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Tom Weber

dblp:80/10920 · DBLP profile ↗
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6ranked-venue papers
1as first author
4since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Image recognition and object detection · 50% Face, body and person analysis · 50%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
gaze estimation
0.512021
GASP: Gated Attention for Saliency Prediction · IJCAI 2021
Computer vision › Image recognition and object detection
saliency prediction
0.512021
GASP: Gated Attention for Saliency Prediction · IJCAI 2021
Visualization and visual analytics
visual metaphor
0.112008
Mindplotter · SIGGRAPH ASIA Computer Animation Festival 2008

Methods — techniques the papers use, named apart from their topics

recurrent model · 0.5late fusion · 0.5gated attention · 0.5
YearPublicationVenuePosition
2023 The Emotional Dilemma: Influence of a Human-like Robot on Trust and Cooperation
abstract
Increasing anthropomorphic robot behavioral design could affect trust and cooperation positively. However, studies have shown contradicting results and suggest a task-dependent relationship between robots that display emotions and trust. Therefore, this study analyzes the effect of robots that display human-like emotions on trust, cooperation, and participants’ emotions. In the between-group study, participants play the coin entrustment game with an emotional and a non-emotional robot. The results showthat the robot that displays emotions induces more anxiety than the neutral robot. Accordingly, the participants trust the emotional robot less and are less likely to cooperate. Furthermore, the perceived intelligence of a robot increases trust, while a desire to outcompete the robot can reduce trust and cooperation. Thus, the design of robots expressing emotions should be task dependent to avoid adverse effects that reduce trust and cooperation.
Dennis Becker, Diana Rueda, Felix Beese, Brenda Scarleth Gutierrez Torres, Myriem Lafdili, Kyra Ahrens, Di Fu, Erik Strahl, Tom Weber, Stefan Wermter
RO-MAN9
2022 Learning Visually Grounded Human-Robot Dialog in a Hybrid Neural Architecture
Xiaowen Sun, Cornelius Weber, Matthias Kerzel, Tom Weber, Mengdi Li 0006, Stefan Wermter
ICANN (2)4
2022 Explain yourself! Effects of Explanations in Human-Robot Interaction
abstract
Recent developments in explainable artificial intelligence promise the potential to transform human-robot interaction: Explanations of robot decisions could affect user perceptions, justify their reliability, and increase trust. However, the effects on human perceptions of robots that explain their decisions have not been studied thoroughly. To analyze the effect of explainable robots, we conduct a study in which two simulated robots play a competitive board game. While one robot explains its moves, the other robot only announces them. Providing explanations for its actions was not sufficient to change the perceived competence, intelligence, likeability or safety ratings of the robot. However, the results show that the robot that explains its moves is perceived as more lively and human-like. This study demonstrates the need for and potential of explainable human-robot interaction and the wider assessment of its effects as a novel research direction.
Jakob Ambsdorf, Alina Munir, Yiyao Wei, Klaas Degkwitz, Harm Matthias Harms, Susanne Stannek, Kyra Ahrens, Dennis Becker, Erik Strahl, Tom Weber, Stefan Wermter
RO-MAN10
2021 GASP: Gated Attention for Saliency Prediction
abstract
Saliency prediction refers to the computational task of modeling overt attention. Social cues greatly influence our attention, consequently altering our eye movements and behavior. To emphasize the efficacy of such features, we present a neural model for integrating social cues and weighting their influences. Our model consists of two stages. During the first stage, we detect two social cues by following gaze, estimating gaze direction, and recognizing affect. These features are then transformed into spatiotemporal maps through image processing operations. The transformed representations are propagated to the second stage (GASP) where we explore various techniques of late fusion for integrating social cues and introduce two sub-networks for directing attention to relevant stimuli. Our experiments indicate that fusion approaches achieve better results for static integration methods, whereas non-fusion approaches for which the influence of each modality is unknown, result in better outcomes when coupled with recurrent models for dynamic saliency prediction. We show that gaze direction and affective representations contribute a prediction to ground-truth correspondence improvement of at least 5% compared to dynamic saliency models without social cues. Furthermore, affective representations improve GASP, supporting the necessity of considering affect-biased attention in predicting saliency.
Fares Abawi, Tom Weber, Stefan Wermter
IJCAI2
2010 Flap flap
abstract
Desert. Somewhere. Two Birds with digestive disorder are fooling around with an old sunbleached skull... but even a skull has its limits.
Tom Weber
SIGGRAPH ASIA (Computer Animation Festival)1
2008 Mindplotter
abstract
A metaphorical visualisation of the filmmakers' work process.
Jan Bitzer, Ilija Brunck, Tom Weber
SIGGRAPH ASIA Computer Animation Festival3