Blackwell approachable, in the sense that the decision maker has a policy ensuring that the expected average vector payoff converges to \cC at some given horizon known in advance. Moreover, we also compare these results to the cases where the horizon is not known and show that, unlike in standard online learning literature, the necessary or sufficient conditions for the anytime version of this problem are drastically different than those for the fixed horizon.
János Flesch, Rida Laraki, Vianney Perchet
COLT2