Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Alexander Vezhnevets

dblp:79/499 · also Alexander Sasha Vezhnevets · DBLP profile ↗
← Back
17ranked-venue papers
10as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 9 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 6 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
13 papers
Reinforcement learning · 53% Segmentation and scene understanding · 14% Image recognition and object detection · 12%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 19 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.732024
Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024
Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot · ICML 2021
OPtions as REsponses: Grounding behavioural hierarchies in multi-agent reinforcement learning · ICML 2020
Machine learning › Reinforcement learning
hierarchical reinforcement learning
1.032020
OPtions as REsponses: Grounding behavioural hierarchies in multi-agent reinforcement learning · ICML 2020
FeUdal Networks for Hierarchical Reinforcement Learning · ICML 2017
Strategic Attentive Writer for Learning Macro-Actions · NIPS 2016
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
mixed-motive games
0.812024
Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024
Computer vision › Segmentation and scene understanding
semantic segmentation
0.542012
Weakly supervised structured output learning for semantic segmentation · CVPR 2012
Active learning for semantic segmentation with expected change · CVPR 2012
Weakly supervised semantic segmentation with a multi-image model · ICCV 2011
Computer vision › Image recognition and object detection
object detection
0.422015
Joint calibration of Ensemble of Exemplar SVMs · CVPR 2015
An active search strategy for efficient object class detection · CVPR 2015
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
non-transitive games
0.412020
OPtions as REsponses: Grounding behavioural hierarchies in multi-agent reinforcement learning · ICML 2020
Computer vision › Segmentation and scene understanding › semantic segmentation
weakly supervised semantic segmentation
0.442012
Weakly supervised structured output learning for semantic segmentation · CVPR 2012
Weakly supervised semantic segmentation with a multi-image model · ICCV 2011
Towards weakly supervised semantic segmentation by means of multiple instance and multitask learning · CVPR 2010
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment
0.312017
FeUdal Networks for Hierarchical Reinforcement Learning · ICML 2017
Machine learning › Reinforcement learning › hierarchical reinforcement learning
option discovery
0.312017
FeUdal Networks for Hierarchical Reinforcement Learning · ICML 2017
Natural language and speech › Language models and text generation
LLM agents
0.312025
Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia · NeurIPS 2025
Machine learning › Deep learning architectures and training
recurrent neural network
0.212016
Strategic Attentive Writer for Learning Macro-Actions · NIPS 2016
Computer vision › Image recognition and object detection › object detection
contextual reasoning
0.212015
An active search strategy for efficient object class detection · CVPR 2015
Computer vision › Image recognition and object detection
object localization
0.212014
Associative Embeddings for Large-Scale Knowledge Transfer with Self-Assessment · CVPR 2014
Computer vision › Segmentation and scene understanding › annotation-efficient segmentation
active learning for segmentation
0.112012
Active learning for semantic segmentation with expected change · CVPR 2012
Machine learning › Representation and self-supervised learning › visual representation › image representation
convolutional neural network features
0.112015
Joint calibration of Ensemble of Exemplar SVMs · CVPR 2015
Machine learning › Transfer learning and domain adaptation › knowledge transfer
cross-category knowledge transfer
0.112014
Associative Embeddings for Large-Scale Knowledge Transfer with Self-Assessment · CVPR 2014
Machine learning › Probabilistic and Bayesian machine learning › structured prediction
structured output learning
0.012012
Weakly supervised structured output learning for semantic segmentation · CVPR 2012
Computer vision › Image recognition and object detection › object detection
objectness estimation
0.012011
Weakly supervised semantic segmentation with a multi-image model · ICCV 2011
Computer vision › 3D vision › 3d scene understanding › scene geometry
geometric context estimation
0.012010
Towards weakly supervised semantic segmentation by means of multiple instance and multitask learning · CVPR 2010

Methods — techniques the papers use, named apart from their topics

zero-shot evaluation · 0.9natural language multi-agent simulation · 0.9strategic response grounding · 0.9hierarchical agent architecture · 0.9multi-agent reinforcement learning · 0.8reinforcement learning · 0.5temporal abstraction · 0.3manager-worker decomposition · 0.3recurrent neural network · 0.2attention mechanism · 0.2
YearPublicationVenuePosition
2025 Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia
abstract
Large Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement.
