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Seung In Park

dblp:79/7692 · also Seung-In Park · DBLP profile ↗
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10ranked-venue papers
3as first author
6since 2021 · last 2024
0000-0002-7304-3330ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 7 · 1 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Autonomous driving · 43% Segmentation and scene understanding · 26% Robot navigation and mapping · 13%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Autonomous driving
HD map construction
2.332024
MBFusion: A New Multi-modal BEV Feature Fusion Method for HD Map Construction · ICRA 2024
MapDistill: Boosting Efficient Camera-Based HD Map Construction via Camera-LiDAR Fusion Model Distillation · ECCV (3) 2024
HIMap: HybrId Representation Learning for End-to-end Vectorized HD Map Construction · CVPR 2024
Machine learning › Efficient and distributed learning › model compression › knowledge distillation
model distillation
0.812024
MapDistill: Boosting Efficient Camera-Based HD Map Construction via Camera-LiDAR Fusion Model Distillation · ECCV (3) 2024
Robotics › Robot navigation and mapping › spatial representation
vectorized map representation
0.812024
HIMap: HybrId Representation Learning for End-to-end Vectorized HD Map Construction · CVPR 2024
Computer vision › Segmentation and scene understanding › panoptic segmentation
video panoptic segmentation
0.812024
Object-Centric Representation Learning for Video Scene Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Robotics › Autonomous driving › perception › 3d perception
bird's-eye-view perception
0.212024
MBFusion: A New Multi-modal BEV Feature Fusion Method for HD Map Construction · ICRA 2024
Computer vision › Video understanding and tracking
object tracking
0.212024
Object-Centric Representation Learning for Video Scene Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2024

