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Alex Butler

dblp:79/804 · also D. Alex Butler · DBLP profile ↗
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10ranked-venue papers
3as first author
0since 2021 · last 2014
0009-0005-0667-7623ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
10 papers
Interaction techniques and input · 66% Ubiquitous computing and smart environments · 12% Wearable and physiological sensing · 11%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 64% Computational photography and imaging · 36%

Topics — the 19 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input sensing
gesture recognition
0.212014
RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces · CHI 2014
Interaction techniques and input
touch interaction
0.222008
SideSight: multi-"touch" interaction around small devices · UIST 2008
ThinSight: versatile multi-touch sensing for thin form-factor displays · UIST 2007
Computational photography and imaging
depth sensing
0.112012
Shake'n'sense: reducing interference for overlapping structured light depth cameras · CHI 2012
Interaction techniques and input › input sensing › tracking › hand tracking
hand pose estimation
0.112012
Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor · UIST 2012
Ubiquitous computing and smart environments › pervasive computing infrastructure
instrumented environments
0.112012
Shake'n'sense: reducing interference for overlapping structured light depth cameras · CHI 2012
Wearable and physiological sensing › on-body sensing
wrist-worn sensing
0.112012
Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor · UIST 2012
Interaction techniques and input › touch interaction
touch input
0.122011
Mouse 2.0: multi-touch meets the mouse · UIST 2009
Vermeer: direct interaction with a 360° viewable 3D display · UIST 2011
Virtual and augmented reality › 3d display
360-degree viewable display
0.112011
Vermeer: direct interaction with a 360° viewable 3D display · UIST 2011
Virtual and augmented reality
3d display
0.112011
Vermeer: direct interaction with a 360° viewable 3D display · UIST 2011
Interaction techniques and input › input device
pointing devices
0.112009
Mouse 2.0: multi-touch meets the mouse · UIST 2009
Personal fabrication and tangible interfaces › tangible interaction
tangible input device
0.112009
A reconfigurable ferromagnetic input device · UIST 2009
Interaction techniques and input › spatial interaction
around-device interaction
0.112008
SideSight: multi-"touch" interaction around small devices · UIST 2008
Interaction techniques and input
surface computing
0.112008
Going beyond the display: a surface technology with an electronically switchable diffuser · UIST 2008
Interaction techniques and input › input sensing › touch sensing
multi-touch sensing
0.112007
ThinSight: versatile multi-touch sensing for thin form-factor displays · UIST 2007
Wearable and physiological sensing
lifelogging
0.112006
SenseCam: A Retrospective Memory Aid · UbiComp 2006
Interaction techniques and input › non-visual interaction
eyes-free interaction
0.012012
Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor · UIST 2012
Ubiquitous computing and smart environments
interactive surfaces
0.012008
Going beyond the display: a surface technology with an electronically switchable diffuser · UIST 2008
Ubiquitous computing and smart environments › location sensing
proximity sensing
0.012008
SideSight: multi-"touch" interaction around small devices · UIST 2008
Personal fabrication and tangible interfaces
tangible interaction
0.012007
ThinSight: versatile multi-touch sensing for thin form-factor displays · UIST 2007

Methods — techniques the papers use, named apart from their topics

mechanical augmentation · 0.3optical illusion · 0.2kinect sensing · 0.2stereo matching · 0.2retro-reflective material · 0.2infrared camera · 0.2gesture recognition · 0.2sparse keypoint sampling · 0.1kinematic hand model · 0.1ferromagnetic sensing · 0.1
YearPublicationVenuePosition
2014 RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces
abstract
We present RetroDepth, a new vision-based system for accurately sensing the 3D silhouettes of hands, styluses, and other objects, as they interact on and above physical surfaces. Our setup is simple, cheap, and easily reproducible, comprising of two infrared cameras, diffuse infrared LEDs, and any off-the-shelf retro-reflective material. The retro-reflector aids image segmentation, creating a strong contrast between the surface and any object in proximity. A new highly efficient stereo matching algorithm precisely estimates the 3D contours of interacting objects and the retro-reflective surfaces. A novel pipeline enables 3D finger, hand and object tracking, as well as gesture recognition, purely using these 3D contours. We demonstrate high-precision sensing, allowing robust disambiguation between a finger or stylus touching, pressing or interacting above the surface. This allows many interactive scenarios that seamlessly mix together freehand 3D interactions with touch, pressure and stylus input. As shown, these rich modalities of input are enabled on and above any retro-reflective surface, including custom "physical widgets" fabricated by users. We compare our system with Kinect and Leap Motion, and conclude with limitations and future work.
