Demo Data from EDBT 2026 / reviewers in the wild / expert
Ryan Sullivan
dblp:80/1798
· DBLP profile ↗
11ranked-venue papers
3as first author
8since 2021 · last 2025
0000-0001-5554-7378ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 2 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-authorSystems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Reinforcement learning · 63% Language models and text generation · 23% Learning theory · 5% | |
| Software engineering, system software, and programming languages
1 paper |
Software testing · 100% |
Topics — the 12 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
policy optimization |
1.9 | 3 | 2023 | Reward Scale Robustness for Proximal Policy Optimization via DreamerV3 Tricks · NeurIPS 2023 Gradient Informed Proximal Policy Optimization · NeurIPS 2023 Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments · ICML 2022 |
Machine learning › Reinforcement learning › policy optimization
proximal policy optimization |
1.3 | 2 | 2023 | Reward Scale Robustness for Proximal Policy Optimization via DreamerV3 Tricks · NeurIPS 2023 Gradient Informed Proximal Policy Optimization · NeurIPS 2023 |
Machine learning › Reinforcement learning › policy optimization
policy gradient |
1.2 | 2 | 2023 | Gradient Informed Proximal Policy Optimization · NeurIPS 2023 Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments · ICML 2022 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.2 | 2 | 2023 | Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning · NeurIPS 2023 PettingZoo: Gym for Multi-Agent Reinforcement Learning · NeurIPS 2021 |
Natural language and speech › Language models and text generation
alignment |
0.9 | 1 | 2025 | Robust Multi-Objective Preference Alignment with Online DPO · AAAI 2025 |
Natural language and speech › Language models and text generation › alignment
multi-objective alignment |
0.9 | 1 | 2025 | Robust Multi-Objective Preference Alignment with Online DPO · AAAI 2025 |
Natural language and speech › Language models and text generation
preference optimization |
0.9 | 1 | 2025 | Robust Multi-Objective Preference Alignment with Online DPO · AAAI 2025 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.7 | 1 | 2023 | Reward Scale Robustness for Proximal Policy Optimization via DreamerV3 Tricks · NeurIPS 2023 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.7 | 1 | 2023 | Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning · NeurIPS 2023 |
Machine learning › Learning theory › neural network theory › neural network analysis
failure modes |
0.6 | 1 | 2022 | Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments · ICML 2022 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent environments |
0.5 | 1 | 2021 | PettingZoo: Gym for Multi-Agent Reinforcement Learning · NeurIPS 2021 |
Wireless sensing and localization › optical sensing
laser radar |
0.0 | 1 | 1998 | Active Laser Radar for High Performance Measurements · ICRA 1998 |
Methods — techniques the papers use, named apart from their topics
Gym API · 1.0AEC games model · 1.0prompt conditioning · 0.9direct preference optimization · 0.9α-policy · 0.7reinforcement learning frameworks · 0.7proximal policy optimization · 0.7procedural map generation · 0.7analytical gradient · 0.7ablation study · 0.7time-of-flight · 0.0amplitude-modulated continuous-wave laser · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Robust Multi-Objective Preference Alignment with Online DPOabstractMulti-objective preference alignment of large language models (LLMs) is critical for developing AI systems that are more configurable, personalizable, helpful, and safe. However, optimizing model outputs to satisfy diverse objectives with variable weights at inference time for truly personalized models presents a significant challenge. Existing approaches are either computationally expensive to train or do not sufficiently steer model behaviors. This paper introduces the Multi-Objective Online DPO (MO-ODPO) algorithm, designed to robustly and efficiently align model behaviors with multiple, potentially conflicting human preferences. Our approach incorporates a prompt conditioning mechanism, allowing us to train a single preference-conditional policy, that can adapt to new preference combinations at inference. Experiments on two popular benchmarks show that MO-ODPO Pareto-dominates existing baselines while providing excellent inference-time steerability between diverse objectives. Ryan Sullivan, Yunxuan Li, Samrat Phatale, Abhinav Rastogi |
AAAI | 2 |
| 2024 | Improving multiple sclerosis lesion segmentation across clinical sites: A federated learning approach with noise-resilient trainingabstractAccurately measuring the evolution of Multiple Sclerosis (MS) with magnetic resonance imaging (MRI) critically informs understanding of disease progression and helps to direct therapeutic strategy. Deep learning models have shown promise for automatically segmenting MS lesions, but the scarcity of accurately annotated data hinders progress in this area. Obtaining sufficient data from a single clinical site is challenging and does not address the heterogeneous need for model robustness. Conversely, the collection of data from multiple sites introduces data privacy concerns and potential label noise due to varying annotation standards. To address this dilemma, we explore the use of the federated learning framework