Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Manuele Brambilla

dblp:79/8816 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Systems, architecture and hardware · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Image recognition and object detection · 44% Knowledge representation and reasoning · 44% Video understanding and tracking · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection › object recognition
event-based object recognition
0.312018
HATS: Histograms of Averaged Time Surfaces for Robust Event-Based Object Classification · CVPR 2018
Knowledge, reasoning and agents › Knowledge representation and reasoning › reasoning about action and change
event representation
0.312018
HATS: Histograms of Averaged Time Surfaces for Robust Event-Based Object Classification · CVPR 2018

Methods — techniques the papers use, named apart from their topics

recurrent network · 0.3local memory units · 0.3histograms of averaged time surfaces · 0.3
YearPublicationVenuePosition
2018 HATS: Histograms of Averaged Time Surfaces for Robust Event-Based Object Classification
abstract
Event-based cameras have recently drawn the attention of the Computer Vision community thanks to their advantages in terms of high temporal resolution, low power consumption and high dynamic range, compared to traditional frame-based cameras. These properties make event-based cameras an ideal choice for autonomous vehicles, robot navigation or UAV vision, among others. However, the accuracy of event-based object classification algorithms, which is of crucial importance for any reliable system working in real-world conditions, is still far behind their frame-based counterparts. Two main reasons for this performance gap are: 1. The lack of effective low-level representations and architectures for event-based object classification and 2. The absence of large real-world event-based datasets. In this paper we address both problems. First, we introduce a novel event-based feature representation together with a new machine learning architecture. Compared to previous approaches, we use local memory units to efficiently leverage past temporal information and build a robust event-based representation. Second, we release the first large real-world event-based dataset for object classification. We compare our method to the state-of-the-art with extensive experiments, showing better classification performance and real-time computation.
Amos Sironi, Manuele Brambilla, Nicolas Bourdis, Xavier Lagorce, Ryad Benosman
CVPR2
2015 Property-Driven Design for Robot Swarms: A Design Method Based on Prescriptive Modeling and Model Checking
abstract
In this article, we present property-driven design, a novel top-down design method for robot swarms based on prescriptive modeling and model checking. Traditionally, robot swarms have been developed using a code-and-fix approach: in a bottom-up iterative process, the developer tests and improves the individual behaviors of the robots until the desired collective behavior is obtained. The code-and-fix approach is unstructured, and the quality of the obtained swarm depends completely on the expertise and ingenuity of the developer who has little scientific or technical support in his activity. Property-driven design aims at providing such scientific and technical support, with many advantages compared to the traditional unstructured approach. Property-driven design is composed of four phases: first, the developer formally specifies the requirements of the robot swarm by stating its desired properties; second, the developer creates a prescriptive model of the swarm and uses model checking to verify that this prescriptive model satisfies the desired properties; third, using the prescriptive model as a blueprint, the developer implements a simulated version of the desired robot swarm and validates the prescriptive model developed in the previous step; fourth, the developer implements the desired robot swarm and validates the previous steps. We demonstrate property-driven design using two case studies: aggregation and foraging.
Manuele Brambilla, Arne Brutschy, Marco Dorigo, Mauro Birattari
ACM Trans. Auton. Adapt. Syst.1
2012 Towards a Formal Verification Methodology for Collective Robotic Systems
Edmond Gjondrekaj, Michele Loreti, Rosario Pugliese, Francesco Tiezzi 0001, Carlo Pinciroli, Manuele Brambilla, Mauro Birattari, Marco Dorigo
ICFEM6
2011 ARGoS: A modular, multi-engine simulator for heterogeneous swarm robotics
abstract
We present ARGoS, a novel open source multi-robot simulator. The main design focus of ARGoS is the real-time simulation of large heterogeneous swarms of robots. Existing robot simulators obtain scalability by imposing limitations on their extensibility and on the accuracy of the robot models. By contrast, in ARGoS we pursue a deeply modular approach that allows the user both to easily add custom features and to allocate computational resources where needed by the experiment. A unique feature of ARGoS is the possibility to use multiple physics engines of different types and to assign them to different parts of the environment. Robots can migrate from one engine to another transparently. This feature enables entirely novel classes of optimizations to improve scalability and paves the way for a new approach to parallelism in robotics simulation. Results show that ARGoS can simulate about 10,000 simple wheeled robots 40% faster than real-time.
Carlo Pinciroli, Vito Trianni, Rehan O'Grady, Giovanni Pini, Arne Brutschy, Manuele Brambilla, Nithin Mathews, Eliseo Ferrante, Gianni A. Di Caro, Frederick Ducatelle, Timothy S. Stirling, Álvaro Gutiérrez, Luca Maria Gambardella, Marco Dorigo
IROS6