Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Flavio P. Ribeiro

dblp:79/7818 · DBLP profile ↗
← Back
14ranked-venue papers
12as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 10 first-authorArtificial intelligence and machine learning · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Audio and music processing · 46% Image and video processing · 36% Computational photography and imaging · 18%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
room acoustics
0.322012
Geometrically Constrained Room Modeling With Compact Microphone Arrays · IEEE Trans. Speech Audio Process. 2012
Using Reverberation to Improve Range and Elevation Discrimination for Small Array Sound Source Localization · IEEE Trans. Speech Audio Process. 2010
Computational photography and imaging
acoustic imaging
0.222011
Fast Transforms for Acoustic Imaging - Part II: Applications · IEEE Trans. Image Process. 2011
Fast Transforms for Acoustic Imaging - Part I: Theory · IEEE Trans. Image Process. 2011
Image and video processing › image restoration
image deblurring
0.222011
Fast Transforms for Acoustic Imaging - Part II: Applications · IEEE Trans. Image Process. 2011
Fast Transforms for Acoustic Imaging - Part I: Theory · IEEE Trans. Image Process. 2011
Image and video processing
image restoration
0.222011
Fast Transforms for Acoustic Imaging - Part II: Applications · IEEE Trans. Image Process. 2011
Fast Transforms for Acoustic Imaging - Part I: Theory · IEEE Trans. Image Process. 2011
Audio and music processing
microphone array
0.112012
Geometrically Constrained Room Modeling With Compact Microphone Arrays · IEEE Trans. Speech Audio Process. 2012
Audio and music processing › room acoustics
room geometry inference
0.112012
Geometrically Constrained Room Modeling With Compact Microphone Arrays · IEEE Trans. Speech Audio Process. 2012
Haptics and multimodal interaction
force sensing
0.112019
HapSense: A Soft Haptic I/O Device with Uninterrupted Dual Functionalities of Force Sensing and Vibrotactile Actuation · UIST 2019
Audio and music processing
sound source localization
0.112010
Using Reverberation to Improve Range and Elevation Discrimination for Small Array Sound Source Localization · IEEE Trans. Speech Audio Process. 2010

Methods — techniques the papers use, named apart from their topics

ferroelectric electroactive polymer · 0.4capacitive force sensing · 0.4regularized least squares · 0.2kronecker array transform · 0.2beamforming · 0.2room impulse response estimation · 0.1l1-regularized least squares · 0.1image model · 0.1room impulse response modeling · 0.13-d room model · 0.1
YearPublicationVenuePosition
2019 HapSense: A Soft Haptic I/O Device with Uninterrupted Dual Functionalities of Force Sensing and Vibrotactile Actuation
abstract
We present HapSense, a single-volume soft haptic I/O device with uninterrupted dual functionalities of force sensing and vibrotactile actuation. To achieve both input and output functionalities, we employ a ferroelectric electroactive polymer as core functional material with a multilayer structure design. We introduce a haptic I/O hardware that supports tunable high driving voltage waveform for vibrotactile actuation while insitu sensing a change in capacitance from contact force. With mechanically soft nature of fabricated structure, HapSense can be embedded onto various object surfaces including but not limited to furniture, garments, and the human body. Through a series of experiments and evaluations, we characterized physical properties of HapSense and validated the feasibility of using soft haptic I/O with real users. We demonstrated a variety of interaction scenarios using HapSense.
Sang Ho Yoon, Woo Suk Lee, Shantanu Thakurdesai, Flavio P. Ribeiro, James D. Holbery
UIST6
2012 Auditory augmented reality: Object sonification for the visually impaired
abstract
Augmented reality applications have focused on visually integrating virtual objects into real environments. In this paper, we propose an auditory augmented reality, where we integrate acoustic virtual objects into the real world. We sonify objects that do not intrinsically produce sound, with the purpose of revealing additional information about them. Using spatialized (3D) audio synthesis, acoustic virtual objects are placed at specific real-world coordinates, obviating the need to explicitly tell the user where they are. Thus, by leveraging the innate human capacity for 3D sound source localization and source separation, we create an audio natural user interface. In contrast with previous work, we do not create acoustic scenes by transducing low-level (for instance, pixel-based) visual information. Instead, we use computer vision methods to identify high-level features of interest in an RGB-D stream, which are then sonified as virtual objects at their respective real-world coordinates. Since our visual and auditory senses are inherently spatial, this technique naturally maps between these two modalities, creating intuitive representations. We evaluate this concept with a head-mounted device, featuring modes that sonify flat surfaces, navigable paths and human faces.
