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Jose Molineros

dblp:79/763 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% User interface design and tools · 23%
Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality
augmented reality applications
0.012004
Vision-Based Augmented Reality for Pilot Guidance in Airport Runways and Taxiways · ISMAR 2004
Immersive interaction
augmented reality
0.011999
Interactive evaluation of assembly sequences using augmented reality · IEEE Trans. Robotics Autom. 1999
Robotics › Robot navigation and mapping › target tracking
vision-based tracking
0.012004
Vision-Based Augmented Reality for Pilot Guidance in Airport Runways and Taxiways · ISMAR 2004

Methods — techniques the papers use, named apart from their topics

computer vision · 0.1computer vision marker tracking · 0.0augmented reality interface · 0.0
YearPublicationVenuePosition
2004 Vision-Based Augmented Reality for Pilot Guidance in Airport Runways and Taxiways
abstract
This paper describes our on-going efforts to develop an augmented reality system for enhanced pilot situational awareness in airport runways and taxiways. The system consists of a sensing component based on computer vision and an information component based on high-fidelity graphic model databases. Vision algorithms are used for a variety of guidance and warning tasks. A necessary requirement is for vision algorithms to have a real-time response.
Jose Molineros, Reinhold Behringer, Clement Tam
ISMAR1
1999 Interactive evaluation of assembly sequences using augmented reality
abstract
This paper describes an interactive tool for evaluating assembly sequences using the novel human-computer interface of augmented reality. The goal is to be able to consider various sequencing alternatives of the manufacturing design process by manipulating both virtual and real prototype components. The augmented reality-based assembly evaluation tool would allow a manufacturing engineer to interact with the assembly planner while manipulating the real and virtual prototype components in an assembly environment. Information from the assembly planner can be displayed directly superimposed on the real. A sensing technique is proposed that uses computer vision along with a system of markers for automatically monitoring the assembly state as the user manipulates the assembly components. An implemented system called AREAS is described. The advantage of using mixed prototyping and augmented reality as means of capturing human intuition in assembly planning is also discussed.
Vijaimukund Raghavan, Jose Molineros, Rajeev Sharma
IEEE Trans. Robotics Autom.2
1996 Interactive Visualization Augmentation of Mechanical Assembly Sequences
Rajeev Sharma, Jose Molineros
Graphics Interface2