Chandler Smith, Marwa Abdulhai, Manfred Diaz, Marko Tesic, Rakshit S. Trivedi, Alexander Vezhnevets, Lewis Hammond, Jesse Clifton, Minsuk Chang, Edgar A. Duéñez-Guzmán, John P. Agapiou, Jayd Matyas, Danny Karmon, Beining Zhang, Jim Dilkes, Akash Kundu, Emanuel Tewolde, Jebish Purbey, Ram Mohan Rao Kadiyala, Siddhant Gupta, Aliaksei Korshuk, Buyantuev Alexander, Ilya Makarov, Rolando Fernandez, Zhihan Wang, Caroline Wang, Jiaxun Cui, Lingyun Xiao, Yoonchang Sung, Muhammad Arrasy Rahman, Peter Stone 0001, Yipeng Kang, Hyeonggeun Yun, Ananya, Taehun Cha, Elizaveta Tennant, Olivia Macmillan-Scott, Marta Segura, Diana Riazi, Fuyang Cui, Sriram Ganapathi, Toryn Q. Klassen, Nico Schiavone, Mogtaba Alim, Sheila A. McIlraith, Manuel Ríos, Oswaldo Peña, Manuela Chacon-Chamorro, Rubén Manrique, Luis Felipe Giraldo, Nicanor Quijano, Fangwei Zhong, Wenming Tu, Zhaowei Zhang 0001, Zixia Jia, Zilong Zheng, Chichen Lin, Weijian Fan, Chenao Liu, Sneheel Sarangi, Shuqing Shi, Yali Du 0001, Avinaash Anand Kulandaivel, Yang Liu 0266, Ruiyang Wu 0007, Chetan Talele, Sunjia Lu, Gema Parreno, Shamika Dhuri, Bain McHale, Tim Baarslag, Dylan Hadfield-Menell, Natasha Jaques, José Hernández-Orallo, Joel Z. Leibo
NeurIPS6
2024 Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence
abstract
Multi-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers. Thus Melting Pot measures cooperative intelligence.The contest attracted over 600 participants across 100+ teams globally and was a success on multiple fronts: (i) it contributed to our goal of pushing the frontiers of MARL towards building more cooperatively intelligent agents, evidenced by several submissions that outperformed established baselines; (ii) it attracted a diverse range of participants, from independent researchers to industry affiliates and academic labs, both with strong background and new interest in the area alike, broadening the field’s demographic and intellectual diversity; and (iii) analyzing the submitted agents provided important insights, highlighting areas for improvement in evaluating agents' cooperative intelligence. This paper summarizes the design aspects and results of the contest and explores the potential of Melting Pot as a benchmark for studying Cooperative AI. We further analyze the top solutions and conclude with a discussion on promising directions for future research.
Rakshit S. Trivedi, Akbir Khan, Jesse Clifton, Lewis Hammond, Edgar A. Duéñez-Guzmán, Dipam Chakraborty, John P. Agapiou, Jayd Matyas, Alexander Vezhnevets, Barna Pásztor, Yunke Ao, Omar G. Younis, Benjamin Swain, Haoyuan Qin, Mian Deng, Ziwei Deng, Utku Erdoganaras, Yue Zhao 0023, Marko Tesic, Natasha Jaques, Jakob N. Foerster, Vincent Conitzer, José Hernández-Orallo, Dylan Hadfield-Menell, Joel Z. Leibo
NeurIPS9
2021 Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot
abstract
Existing evaluation suites for multi-agent reinforcement learning (MARL) do not assess generalization to novel situations as their primary objective (unlike supervised learning benchmarks). Our contribution, Melting Pot, is a MARL evaluation suite that fills this gap and uses reinforcement learning to reduce the human labor required to create novel test scenarios. This works because one agent’s behavior constitutes (part of) another agent’s environment. To demonstrate scalability, we have created over 80 unique test scenarios covering a broad range of research topics such as social dilemmas, reciprocity, resource sharing, and task partitioning. We apply these test scenarios to standard MARL training algorithms, and demonstrate how Melting Pot reveals weaknesses not apparent from training performance alone.