Flavio P. Ribeiro, Dinei A. F. Florêncio, Philip A. Chou, Zhengyou Zhang
MMSP1
2012 Geometrically Constrained Room Modeling With Compact Microphone Arrays
abstract
The geometry of an acoustic environment can be an important information in many audio signal processing applications. To estimate such a geometry, previous work has relied on large microphone arrays, multiple test sources, moving sources or the assumption of a 2-D room. In this paper, we lift these requirements and present a novel method that uses a compact microphone array to estimate a 3-D room geometry, delivering effective estimates with low-cost hardware. Our approach first probes the environment with a known test signal emitted by a loudspeaker co-located with the array, from which the room impulse responses (RIRs) are estimated. It then uses an ℓ1-regularized least-squares minimization to fit synthetically generated reflections to the RIRs, producing a sparse set of reflections. By enforcing structural constraints derived from the image model, these are classified into first-, second-, and third-order reflections, thereby deriving the room geometry. Using this method, we detect walls using off-the-shelf teleconferencing hardware with a typical range resolution of about 1 cm. We present results using simulations and data from real environments.
Flavio P. Ribeiro, Dinei A. F. Florêncio, Demba Ba 0001, Cha Zhang
IEEE Trans. Speech Audio Process.1
2011 CROWDMOS: An approach for crowdsourcing mean opinion score studies
abstract
MOS (mean opinion score) subjective quality studies are used to evaluate many signal processing methods. Since laboratory quality studies are time consuming and expensive, researchers often run small studies with less statistical significance or use objective measures which only approximate human perception. We propose a cost-effective and convenient measure called crowdMOS, obtained by having internet users participate in a MOS-like listening study. Workers listen and rate sentences at their leisure, using their own hardware, in an environment of their choice. Since these individuals cannot be supervised, we propose methods for detecting and discarding inaccurate scores. To automate crowdMOS testing, we offer a set of freely distributable, open-source tools for Amazon Mechanical Turk, a platform designed to facilitate crowdsourcing. These tools implement the MOS testing methodology described in this pa per, providing researchers with a user-friendly means of performing subjective quality evaluations without the overhead associated with laboratory studies. Finally, we demonstrate the use of crowdMOS using data from the Blizzard text-to-speech competition, showing that it delivers accurate and repeatable results.
Flavio P. Ribeiro, Dinei A. F. Florêncio, Cha Zhang, Michael L. Seltzer
ICASSP1
2011 A fast transform for acoustic imaging with separable arrays
abstract
Acoustic imaging is a computationally intensive and ill-conditioned inverse problem, which involves estimating high resolution source distributions with large microphone arrays. In this paper we show how to significantly decrease its computational cost with a fast transform designed for separable array geometries. This transform provides a natural and elegant way of accelerating beamforming, deconvolution methods and regularized least-squares solvers. We accelerate image deconvolution by 10x with respect to FFT-based methods, and accelerate other important imaging algorithms (based on explicit matrix multiplication) by even larger factors. Because of these gains in computational speed, one can reconstruct images with higher resolutions than previously possible, and also enable more accurate reconstruction techniques, opening new and exciting possibilities for acoustic imaging.
Flavio P. Ribeiro, Vítor H. Nascimento
ICASSP1
2011 Computationally efficient regularized acoustic imaging
abstract
Sparse recovery techniques have been shown to produce very accurate acoustic images, significantly outperforming traditional deconvolution approaches. However, so far these proposals have been computationally intractable for all but very small images, because they had no means of efficiently transforming back and forth between a hypothetical image under reconstruction and the measured data. In this paper we obtain a fast transform for planar array geometries using the fast non-equispaced Fourier transform (NFFT). We then apply it to accelerate general-purpose solvers by several orders of magnitude, enabling computationally-efficient regularized acoustic imaging. The proposed approach is not only tractable, but faster than competing deconvolution techniques, while delivering reconstructions with unprecedented accuracy.
