Demo Data from EDBT 2026 / reviewers in the wild / expert
George H. Williams
dblp:80/1003
· DBLP profile ↗
5ranked-venue papers
2as first author
0since 2021 · last 1997
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3Systems, architecture and hardware · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
User interface design and tools · 86% Usability and user experience research · 14% | |
| Computer graphics and multimedia
3 papers |
Virtual and augmented reality · 83% Visualization and visual analytics · 17% | |
| Theoretical computer science
2 papers |
Automata and formal languages · 100% |
Topics — the 8 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools › interactive visualization
magic lens |
0.0 | 1 | 1996 | 3D Magic Lenses · ACM Symposium on User Interface Software and Technology 1996 |
Usability and user experience research
user performance |
0.0 | 1 | 1997 | Quantifying immersion in virtual reality · SIGGRAPH 1997 |
Visualization and visual analytics
3d visualization |
0.0 | 1 | 1996 | 3D Magic Lenses · ACM Symposium on User Interface Software and Technology 1996 |
Automata and formal languages
finite automata |
0.0 | 2 | 1975 | Uniform Decomposition of Incompletely Specified Sequential Machines · IEEE Trans. Computers 1975 Comments on "Sequential Machine Identification" · IEEE Trans. Computers 1972 |
Electronic design automation › logic synthesis
finite state machine synthesis |
0.0 | 1 | 1975 | Uniform Decomposition of Incompletely Specified Sequential Machines · IEEE Trans. Computers 1975 |
Automata and formal languages › finite automata › sequential machines
incompletely specified sequential machine |
0.0 | 1 | 1975 | Uniform Decomposition of Incompletely Specified Sequential Machines · IEEE Trans. Computers 1975 |
Electronic design automation
logic synthesis |
0.0 | 1 | 1975 | Uniform Decomposition of Incompletely Specified Sequential Machines · IEEE Trans. Computers 1975 |
Integrated circuit design › digital circuit design
sequential circuit design |
0.0 | 1 | 1975 | Uniform Decomposition of Incompletely Specified Sequential Machines · IEEE Trans. Computers 1975 |
Methods — techniques the papers use, named apart from their topics
interpreted scripting language · 0.0controlled user study · 0.0uniform-cost search · 0.0partial mapping · 0.0minimal cover · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1997 | Quantifying immersion in virtual realityabstractVirtual Reality (VR) has generated much excitement but little formal proof that it is useful. Because VR interfaces are difficult and expensive to build, the computer graphics community needs to be able to predict which applications will benefit from VR. In this paper, we show that users with a VR interface complete a search task faster than users with a stationary monitor and a hand-based input device. We placed users in the center of the virtual room shown in Figure 1 and told them to look for camouflaged targets. VR users did not do significantly better than desktop users. However, when asked to search the room and conclude if a target existed, VR users were substantially better at determining when they had searched the entire room. Desktop users took 41% more time, re-examining areas they had already searched. We also found a positive transfer of training from VR to stationary displays and a negative transfer of training from stationary displays to VR. Randy F. Pausch, Dennis Proffitt, George H. Williams |
SIGGRAPH | 3 |
| 1997 | Alice: Easy to Use Interactive 3D GraphicsabstractAlice is a rapid prototyping system used to create three dimensional graphics simulations like those seen in virtual reality applications. Alice uses an interpreted language called Python as its scripting language to implement user actions. This interactive development environment allows users to explore many more design options than is possible in a compiled language environment. The alpha version of Alice for Windows 95 is available for free over the intemet, with the beta release scheduled for August. Jeffrey S. Pierce, Steve Audia, Tommy Burnette, Kevin Christiansen, Dennis Cosgrove, Matthew Conway, Ken Hinckley, Kristen Monkaitis, James Patten, Joe Shochet, David Staack, Brian C. Stearns, Christopher B. Sturgill, George H. Williams, Randy F. Pausch |
ACM Symposium on User Interface Software and Technology | 14 |
| 1996 | 3D Magic LensesabstractArticle 3D magic lenses Share on Authors: John Viega User Interface Group, Department of Computer Science, University of Virginia, Thornton Hall, Charlottesville, VA User Interface Group, Department of Computer Science, University of Virginia, Thornton Hall, Charlottesville, VAView Profile , Matthew J. Conway User Interface Group, Department of Computer Science, University of Virginia, Thornton Hall, Charlottesville, VA User Interface Group, Department of Computer Science, University of Virginia, Thornton Hall, Charlottesville, VAView Profile , George Williams User Interface Group, Department of Computer Science, University of Virginia, Thornton Hall, Charlottesville, VA User Interface Group, Department of Computer Science, University of Virginia, Thornton Hall, Charlottesville, VAView Profile , Randy Pausch User Interface Group, Department of Computer Science, University of Virginia, Thornton Hall, Charlottesville, VA User Interface Group, Department of Computer Science, University of Virginia, Thornton Hall, Charlottesville, VAView Profile Authors Info & Claims UIST '96: Proceedings of the 9th annual ACM symposium on User interface software and technologyNovember 1996 Pages 51–58https://doi.org/10.1145/237091.237098Online:01 November 1996Publication History 131citation1,529DownloadsMetricsTotal Citations131Total Downloads1,529Last 12 Months59Last 6 weeks8 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access John Viega, Matthew Conway, George H. Williams, Randy F. Pausch |
ACM Symposium on User Interface Software and Technology | 3 |
| 1975 | Uniform Decomposition of Incompletely Specified Sequential MachinesabstractIn this correspondence uniform decomposition procedures are extended to incompletely specified sequential machines. Any given Moore sequential machine is realized by interconnecting copies of a universal two-state component machine. The information processed by each component machine is represented by its corresponding partial mapping. When the sequential machine is incompletely specified, a reduction in the number of component machine copies is possible. The reduction is found by a uniform-cost search algorithm which finds a minimal cover on the set of partial mappings. George H. Williams |
IEEE Trans. Computers | 1 |
| 1972 | Comments on "Sequential Machine Identification"
George H. Williams, E. G. Zavisca |
IEEE Trans. Computers | 1 |