Joel Z. Leibo, Edgar A. Duéñez-Guzmán, Alexander Vezhnevets, John P. Agapiou, Peter Sunehag, Raphael Koster, Jayd Matyas, Charlie Beattie, Igor Mordatch, Thore Graepel
ICML3
2020 OPtions as REsponses: Grounding behavioural hierarchies in multi-agent reinforcement learning
abstract
This paper investigates generalisation in multi-agent games, where the generality of the agent can be evaluated by playing against opponents it hasn’t seen during training. We propose two new games with concealed information and complex, non-transitive reward structure (think rock-paper-scissors). It turns out that most current deep reinforcement learning methods fail to efficiently explore the strategy space, thus learning policies that generalise poorly to unseen opponents. We then propose a novel hierarchical agent architecture, where the hierarchy is grounded in the game-theoretic structure of the game – the top level chooses strategic responses to opponents, while the low level implements them into policy over primitive actions. This grounding facilitates credit assignment across the levels of hierarchy. Our experiments show that the proposed hierarchical agent is capable of generalisation to unseen opponents, while conventional baselines fail to generalise whatsoever.
Alexander Vezhnevets, Yuhuai Wu, Maria K. Eckstein, Rémi Leblond, Joel Z. Leibo
ICML1
2017 FeUdal Networks for Hierarchical Reinforcement Learning
abstract
We introduce FeUdal Networks (FuNs): a novel architecture for hierarchical reinforcement learning. Our approach is inspired by the feudal reinforcement learning proposal of Dayan and Hinton, and gains power and efficacy by decoupling end-to-end learning across multiple levels – allowing it to utilise different resolutions of time. Our framework employs a Manager module and a Worker module. The Manager operates at a slower time scale and sets abstract goals which are conveyed to and enacted by the Worker. The Worker generates primitive actions at every tick of the environment. The decoupled structure of FuN conveys several benefits – in addition to facilitating very long timescale credit assignment it also encourages the emergence of sub-policies associated with different goals set by the Manager. These properties allow FuN to dramatically outperform a strong baseline agent on tasks that involve long-term credit assignment or memorisation.
Alexander Vezhnevets, Simon Osindero, Tom Schaul, Nicolas Heess, Max Jaderberg, David Silver 0001, Koray Kavukcuoglu
ICML1
2016 Strategic Attentive Writer for Learning Macro-Actions
abstract
We present a novel deep recurrent neural network architecture that learns to build implicit plans in an end-to-end manner purely by interacting with an environment in reinforcement learning setting. The network builds an internal plan, which is continuously updated upon observation of the next input from the environment. It can also partition this internal representation into contiguous sub-sequences by learning for how long the plan can be committed to -- i.e. followed without replaning. Combining these properties, the proposed model, dubbed STRategic Attentive Writer (STRAW) can learn high-level, temporally abstracted macro-actions of varying lengths that are solely learnt from data without any prior information. These macro-actions enable both structured exploration and economic computation. We experimentally demonstrate that STRAW delivers strong improvements on several ATARI games by employing temporally extended planning strategies (e.g. Ms. Pacman and Frostbite). It is at the same time a general algorithm that can be applied on any sequence data. To that end, we also show that when trained on text prediction task, STRAW naturally predicts frequent n-grams (instead of macro-actions), demonstrating the generality of the approach.
Alexander Vezhnevets, Volodymyr Mnih, Simon Osindero, Alex Graves, Oriol Vinyals, John P. Agapiou, Koray Kavukcuoglu
NIPS1
2015 Context Forest for Object Class Detection
abstract
We present Context Forest (ConF) — a technique for predicting properties of the objects in an image based on its global appearance. Compared to standard nearest- neighbour techniques, ConF is more accurate, fast and memory efficient. We demonstrate ConF by predicting three properties: aspects of appearance, location in the image, and class membership. In extensive experiments we show that (i) ConF can automatically select which components of a multi-component detector to run on a given test image, obtaining a considerable speed-up for detectors trained from large sets (10 for EE-SVMs [36] and 2 for DPM [21]); (ii) ConF can improve object detection performance by removing false positive detections at unlikely locations (+2% mAP), and by (iii) removing false positives produced by classes unlikely to be present in the image (+5% mAP on a 200-class dataset [2])
Davide Modolo, Alexander Vezhnevets, Vittorio Ferrari
BMVC2
2015 Object localization in ImageNet by looking out of the window
abstract
We propose a method for annotating the location of objects in ImageNet. Traditionally, this is cast as an image window classification problem, where each window is considered independently and scored based on its appearance alone. Instead, we propose a method which scores each candidate window in the context of all other windows in the image, taking into account their similarity in appearance space as well as their spatial relations in the image plane. We devise a fast and exact procedure to optimize our scoring function over all candidate windows in an image, and we learn its parameters using structured output regression. We demonstrate on 92000 images from ImageNet that this significantly improves localization over recent techniques that score windows in isolation.
