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Thomas J. Wright

dblp:79/4927 · DBLP profile ↗
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6ranked-venue papers
6as first author
0since 2021 · last 1979
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 first-authorHuman-computer interaction and ubiquitous computing · 4 · 4 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Rendering · 49% Visualization and visual analytics · 26% Geometric modeling and processing · 24%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
isosurface extraction
0.011979
ISOSRF - an algorithm for plotting Iso-valued surfaces of a function of three variables · SIGGRAPH 1979
Rendering › graphics standards
device-independent graphics
0.011977
Machine-independent metacode translation · SIGGRAPH 1977
Visualization and visual analytics
scientific visualization
0.011974
Practical computer graphics for scientific users · SIGGRAPH 1974
Rendering › hidden surface removal
hidden-line removal
0.011973
A Two-Space Solution to the Hidden Line Problem for Plotting Functions of Two Variables · IEEE Trans. Computers 1973
Rendering
hidden surface removal
0.011979
ISOSRF - an algorithm for plotting Iso-valued surfaces of a function of three variables · SIGGRAPH 1979

Methods — techniques the papers use, named apart from their topics

hidden line elimination · 0.0geometric visibility computation · 0.0
YearPublicationVenuePosition
1979 ISOSRF - an algorithm for plotting Iso-valued surfaces of a function of three variables
abstract
Given a three-dimensional array containing values of a function of three variables, the algorithm presented here draws an approximation of the surface or surfaces where the function attains a specified value. This is done by contouring two-dimensional subsets of the three-dimensional array and suppressing the invisible parts of the contours. The union of all the contour line parts approximates the desired surface. The suppression of the invisible lines is the most complicated part of the algorithm and is done by forming a silhouette of the processed subset of the array and testing lines against this structure.
Thomas J. Wright, John Humbrecht
SIGGRAPH1
1977 Machine-independent metacode translation
abstract
Many systems implement plotter device-independent computer graphics by having a system plot package which outputs a plotter-independent code (here called metacode) and having a translating driver for each plotter which uses this code as input. The translator for this code can often be run with greatest efficiency on the computer which hosts the plotter. In NCAR's configuration, various computers will drive different plotters, making a portable metacode translator a desirable tool. Constructing a metacode translator which can drive the simplest devices and yet provide the potential to use sophisticated plotter hardware features is a stimulating challenge. The design and implementation of such a translator are described.
Thomas J. Wright
SIGGRAPH1
1975 A schizophrenic system plot package
Thomas J. Wright
SIGGRAPH1
1975 Practical computer graphics for scientific users : Philosophy and implementation
Thomas J. Wright
Comput. Graph.1
1974 Practical computer graphics for scientific users
abstract
The scientific computer user presents a unique challenge to the graphics system designer. If the graphics system is properly designed and implemented, computer graphics becomes a vital research tool for the scientific user. These users' desires and expectations play an important role in every phase of the design process.This paper describes the philosophy of the graphics system at the National Center for Atmospheric Research (NCAR) and its implementation. Details of algorithms are not presented; rather the purpose has been to describe a successful computer graphics system which may serve as a guide for other designers who desire to provide practical computer graphics. This graphics system operates under a batch-mode computer system without using interactive terminals.
Thomas J. Wright
SIGGRAPH1
1973 A Two-Space Solution to the Hidden Line Problem for Plotting Functions of Two Variables
abstract
A fast algorithm for eliminating hidden linies from perspective representations of single-valued functions of two variables is presented. Compared with the most widely used algorithm for this problem, the algorithm presented here is as versatile, but much faster. Compared with a recently published algorithm for this problem, the algorithm presented here is more powerful and as fast. Compared with more general algorithms, the one presented here is much less complicated, since this algorithm is tailored to this problem.
Thomas J. Wright
IEEE Trans. Computers1