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Hans Rijpkema

dblp:79/2424 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1991
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Artificial intelligence
1 paper
Knowledge representation and reasoning · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems
knowledge-based control
0.011991
Computer animation of knowledge-based human grasping · SIGGRAPH 1991

Methods — techniques the papers use, named apart from their topics

knowledge-based grasping · 0.0inverse kinematics · 0.0
YearPublicationVenuePosition
1991 Computer animation of knowledge-based human grasping
abstract
The synthesis of human hand motion and grasping of arbitrary shaped objects is a very complex problem. Therefore high-level control is needed to perform these actions. In order to satisfy the kinematic and physical constraints associated with the human hand and to reduce the enormous search space associated with the problem of grasping objects, a knowledge based approach is used. A three-phased scheme is presented which incorporates the role of the hand, the object, the environment and the animator. The implementation of a hand simulation system HANDS is discussed.
Hans Rijpkema, Michael Girard
SIGGRAPH1