Alexander Vezhnevets, Vittorio Ferrari
BMVC1
2015 An active search strategy for efficient object class detection
abstract
Object class detectors typically apply a window classifier to all the windows in a large set, either in a sliding window manner or using object proposals. In this paper, we develop an active search strategy that sequentially chooses the next window to evaluate based on all the information gathered before. This results in a substantial reduction in the number of classifier evaluations and in a more elegant approach in general. Our search strategy is guided by two forces. First, we exploit context as the statistical relation between the appearance of a window and its location relative to the object, as observed in the training set. This enables to jump across distant regions in the image (e.g. observing a sky region suggests that cars might be far below) and is done efficiently in a Random Forest framework. Second, we exploit the score of the classifier to attract the search to promising areas surrounding a highly scored window, and to keep away from areas near low scored ones. Our search strategy can be applied on top of any classifier as it treats it as a black-box. In experiments with R-CNN on the challenging SUN2012 dataset, our method matches the detection accuracy of evaluating all windows independently, while evaluating 9× fewer windows.
Abel Gonzalez-Garcia, Alexander Vezhnevets, Vittorio Ferrari
CVPR2
2015 Joint calibration of Ensemble of Exemplar SVMs
abstract
We present a method for calibrating the Ensemble of Exemplar SVMs model. Unlike the standard approach, which calibrates each SVM independently, our method optimizes their joint performance as an ensemble. We formulate joint calibration as a constrained optimization problem and devise an efficient optimization algorithm to find its global optimum. The algorithm dynamically discards parts of the solution space that cannot contain the optimum early on, making the optimization computationally feasible. We experiment with EE-SVM trained on state-of-the-art CNN descriptors. Results on the ILSVRC 2014 and PASCAL VOC 2007 datasets show that (i) our joint calibration procedure outperforms independent calibration on the task of classifying windows as belonging to an object class or not; and (ii) this improved window classifier leads to better performance on the object detection task.
Davide Modolo, Alexander Vezhnevets, Olga Russakovsky, Vittorio Ferrari
CVPR2
2014 Associative Embeddings for Large-Scale Knowledge Transfer with Self-Assessment
abstract
We propose a method for knowledge transfer between semantically related classes in ImageNet. By transferring knowledge from the images that have bounding-box annotations to the others, our method is capable of automatically populating ImageNet with many more bounding-boxes. The underlying assumption that objects from semantically related classes look alike is formalized in our novel Associative Embedding (AE) representation. AE recovers the latent low-dimensional space of appearance variations among image windows. The dimensions of AE space tend to correspond to aspects of window appearance (e.g. side view, close up, background). We model the overlap of a window with an object using Gaussian Processes (GP) regression, which spreads annotation smoothly through AE space. The probabilistic nature of GP allows our method to perform self-assessment, i.e. assigning a quality estimate to its own output. It enables trading off the amount of returned annotations for their quality. A large scale experiment on 219 classes and 0.5 million images demonstrates that our method outperforms state-of-the-art methods and baselines for object localization. Using self-assessment we can automatically return bounding-box annotations for 51% of all images with high localization accuracy (i.e. 71% average overlap with ground-truth).
