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Aaron Genest

dblp:79/7246 · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 38% Interaction techniques and input · 38% Wearable and physiological sensing · 20%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › co-located collaboration
tabletop collaboration
0.322013
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware · CSCW 2013
Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops · CSCW 2012
Wearable and physiological sensing › optical sensing
depth camera sensing
0.212013
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware · CSCW 2013
Interaction techniques and input › input sensing
gesture sensing
0.212013
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware · CSCW 2013
Visualization and visual analytics › visualization design
chart design
0.112010
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts · CHI 2010
Visualization and visual analytics
information visualization
0.112010
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts · CHI 2010
Visualization and visual analytics › visualization design
visual embellishment
0.112010
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts · CHI 2010

Methods — techniques the papers use, named apart from their topics

recall measurement · 0.2controlled experiment · 0.2video segmentation · 0.2depth camera · 0.2user study · 0.1
YearPublicationVenuePosition
2013 KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware
abstract
Gestures are a ubiquitous part of human communication over tables, but when tables are distributed, gestures become difficult to capture and represent. There are several problems: extracting arm images from video, representing the height of the gesture, and making the arm embodiment visible and understandable at the remote table. Current solutions to these problems are often expensive, complex to use, and difficult to set up. We have developed a new toolkit - KinectArms - that quickly and easily captures and displays arm embodiments. KinectArms uses a depth camera to segment the video and determine gesture height, and provides several visual effects for representing arms, showing gesture height, and enhancing visibility. KinectArms lets designers add rich arm embodiments to their systems without undue cost or development effort, greatly improving the expressiveness and usability of distributed tabletop groupware.
Aaron Genest, Carl Gutwin, Anthony Tang 0001, Michael Kalyn, Zenja Ivkovic
CSCW1
2012 Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops
abstract
In co-located collaboration, people use the space above the table for deictic gestures, and height is an important part of these gestures. However, when collaborators work at distributed tables, we know little about how to convey information about gesture height. A few visualizations have been proposed, but these have not been evaluated in detail. To better understand how remote embodiments can show gesture height, we developed several visualizations and evaluated them in three studies. First, we show that touch visualizations significantly improve people's accuracy in identifying the type and target of a gesture. Second, we show that visualizations of height above the table help to convey gesture qualities such as confidence, emphasis, and specificity. Third, we show that people quickly make use of height visualizations in realistic collaborative tasks, and that height-enhanced embodiments are strongly preferred. Our work illustrates several designs for effective visualization of height, and provides the first comprehensive evidence of the value of height information as a way to improve gestural communication in distributed tabletop groupware.
Aaron Genest, Carl Gutwin
CSCW1
2011 Characterizing Deixis over Surfaces to Improve Remote Embodiments
Aaron Genest, Carl Gutwin
ECSCW1
2010 Useful junk?: the effects of visual embellishment on comprehension and memorability of charts
abstract
Guidelines for designing information charts (such as bar charts) often state that the presentation should reduce or remove 'chart junk' - visual embellishments that are not essential to understanding the data. In contrast, some popular chart designers wrap the presented data in detailed and elaborate imagery, raising the questions of whether this imagery is really as detrimental to understanding as has been proposed, and whether the visual embellishment may have other benefits. To investigate these issues, we conducted an experiment that compared embellished charts with plain ones, and measured both interpretation accuracy and long-term recall. We found that people's accuracy in describing the embellished charts was no worse than for plain charts, and that their recall after a two-to-three-week gap was significantly better. Although we are cautious about recommending that all charts be produced in this style, our results question some of the premises of the minimalist approach to chart design.
Scott Bateman, Regan L. Mandryk, Carl Gutwin, Aaron Genest, David McDine, Christopher Brooks 0001
CHI4
2009 Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation
Aaron Genest, Carl Gutwin, Adrian Reetz, Regan L. Mandryk, David Pinelle, Andre Doucette
INTERACT (1)1