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Peter Kissmann

dblp:79/6191 · DBLP profile ↗
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11ranked-venue papers
4as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Planning, search and constraint satisfaction · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › state space search
symbolic search
0.852017
Efficient symbolic search for cost-optimal planning · Artif. Intell. 2017
BDDs Strike Back (in AI Planning) · AAAI 2015
Improving Cost-Optimal Domain-Independent Symbolic Planning · AAAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
state space search
0.432015
BDDs Strike Back (in AI Planning) · AAAI 2015
On the Complexity of BDDs for State Space Search: A Case Study in Connect Four · AAAI 2011
Limits and Possibilities of BDDs in State Space Search · AAAI 2008
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › classical planning
cost-optimal planning
0.422017
Efficient symbolic search for cost-optimal planning · Artif. Intell. 2017
Improving Cost-Optimal Domain-Independent Symbolic Planning · AAAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.322017
Efficient symbolic search for cost-optimal planning · Artif. Intell. 2017
Improving Cost-Optimal Domain-Independent Symbolic Planning · AAAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › plan optimization
optimal planning
0.112009
Optimal Symbolic Planning with Action Costs and Preferences · IJCAI 2009
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
planning with preferences
0.112009
Optimal Symbolic Planning with Action Costs and Preferences · IJCAI 2009
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › planning evaluation
planning competition
0.112015
BDDs Strike Back (in AI Planning) · AAAI 2015
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search › admissible heuristics
pattern databases
0.012011
Improving Cost-Optimal Domain-Independent Symbolic Planning · AAAI 2011