Flavio P. Ribeiro, Vítor H. Nascimento
ICASSP1
2011 Crowdsourcing subjective image quality evaluation
abstract
Subjective tests are generally regarded as the most reliable and definitive methods for assessing image quality. Nevertheless, laboratory studies are time consuming and expensive. Thus, researchers often choose to run informal studies or use objective quality measures, producing results which may not correlate well with human perception. In this paper we propose a cost-effective and convenient subjective quality measure called crowdMOS, obtained by having Internet workers participate in MOS (mean opinion score) subjective quality studies. Since these workers cannot be supervised, we propose methods for detecting and discarding inaccurate or malicious scores. To facilitate this process, we offer an open source set of tools for Amazon Mechanical Turk, which is an Internet marketplace for crowdsourcing. These tools completely automate the test design, score retrieval and statistical analysis, abstracting away the technical details of Mechanical Turk and ensuring a user-friendly, affordable and consistent test methodology. We demonstrate crowdMOS using data from the LIVE subjective quality image dataset, showing that it delivers accurate and repeatable results.
Flavio P. Ribeiro, Dinei A. F. Florêncio, Vítor H. Nascimento
ICIP1
2011 Region of interest determination using human computation
abstract
The ability to identify and track visually interesting regions has many practical applications - for example, in image and video compression, visual marketing and foveal machine vision. Due to challenges in modeling the peculiarities of human physiological and psychological responses, automatic detection of fixation points is an open problem. Indeed, no objective methods are currently capable of fully modeling the human perception of regions of interest (ROIs). Thus, research often relies on user studies with eye tracking systems. In this paper we propose a cost-effective and convenient alternative, obtained by having internet workers annotate videos with ROI coordinates. The workers use an interactive video player with a simulated mouse-driven fovea, which models the fall-off in resolution of the human visual system. Since this approach is not supervised, we implement methods for identifying inaccurate or malicious results. Using this proposal, one can collect ROI data in an automated fashion, and at a much lower cost than laboratory studies.
Flavio P. Ribeiro, Dinei A. F. Florêncio
MMSP1
2011 Fast Transforms for Acoustic Imaging - Part I: Theory
abstract
The classical approach for acoustic imaging consists of beamforming, and produces the source distribution of interest convolved with the array point spread function. This convolution smears the image of interest, significantly reducing its effective resolution. Deconvolution methods have been proposed to enhance acoustic images and have produced significant improvements. Other proposals involve covariance fitting techniques, which avoid deconvolution altogether. However, in their traditional presentation, these enhanced reconstruction methods have very high computational costs, mostly because they have no means of efficiently transforming back and forth between a hypothetical image and the measured data. In this paper, we propose the Kronecker Array Transform (KAT), a fast separable transform for array imaging applications. Under the assumption of a separable array, it enables the acceleration of imaging techniques by several orders of magnitude with respect to the fastest previously available methods, and enables the use of state-of-the-art regularized least-squares solvers. Using the KAT, one can reconstruct images with higher resolutions than was previously possible and use more accurate reconstruction techniques, opening new and exciting possibilities for acoustic imaging.
Flavio P. Ribeiro, Vítor H. Nascimento
IEEE Trans. Image Process.1
2011 Fast Transforms for Acoustic Imaging - Part II: Applications
abstract
In Part I ["Fast Transforms for Acoustic Imaging-Part I: Theory," IEEE Transactions on Image Processing], we introduced the Kronecker array transform (KAT), a fast transform for imaging with separable arrays. Given a source distribution, the KAT produces the spectral matrix which would be measured by a separable sensor array. In Part II, we establish connections between the KAT, beamforming and 2-D convolutions, and show how these results can be used to accelerate classical and state of the art array imaging algorithms. We also propose using the KAT to accelerate general purpose regularized least-squares solvers. Using this approach, we avoid ill-conditioned deconvolution steps and obtain more accurate reconstructions than previously possible, while maintaining low computational costs. We also show how the KAT performs when imaging near-field source distributions, and illustrate the trade-off between accuracy and computational complexity. Finally, we show that separable designs can deliver accuracy competitive with multi-arm logarithmic spiral geometries, while having the computational advantages of the KAT.