Alexander Vezhnevets, Vittorio Ferrari
CVPR1
2012 Active learning for semantic segmentation with expected change
abstract
We address the problem of semantic segmentation: classifying each pixel in an image according to the semantic class it belongs to (e.g. dog, road, car). Most existing methods train from fully supervised images, where each pixel is annotated by a class label. To reduce the annotation effort, recently a few weakly supervised approaches emerged. These require only image labels indicating which classes are present. Although their performance reaches a satisfactory level, there is still a substantial gap between the accuracy of fully and weakly supervised methods. We address this gap with a novel active learning method specifically suited for this setting. We model the problem as a pairwise CRF and cast active learning as finding its most informative nodes. These nodes induce the largest expected change in the overall CRF state, after revealing their true label. Our criterion is equivalent to maximizing an upper-bound on accuracy gain. Experiments on two data-sets show that our method achieves 97% percent of the accuracy of the corresponding fully supervised model, while querying less than 17% of the (super-)pixel labels.
Alexander Vezhnevets, Joachim M. Buhmann, Vittorio Ferrari
CVPR1
2012 Weakly supervised structured output learning for semantic segmentation
abstract
We address the problem of weakly supervised semantic segmentation. The training images are labeled only by the classes they contain, not by their location in the image. On test images instead, the method must predict a class label for every pixel. Our goal is to enable segmentation algorithms to use multiple visual cues in this weakly supervised setting, analogous to what is achieved by fully supervised methods. However, it is difficult to assess the relative usefulness of different visual cues from weakly supervised training data. We define a parametric family of structured models, were each model weights visual cues in a different way. We propose a Maximum Expected Agreement model selection principle that evaluates the quality of a model from the family without looking at superpixel labels. Searching for the best model is a hard optimization problem, which has no analytic gradient and multiple local optima. We cast it as a Bayesian optimization problem and propose an algorithm based on Gaussian processes to efficiently solve it. Our second contribution is an Extremely Randomized Hashing Forest that represents diverse superpixel features as a sparse binary vector. It enables using appearance models of visual classes that are fast at training and testing and yet accurate. Experiments on the SIFT-flow dataset show a significant improvement over previous weakly supervised methods and even over some fully supervised methods.
Alexander Vezhnevets, Vittorio Ferrari, Joachim M. Buhmann
CVPR1
2012 Anisotropic ssTEM Image Segmentation Using Dense Correspondence across Sections
Dmitry Laptev, Alexander Vezhnevets, Sarvesh Dwivedi, Joachim M. Buhmann
MICCAI (1)2
2011 Weakly supervised semantic segmentation with a multi-image model
abstract
We propose a novel method for weakly supervised semantic segmentation. Training images are labeled only by the classes they contain, not by their location in the image. On test images instead, the method predicts a class label for every pixel. Our main innovation is a multi-image model (MIM) - a graphical model for recovering the pixel labels of the training images. The model connects superpixels from all training images in a data-driven fashion, based on their appearance similarity. For generalizing to new test images we integrate them into MIM using a learned multiple kernel metric, instead of learning conventional classifiers on the recovered pixel labels. We also introduce an “objectness” potential, that helps separating objects (e.g. car, dog, human) from background classes (e.g. grass, sky, road). In experiments on the MSRC 21 dataset and the LabelMe subset of [18], our technique outperforms previous weakly supervised methods and achieves accuracy comparable with fully supervised methods.
Alexander Vezhnevets, Vittorio Ferrari, Joachim M. Buhmann
ICCV1
2010 Towards weakly supervised semantic segmentation by means of multiple instance and multitask learning
abstract
We address the task of learning a semantic segmentation from weakly supervised data. Our aim is to devise a system that predicts an object label for each pixel by making use of only image level labels during training - the information whether a certain object is present or not in the image. Such coarse tagging of images is faster and easier to obtain as opposed to the tedious task of pixelwise labeling required in state of the art systems. We cast this task naturally as a multiple instance learning (MIL) problem. We use Semantic Texton Forest (STF) as the basic framework and extend it for the MIL setting. We make use of multitask learning (MTL) to regularize our solution. Here, an external task of geometric context estimation is used to improve on the task of semantic segmentation. We report experimental results on the MSRC21 and the very challenging VOC2007 datasets. On MSRC21 dataset we are able, by using 276 weakly labeled images, to achieve the performance of a supervised STF trained on pixelwise labeled training set of 56 images, which is a significant reduction in supervision needed.
Alexander Vezhnevets, Joachim M. Buhmann
CVPR1
2007 Avoiding Boosting Overfitting by Removing Confusing Samples
Alexander Vezhnevets, Olga Barinova
ECML1