David Kim 0002, Shahram Izadi, Jakub Dostal, Christoph Rhemann, Cem Keskin, Christopher Zach, Jamie Shotton, Timothy A. Large, Steven Bathiche, Matthias Nießner, Alex Butler, Sean Ryan Fanello, Vivek Pradeep
CHI11
2012 Shake'n'sense: reducing interference for overlapping structured light depth cameras
abstract
We present a novel yet simple technique that mitigates the interference caused when multiple structured light depth cameras point at the same part of a scene. The technique is particularly useful for Kinect, where the structured light source is not modulated. Our technique requires only mechanical augmentation of the Kinect, without any need to modify the internal electronics, firmware or associated host software. It is therefore simple to replicate. We show qualitative and quantitative results highlighting the improvements made to interfering Kinect depth signals. The camera frame rate is not compromised, which is a problem in approaches that modulate the structured light source. Our technique is non-destructive and does not impact depth values or geometry. We discuss uses for our technique, in particular within instrumented rooms that require simultaneous use of multiple overlapping fixed Kinect cameras to support whole room interactions.
Alex Butler, Shahram Izadi, Otmar Hilliges, David Molyneaux, Steve Hodges 0001, David Kim 0002
CHI1
2012 Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor
abstract
Digits is a wrist-worn sensor that recovers the full 3D pose of the user's hand. This enables a variety of freehand interactions on the move. The system targets mobile settings, and is specifically designed to be low-power and easily reproducible using only off-the-shelf hardware. The electronics are self-contained on the user's wrist, but optically image the entirety of the user's hand. This data is processed using a new pipeline that robustly samples key parts of the hand, such as the tips and lower regions of each finger. These sparse samples are fed into new kinematic models that leverage the biomechanical constraints of the hand to recover the 3D pose of the user's hand. The proposed system works without the need for full instrumentation of the hand (for example using data gloves), additional sensors in the environment, or depth cameras which are currently prohibitive for mobile scenarios due to power and form-factor considerations. We demonstrate the utility of Digits for a variety of application scenarios, including 3D spatial interaction with mobile devices, eyes-free interaction on-the-move, and gaming. We conclude with a quantitative and qualitative evaluation of our system, and discussion of strengths, limitations and future work.
David Kim 0002, Otmar Hilliges, Shahram Izadi, Alex Butler, Jiawen Chen 0001, Iasonas Oikonomidis, Patrick Olivier
UIST4
2011 Vermeer: direct interaction with a 360° viewable 3D display
abstract
We present Vermeer, a novel interactive 360° viewable 3D display. Like prior systems in this area, Vermeer provides viewpoint-corrected, stereoscopic 3D graphics to simultaneous users, 360° around the display, without the need for eyewear or other user instrumentation. Our goal is to over-come an issue inherent in these prior systems which - typically due to moving parts - restrict interactions to outside the display volume. Our system leverages a known optical illusion to demonstrate, for the first time, how users can reach into and directly touch 3D objects inside the display volume. Vermeer is intended to be a new enabling technology for interaction, and we therefore describe our hardware implementation in full, focusing on the challenges of combining this optical configuration with an existing approach for creating a 360° viewable 3D display. Initially we demonstrate direct involume interaction by sensing user input with a Kinect camera placed above the display. However, by exploiting the properties of the optical configuration, we also demonstrate novel prototypes for fully integrated input sensing alongside simultaneous display. We conclude by discussing limitations, implications for interaction, and ideas for future work.