Flavio P. Ribeiro, Vítor H. Nascimento
IEEE Trans. Image Process.1
2010 L1 regularized room modeling with compact microphone arrays
abstract
Acoustic room modeling has several applications. Recent results using large microphone arrays show good performance, and are helpful in many applications. For example, when designing a better acoustic treatment for a concert hall, these large arrays can be used to help map the acoustic environment and aid in the design. However, in real-time applications - including de-reverberation, sound source localization, speech enhancement and 3D audio - it is desirable to model the room with existing small arrays and existing loudspeakers. In this paper we propose a novel room modeling algorithm, which uses a constrained room model and ℓ1-regularized least-squares to achieve good estimation of room geometry. We present experimental results on both real and synthetic data.
Demba Ba 0001, Flavio P. Ribeiro, Cha Zhang, Dinei A. F. Florêncio
ICASSP2
2010 Turning enemies into friends: Using reflections to improve sound source localization
abstract
Sound Source Localization (SSL) based on microphone arrays has numerous applications, and has received significant research attention. Common to all published research is the observation that the accuracy of SSL degrades with reverberation. Indeed, early (strong) reflections can have amplitudes similar to the direct signal, and will often interfere with the estimation. In this paper, we show that reverberation is not the enemy, and can be used to improve estimation. More specifically, we are able to use early reflections to significantly improve range and elevation estimation. The process requires two steps: during setup, a loudspeaker integrated with the array emits a probing sound, which is used to obtain estimates of the ceiling height, as well as the locations of the walls. In a second step (e.g., during a meeting), the device incorporates this knowledge into a maximum likelihood SSL algorithm. Experimental results on both real and synthetic data show huge improvements in range estimation accuracy.
Flavio P. Ribeiro, Demba Ba 0001, Cha Zhang, Dinei A. F. Florêncio
ICME1
2010 Using Reverberation to Improve Range and Elevation Discrimination for Small Array Sound Source Localization
abstract
Sound source localization (SSL) is an essential task in many applications involving speech capture and enhancement. As such, speaker localization with microphone arrays has received significant research attention. Nevertheless, existing SSL algorithms for small arrays still have two significant limitations: lack of range resolution, and accuracy degradation with increasing reverberation. The latter is natural and expected, given that strong reflections can have amplitudes similar to that of the direct signal, but different directions of arrival. Therefore, correctly modeling the room and compensating for the reflections should reduce the degradation due to reverberation. In this paper, we show a stronger result. If modeled correctly, early reflections can be used to provide more information about the source location than would have been available in an anechoic scenario. The modeling not only compensates for the reverberation, but also significantly increases resolution for range and elevation. Thus, we show that under certain conditions and limitations, reverberation can be used to improve SSL performance. Prior attempts to compensate for reverberation tried to model the room impulse response (RIR). However, RIRs change quickly with speaker position, and are nearly impossible to track accurately. Instead, we build a 3-D model of the room, which we use to predict early reflections, which are then incorporated into the SSL estimation. Simulation results with real and synthetic data show that even a simplistic room model is sufficient to produce significant improvements in range and elevation estimation, tasks which would be very difficult when relying only on direct path signal components.
Flavio P. Ribeiro, Cha Zhang, Dinei A. F. Florêncio, Demba Ba 0001
IEEE Trans. Speech Audio Process.1
2008 A robust and computationally efficient method for tonal active noise control using a simplified secondary path model
abstract
We present a computationally efficient method for sinusoidal noise cancellation based on the FXLMS algorithm. It features subsampling in order to increase convergence speed and decrease computational requirements, and most importantly, does not require extra noise added to the filter output for secondary path identification. In addition, it is robust to secondary path variations and in low SNR scenarios, which are frequently found in practical active noise control systems, features fast tracking and can be directly generalized to multichannel systems. We illustrate its operation with simulations.
Flavio P. Ribeiro, Vítor H. Nascimento
ICASSP1