Methods — techniques the papers use, named apart from their topics

camera-LiDAR fusion · 1.5slot attention · 0.8point-element interaction · 0.8object-centric representation learning · 0.8knowledge distillation · 0.8hybrid representation learning · 0.8cross-attention · 0.8
YearPublicationVenuePosition
2024 HIMap: HybrId Representation Learning for End-to-end Vectorized HD Map Construction
abstract
Vectorized High-Definition (HD) map construction requires predictions of the category and point coordinates of map elements (e.g. road boundary, lane divider, pedestrian crossing, etc.). State-of-the-art methods are mainly based on point-level representation learning for regressing accurate point coordinates. However, this pipeline has limitations in obtaining element-level information and handling element-level failures, e.g. erroneous element shape or entanglement between elements. To tackle the above issues, we propose a simple yet effective HybrId framework named HIMap to sufficiently learn and interact both point-level and element-level information. Concretely, we introduce a hybrid representation called HIQuery to represent all map elements, and propose a point-element interactor to interactively extract and encode the hybrid information of elements, e.g. point position and element shape, into the HIQuery. Additionally, we present a point-element con-sistency constraint to enhance the consistency between the point-level and element-level information. Finally, the output point-element integrated HIQuery can be directly converted into map elements' class, point coordinates, and mask. We conduct extensive experiments and consistently outperform previous methods on both nuScenes and Argo-verse2 datasets. Notably, our method achieves 77.8 mAP on the nuScenes dataset, remarkably superior to previous SOTAs by 8.3 mAP at least.
Yi Zhou 0020, Hui Zhang 0093, Jiaqian Yu, Yifan Yang 0007, Sangil Jung, Seung In Park, ByungIn Yoo
CVPR6
2024 MapDistill: Boosting Efficient Camera-Based HD Map Construction via Camera-LiDAR Fusion Model Distillation
Xiaoshuai Hao, Ruikai Li, Hui Zhang 0093, Dingzhe Li, Rong Yin 0001, Sangil Jung, Seung In Park, ByungIn Yoo, Haimei Zhao, Jing Zhang 0037
ECCV (3)7
2024 Gradtrans: Transformer-Based Gradient Guidance for Image Generation
abstract
Image generation has been attracting widespread attention in recent years along with the development of generative models. Existing works mostly focus on pursuing high-quality generated samples as a priority. In this work, we introduce a lightweight transformer-based module, called GradTrans, that provides a novel balance on the speed-performance trade-off with generative adversarial networks for image generation. GradTrans effectively leverages the instructive information in the discriminator network to guide the generator network for a higher generation quality at the inference stage without overburdening the cost. Extensive experiments are conducted for unconditional image generation task and style transfer task on diverse datasets, including CIFAR10, STL10 and Horse2Zebra, demonstrating that our proposed GradTrans can surpass different related methods with significantly superior performance, as well as being generalizable with large compatibility to different base models.
Jiaqian Yu, Siyang Pan, Sangil Jung, Wu Bi, Seung In Park, Qiang Wang 0023, ByungIn Yoo
ICIP6
2024 MBFusion: A New Multi-modal BEV Feature Fusion Method for HD Map Construction
abstract
HD map construction is a fundamental and challenging task in autonomous driving to understand the surrounding environment. Recently, Camera-LiDAR BEV feature fusion methods have attracted increasing attention in HD map construction task, which can significantly boost the benchmark. However, existing fusion methods ignore modal interaction and utilize very simple fusion strategy, which suffers from the problems of misalignment and information loss. To tackle this, we propose a novel Multi-modal BEV feature fusion method named MBFusion. Specifically, to solve the semantic misalignment problem between Camera and LiDAR features, we design Cross-modal Interaction Transform (CIT) module to make these two feature spaces interact knowledge with each other to enhance the feature representation by the cross-attention mechanism. Then, we propose a Dual Dynamic Fusion (DDF) module to automatically select valuable information from different modalities for better feature fusion. Moreover, MBFusion is simple, and can be plug-and-played into existing pipelines. We evaluate MBFusion on three architectures, including HDMapNet, VectorMapNet, and MapTR, to show its versatility and effectiveness. Compared with the state-of-the-art methods, MBFusion achieves 3.6% and 4.1% absolute improvements on mAP on the nuScenes and the Argoverse2 datasets, respectively, demonstrating the superiority of our method.
Xiaoshuai Hao, Hui Zhang 0093, Yifan Yang 0007, Yi Zhou 0020, Sangil Jung, Seung In Park, ByungIn Yoo
ICRA6
2024 Object-Centric Representation Learning for Video Scene Understanding
abstract
Depth-aware Video Panoptic Segmentation (DVPS) is a challenging task that requires predicting the semantic class and 3D depth of each pixel in a video, while also segmenting and consistently tracking objects across frames. Predominant methodologies treat this as a multi-task learning problem, tackling each constituent task independently, thus restricting their capacity to leverage interrelationships amongst tasks and requiring parameter tuning for each task. To surmount these constraints, we present Slot-IVPS, a new approach employing an object-centric model to acquire unified object representations, thereby facilitating the model's ability to simultaneously capture semantic and depth information. Specifically, we introduce a novel representation, Integrated Panoptic Slots (IPS), to capture both semantic and depth information for all panoptic objects within a video, encompassing background semantics and foreground instances. Subsequently, we propose an integrated feature generator and enhancer to extract depth-aware features, alongside the Integrated Video Panoptic Retriever (IVPR), which iteratively retrieves spatial-temporal coherent object features and encodes them into IPS. The resulting IPS can be effortlessly decoded into an array of video outputs, including depth maps, classifications, masks, and object instance IDs. We undertake comprehensive analyses across four datasets, attaining state-of-the-art performance in both Depth-aware Video Panoptic Segmentation and Video Panoptic Segmentation tasks.
Yi Zhou 0020, Hui Zhang 0093, Seung In Park, ByungIn Yoo, Xiaojuan Qi 0001
IEEE Trans. Pattern Anal. Mach. Intell.3
2023 Object-Centric Multi-Task Learning for Human Instances
Hyeongseok Son, Sangil Jung, Solae Lee, Seongeun Kim, Seung In Park, ByungIn Yoo
BMVC5
2013 Simulating and animating social dynamics: embedding small pedestrian groups in crowds
abstract
ABSTRACT We present a crowd model informed by common ground theory to accommodate high‐level socially aware behavioral realism of characters in crowd simulations. In our approach, group members maintain group cohesiveness by communicating and adapting their behaviors to each other. The resulting character behaviors in animations form a consequential chain interpreted as a coherent story by observers. We demonstrate that our model produces more believable animations from the viewpoint of human observers through a series of user studies. Copyright © 2013 John Wiley & Sons, Ltd.
Seung In Park, Francis K. H. Quek, Yong Cao 0003
Comput. Animat. Virtual Worlds1
2012 A Crowd Modeling Framework for Socially Plausible Animation Behaviors
Seung In Park, Chao Peng 0003, Francis K. H. Quek, Yong Cao 0003
MIG1
2012 Modeling small group behaviors in large crowd simulation
abstract
Large crowds are seldom made up solely of a mass of individuals. They typically also include large collections of small groups. However the most of existing approaches to crowd modeling treat a crowd either as a collection of isolated individuals, each maintaining its own goal, or as an aggregated entity in which large number of individuals share the same goal and behavior pattern.
Seung In Park, Yong Cao 0003, Francis K. H. Quek
I3D1
2011 A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU
Chao Peng 0003, Seung In Park, Yong Cao 0003, Jie Tian 0001
MIG2