Demo Data from EDBT 2026 / reviewers in the wild / expert
Robert Selkowitz
dblp:79/9922
· DBLP profile ↗
5ranked-venue papers
3as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
3 papers |
Computing education · 50% Computational science and engineering · 50% | |
| Artificial intelligence
3 papers |
Face, body and person analysis · 49% Robot manipulation · 36% Planning, search and constraint satisfaction · 15% | |
| Human-computer interaction and pervasive computing
2 papers |
Health and well-being technologies · 70% Human-robot interaction · 17% Human-AI interaction · 13% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational science and engineering › active learning
project-based learning |
0.4 | 2 | 2014 | Jim: A Platform for Affective AI in an Interdisciplinary Setting · AAAI 2014 Shallow Blue: Lego-Based Embodied AI as a Platform for Cross-Curricular Project Based Learning · AAAI 2014 |
Health and well-being technologies
autism therapy |
0.3 | 2 | 2016 | EDDIE: An Embodied AI System for Research and Intervention for Individuals with ASD · AAAI 2016 Jim: A Platform for Affective AI in an Interdisciplinary Setting · AAAI 2014 |
Computer vision › Face, body and person analysis
facial expression analysis |
0.2 | 1 | 2016 | EDDIE: An Embodied AI System for Research and Intervention for Individuals with ASD · AAAI 2016 |
Computing education
AI education |
0.2 | 1 | 2016 | A Survey of Current Practice and Teaching of AI · AAAI 2016 |
Computing education
computing education research |
0.1 | 1 | 2016 | A Survey of Current Practice and Teaching of AI · AAAI 2016 |
Human-robot interaction › assistive robotics
socially assistive robotics |
0.1 | 1 | 2016 | EDDIE: An Embodied AI System for Research and Intervention for Individuals with ASD · AAAI 2016 |
Robotics › Robot manipulation
robot design |
0.1 | 1 | 2014 | Shallow Blue: Lego-Based Embodied AI as a Platform for Cross-Curricular Project Based Learning · AAAI 2014 |
Human-AI interaction
affective computing |
0.1 | 1 | 2014 | Jim: A Platform for Affective AI in an Interdisciplinary Setting · AAAI 2014 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
chess |
0.0 | 1 | 2011 | Lego Plays Chess: A Low-Cost, Low-Complexity Approach to Intelligent Robotics · AAAI 2011 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.0 | 1 | 2011 | Lego Plays Chess: A Low-Cost, Low-Complexity Approach to Intelligent Robotics · AAAI 2011 |
Methods — techniques the papers use, named apart from their topics
facial tracking · 0.5survey methodology · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | EDDIE: An Embodied AI System for Research and Intervention for Individuals with ASDabstractWe report on the ongoing development of EDDIE (Emotion Demonstration, Decoding, Interpretation, and Encoding), an interactive embodied AI to be deployed as an intervention system for children diagnosed with High-Functioning Autism Spectrum Disorders (HFASD). EDDIE presents the subject with interactive requests to decode facial expressions presented through an avatar, encode requested expressions, or do both in a single session. Facial tracking software interprets the subject’s response, and allows for immediate feedback. The system fills a need in research and intervention for children with HFASD by providing an engaging platform for presentation of exemplar expressions consistent with mechanical systems of facial action measurement integrated with an automatic system for interpreting and giving feedback to the subject’s expressions. Both live interaction with EDDIE and video recordings of human-EDDIE interaction will be demonstrated. Robert Selkowitz, Jonathan Rodgers, Przemyslaw J. Moskal, Jon Mrowczynski, Christine Colson |
AAAI | 1 |
| 2016 | A Survey of Current Practice and Teaching of AIabstractThe field of AI has changed significantly in the past couple of years and will likely continue to do so. Driven by a desire to expose our students to relevant and modern materials, we conducted two surveys, one of AI instructors and one of AI practitioners. The surveys were aimed at gathering infor-mation about the current state of the art of introducing AI as well as gathering input from practitioners in the field on techniques used in practice. In this paper, we present and briefly discuss the responses to those two surveys. Michael Wollowski, Robert Selkowitz, Laura E. Brown, Ashok K. Goel 0001, George Luger, Jim Marshall, Andrew Neel, Todd W. Neller, Peter Norvig |
AAAI | 2 |
| 2014 | Shallow Blue: Lego-Based Embodied AI as a Platform for Cross-Curricular Project Based LearningabstractWe report on Shallow Blue (SB), an autonomous chess agent constructed by a small group of faculty and undergraduate students at Canisius College. In addition to pushing the limits of consumer grade components at low cost, SB is a focal point for interdisciplinary student projects spanning computer science, engineering, and physics. We demonstrate that undergraduate students can engage in rich, long-term robotic design and applied Artificial Intelligence (AI) from both hardware and software perspectives. Student outcomes of SB include senior theses, conference presentations, peer-reviewed publications, and admission to graduate programs. Students who participated also report substantial development in skills and knowledge applicable to their post-undergraduate education and careers. Robert Selkowitz, Debra T. Burhans |
AAAI | 1 |
| 2014 | Jim: A Platform for Affective AI in an Interdisciplinary SettingabstractWe report on Jim, an inexpensive student designed platform for embodied affective AI. The project brings together students from backgrounds in computer science, physics, engineering, and Digital Media Arts (DMA) in an informal educational setting. The platform will be used in AI courses and autism treatment studies. Robert Selkowitz, Michael Heilemann, Jon Mrowczynski |
AAAI | 1 |
| 2011 | Lego Plays Chess: A Low-Cost, Low-Complexity Approach to Intelligent RoboticsabstractThe design and implementation of a robotic chess agent is described. Shallow Blue, a competitor in the AAAI 2011 Small Scale Manipulation Challenge, is constructed with low-cost components including Lego NXT bricks and is programmed using Java and Lejos. Michael Lanighan, Jerod Sikorskyj, Debra T. Burhans, Robert Selkowitz |
AAAI | 4 |