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Bernard Lacolle

dblp:79/2847 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › discrete geometry › discrete differential geometry
geodesic interpolation
0.112008
Surface reconstruction via geodesic interpolation · Comput. Aided Des. 2008
Geometric modeling and processing
surface reconstruction
0.112008
Surface reconstruction via geodesic interpolation · Comput. Aided Des. 2008
Computer vision › 3D vision
camera pose estimation
0.011989
An analytic solution for the perspective 4-point problem · CVPR 1989
Computer vision › 3D vision › camera pose estimation
perspective-n-point
0.011989
An analytic solution for the perspective 4-point problem · CVPR 1989
Geometric modeling and processing › computer-aided design › computer-aided geometric design
geometric constraints
0.011989
An analytic solution for the perspective 4-point problem · CVPR 1989

Methods — techniques the papers use, named apart from their topics

biquadratic polynomial equation · 0.0analytic solution · 0.0
YearPublicationVenuePosition
2008 Surface reconstruction via geodesic interpolation
Nathalie Sprynski, Nicolas Szafran, Bernard Lacolle, Luc Biard
Comput. Aided Des.3
1989 An analytic solution for the perspective 4-point problem
abstract
The perspective n-point (PnP) problem is the problem of finding the position and orientation of a camera with respect to a scene object from n correspondence points. The authors propose an analytic solution for the perspective 4-point problem. The solution is found by replacing the four points with a pencil of three lines and by exploring the geometric constraints available with the perspective camera model. The P4P problem is cast into the problem of solving a biquadratic polynomial equation in one unknown.>
Radu Horaud, Bernard Conio, Olivier Leboulleux, Bernard Lacolle
CVPR4
1989 An analytic solution for the perspective 4-point problem
Radu Horaud, Bernard Conio, Olivier Leboulleux, Bernard Lacolle
Comput. Vis. Graph. Image Process.4