Methods — techniques the papers use, named apart from their topics

binary decision diagram · 0.4symbolic search · 0.4pattern database · 0.1bidirectional search · 0.1heuristic search · 0.1
YearPublicationVenuePosition
2017 Efficient symbolic search for cost-optimal planning
Álvaro Torralba, Vidal Alcázar, Peter Kissmann, Stefan Edelkamp
Artif. Intell.3
2015 BDDs Strike Back (in AI Planning)
abstract
The cost-optimal track of the international planning competition in 2014 has seen an unexpected outcome. Different to the precursing competition in 2011, where explicit-state heuristic search planning scored best, advances in the state-set exploration with BDDs showed a significant lead. In this paper we review the outcome of the competition, briefly looking into the internals of the competing systems.
Stefan Edelkamp, Peter Kissmann, Álvaro Torralba
AAAI2
2015 Focusing on What Really Matters: Irrelevance Pruning in Merge-and-Shrink
abstract
Merge-and-shrink (M&S) is a framework to generate abstraction heuristics for cost-optimal planning. A recent approach computes simulation relations on a set of M&S abstractions in order to identify states that are better than others. This relation is then used for pruning states in the search when a "better" state is already known. We propose the usage of simulation relations inside the M&S framework in order to detect irrelevant transitions in abstract state spaces. This potentially simplifies the abstraction allowing M&S to derive more informed heuristics. We also tailor M&S to remove irrelevant operators from the planning task. Experimental results show the potential of our approach to construct well-informed heuristics and simplify the planning tasks prior to the search.
Álvaro Torralba, Peter Kissmann
SOCS2
2014 "Distance"? Who Cares? Tailoring Merge-and-Shrink Heuristics to Detect Unsolvability
abstract
Research on heuristic functions is all about estimating the length (or cost) of solution paths. But what if there is no such path? Many known heuristics have the ability to detect (some) unsolvable states, but that ability has always been treated as a by-product. No attempt has been made to design heuristics specifically for that purpose, where there is no need to preserve distances. As a case study towards leveraging that advantage, we investigate merge-and-shrink abstractions in classical planning. We identify safe abstraction steps (no information loss regarding solvability) that would not be safe for traditional heuristics. We design practical algorithm configurations, and run extensive experiments showing that our heuristics outperform the state of the art for proving planning tasks unsolvable.
Jörg Hoffmann 0001, Peter Kissmann, Álvaro Torralba
ECAI2
2014 BDD Ordering Heuristics for Classical Planning
abstract
Symbolic search using binary decision diagrams (BDDs) can often save large amounts of memory due to its concise representation of state sets. A decisive factor for this method's success is the chosen variable ordering. Generally speaking, it is plausible that dependent variables should be brought close together in order to reduce BDD sizes. In planning, variable dependencies are typically captured by means of causal graphs, and in preceding work these were taken as the basis for finding BDD variable orderings. Starting from the observation that the two concepts of "dependency" are actually quite different, we introduce a framework for assessing the strength of variable ordering heuristics in sub-classes of planning. It turns out that, even for extremely simple planning tasks, causal graph based variable orders may be exponentially worse than optimal. Experimental results on a wide range of variable ordering variants corroborate our theoretical findings. Furthermore, we show that dynamic reordering is much more effective at reducing BDD size, but it is not cost-effective due to a prohibitive runtime overhead. We exhibit the potential of middle-ground techniques, running dynamic reordering until simple stopping criteria hold.
Peter Kissmann, Jörg Hoffmann 0001
J. Artif. Intell. Res.1
2011 On the Complexity of BDDs for State Space Search: A Case Study in Connect Four
abstract
Symbolic search using BDDs usually saves huge amounts of memory, while in some domains its savings are moderate at best. It is an open problem to determine if BDDs work well for a certain domain. Motivated by finding evidences for BDD growths for state space search, in this paper we are concerned with symbolic search in the domain of Connect Four. We prove that there is a variable ordering for which the set of all possible states – when continuing after a terminal state has been reached – can be represented by polynomial sized BDDs, whereas the termination criterion leads to an exponential number of nodes in the BDD given any variable ordering.
Stefan Edelkamp, Peter Kissmann
AAAI2
2011 Improving Cost-Optimal Domain-Independent Symbolic Planning
abstract
Symbolic search with BDDs has shown remarkable performance for cost-optimal deterministic planning by exploiting a succinct representation and exploration of state sets. In this paper we enhance BDD-based planning by applying a combination of domain-independent search techniques: the optimization of the variable ordering in the BDD by approximating the linear arrangement problem, pattern selection for improved construction of search heuristics in form of symbolic partial pattern databases, and a decision procedure for the amount of bidirection in the symbolic search process.
Peter Kissmann, Stefan Edelkamp
AAAI1
2010 Layer-Abstraction for Symbolically Solving General Two-Player Games
abstract
In this paper we propose a new algorithm for solving general two-player turn-taking games that performs symbolic search utilizing binary decision diagrams (BDDs). It consists of two stages: First, it determines all breadth-first search (BFS) layers using forward search and omitting duplicate detection, next, the solving process operates in backward direction only within these BFS layers thereby partitioning all BDDs according to the layers the states reside in. We provide experimental results for selected games and compare to a previous approach. This comparison shows that in most cases the new algorithm outperforms the existing one in terms of runtime and used memory so that it can solve games that could not be solved before with a general approach.
Peter Kissmann, Stefan Edelkamp
SOCS1
2009 Optimal Symbolic Planning with Action Costs and Preferences
Stefan Edelkamp, Peter Kissmann
IJCAI2
2008 Limits and Possibilities of BDDs in State Space Search
Stefan Edelkamp, Peter Kissmann
AAAI2
2008 Symbolic Classification of General Multi-Player Games
abstract
For general two-player turn-taking games, first solvers have been contributed. Algorithms for multi-player games like Maxn, however, cannot classify general games robustly, and its extension Soft-Maxn, which can play optimally against unknown and weak opponents, demands large amounts of memory. As RAM is a scarce resource, this paper proposes a memory-efficient implementation of the Soft-Maxnalgorithm, by exploiting the functional representation of state and evaluation sets with BDDs.
Peter Kissmann, Stefan Edelkamp
ECAI1