Alex Butler, Otmar Hilliges, Shahram Izadi, Steve Hodges 0001, David Molyneaux, David Kim 0002, Danny Kong
UIST1
2009 A reconfigurable ferromagnetic input device
abstract
We present a novel hardware device based on ferromagnetic sensing, capable of detecting the presence, position and deformation of any ferrous object placed on or near its surface. These objects can include ball bearings, magnets, iron filings, and soft malleable bladders filled with ferrofluid. Our technology can be used to build reconfigurable input devices – where the physical form of the input device can be assembled using combinations of such ferrous objects. This allows users to rapidly construct new forms of input device, such as a trackball-style device based on a single large ball bearing, tangible mixers based on a collection of sliders and buttons with ferrous components, and multitouch malleable surfaces using a ferrofluid bladder. We discuss the implementation of our technology, its strengths and limitations, and potential application scenarios. ACM Classification: H5.2 [Information interfaces and
Jonathan Hook, Stuart Taylor, Alex Butler, Nicolas Villar, Shahram Izadi
UIST3
2009 Mouse 2.0: multi-touch meets the mouse
abstract
In this paper we present novel input devices that combine the standard capabilities of a computer mouse with multi-touch sensing. Our goal is to enrich traditional pointer-based desktop interactions with touch and gestures. To chart the design space, we present five different multi-touch mouse implementations. Each explores a different touch sensing strategy, which leads to differing form-factors and hence interactive possibilities. In addition to the detailed description of hardware and software implementations of our prototypes, we discuss the relative strengths, limitations and affordances of these novel input devices as informed by the results of a preliminary user study.
Nicolas Villar, Shahram Izadi, Dan Rosenfeld, Hrvoje Benko, John Helmes, Jonathan Westhues, Steve Hodges 0001, Eyal Ofek, Alex Butler, Billy Chen
UIST9
2008 SideSight: multi-"touch" interaction around small devices
abstract
Interacting with mobile devices using touch can lead to fingers occluding valuable screen real estate. For the smallest devices, the idea of using a touch-enabled display is almost wholly impractical. In this paper we investigate sensing user touch around small screens like these. We describe a prototype device with infra-red (IR) proximity sensors embedded along each side and capable of detecting the presence and position of fingers in the adjacent regions. When this device is rested on a flat surface, such as a table or desk, the user can carry out single and multi-touch gestures using the space around the device. This gives a larger input space than would otherwise be possible which may be used in conjunction with or instead of on-display touch input. Following a detailed description of our prototype, we discuss some of the interactions it affords.
Alex Butler, Shahram Izadi, Steve Hodges 0001
UIST1
2008 Going beyond the display: a surface technology with an electronically switchable diffuser
abstract
We introduce a new type of interactive surface technology based on a switchable projection screen which can be made diffuse or clear under electronic control. The screen can be continuously switched between these two states so quickly that the change is imperceptible to the human eye. It is then possible to rear-project what is perceived as a stable image onto the display surface, when the screen is in fact transparent for half the time. The clear periods may be used to project a second, different image through the display onto objects held above the surface. At the same time, a camera mounted behind the screen can see out into the environment. We explore some of the possibilities this type of screen technology affords, allowing surface computing interactions to extend 'beyond the display'. We present a single self-contained system that combines these off-screen interactions with more typical multi-touch and tangible surface interactions. We describe the technical challenges in realizing our system, with the aim of allowing others to experiment with these new forms of interactive surfaces.
Shahram Izadi, Steve Hodges 0001, Stuart Taylor, Dan Rosenfeld, Nicolas Villar, Alex Butler, Jonathan Westhues
UIST6
2007 ThinSight: versatile multi-touch sensing for thin form-factor displays
abstract
ThinSight is a novel optical sensing system, fully integrated into a thin form factor display, capable of detecting multi-ple fingers placed on or near the display surface. We describe this new hardware in detail, and demonstrate how it can be embedded behind a regular LCD, allowing sensing without degradation of display capability. With our approach, fingertips and hands are clearly identifiable through the display. The approach of optical sensing also opens up the exciting possibility for detecting other physical objects and visual markers through the display, and some initial experiments are described. We also discuss other novel capabilities of our system: interaction at a distance using IR pointing devices, and IR-based communication with other electronic devices through the display. A major advantage of ThinSight over existing camera and projector based optical systems is its compact, thin form-factor making such systems even more deployable. We therefore envisage using ThinSight to capture rich sensor data through the display which can be processed using computer vision techniques to enable both multi-touch and tangible interaction.
Steve Hodges 0001, Shahram Izadi, Alex Butler, Alban Rrustemi, William Buxton
UIST3
2006 SenseCam: A Retrospective Memory Aid
Steve Hodges 0001, Lyndsay Williams, Emma Berry, Shahram Izadi, James Srinivasan, Alex Butler, Gavin Smyth, Narinder Kapur, Kenneth R. Wood
UbiComp6