while considering label noise. Our approach enables collaboration among multiple clinical sites without compromising data privacy under a federated learning paradigm that incorporates a noise-robust training strategy based on label correction. Specifically, we introduce a Decoupled Hard Label Correction (DHLC) strategy that considers the imbalanced distribution and fuzzy boundaries of MS lesions, enabling the correction of false annotations based on prediction confidence. We also introduce a Centrally Enhanced Label Correction (CELC) strategy, which leverages the aggregated central model as a correction teacher for all sites, enhancing the reliability of the correction process. Extensive experiments conducted on two multi-site datasets demonstrate the effectiveness and robustness of our proposed methods, indicating their potential for clinical applications in multi-site collaborations to train better deep learning models with lower cost in data collection and annotation. Lei Bai 0001, Dongang Wang, Hengrui Wang, Michael Barnett 0006, Mariano Cabezas, Tom Weidong Cai, Fernando Calamante, Kain Kyle, Dongnan Liu, Linda Ly, Aria Nguyen, Chun-Chien Shieh, Ryan Sullivan, Geng Zhan, Wanli Ouyang, Chenyu Wang 0001 |
Artif. Intell. Medicine | 13 |
| 2023 | Gradient Informed Proximal Policy OptimizationabstractWe introduce a novel policy learning method that integrates analytical gradients from differentiable environments with the Proximal Policy Optimization (PPO) algorithm. To incorporate analytical gradients into the PPO framework, we introduce the concept of an α-policy that stands as a locally superior policy. By adaptively modifying the α value, we can effectively manage the influence of analytical policy gradients during learning. To this end, we suggest metrics for assessing the variance and bias of analytical gradients, reducing dependence on these gradients when high variance or bias is detected. Our proposed approach outperforms baseline algorithms in various scenarios, such as function optimization, physics simulations, and traffic control environments. Our code can be found online: https://github.com/SonSang/gippo. Sanghyun Son 0003, Laura Yu Zheng, Ryan Sullivan, Yi-Ling Qiao, Ming C. Lin |
NeurIPS | 3 |
| 2023 | Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent LearningabstractNeural MMO 2.0 is a massively multi-agent and multi-task environment for reinforcement learning research. This version features a novel task-system that broadens the range of training settings and poses a new challenge in generalization: evaluation on and against tasks, maps, and opponents never seen during training. Maps are procedurally generated with 128 agents in the standard setting and 1-1024 supported overall. Version 2.0 is a complete rewrite of its predecessor with three-fold improved performance, effectively addressing simulation bottlenecks in online training. Enhancements to compatibility enable training with standard reinforcement learning frameworks designed for much simpler environments. Neural MMO 2.0 is free and open-source with comprehensive documentation available at neuralmmo.github.io and an active community Discord. To spark initial research on this new platform, we are concurrently running a competition at NeurIPS 2023. Joseph Suarez, David Bloomin, Kyoung Whan Choe, Hao Xiang Li, Ryan Sullivan, Nishaanth Kanna, Daniel Scott, Rose S. Shuman, Herbie Bradley, Louis Castricato, Phillip Isola, ChengHui Yu, Qimai Li |
NeurIPS | 5 |
| 2023 | Reward Scale Robustness for Proximal Policy Optimization via DreamerV3 TricksabstractMost reinforcement learning methods rely heavily on dense, well-normalized environment rewards. DreamerV3 recently introduced a model-based method with a number of tricks that mitigate these limitations, achieving state-of-the-art on a wide range of benchmarks with a single set of hyperparameters. This result sparked discussion about the generality of the tricks, since they appear to be applicable to other reinforcement learning algorithms. Our work applies DreamerV3's tricks to PPO and is the first such empirical study outside of the original work. Surprisingly, we find that the tricks presented do not transfer as general improvements to PPO. We use a high quality PPO reference implementation and present extensive ablation studies totaling over 10,000 A100 hours on the Arcade Learning Environment and the DeepMind Control Suite. Though our experiments demonstrate that these tricks do not generally outperform PPO, we identify cases where they succeed and offer insight into the relationship between the implementation tricks. In particular, PPO with these tricks performs comparably to PPO on Atari games with reward clipping and significantly outperforms PPO without reward clipping. Ryan Sullivan, Akarsh Kumar, Shengyi Huang, John Dickerson 0001, Joseph Suarez |
NeurIPS | 1 |
| 2022 | Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning EnvironmentsabstractVisualizing optimization landscapes has resulted in many fundamental insights in numeric optimization, specifically regarding novel improvements to optimization techniques. However, visualizations of the objective that reinforcement learning optimizes (the "reward surface") have only ever been generated for a small number of narrow contexts. This work presents reward surfaces and related visualizations of 27 of the most widely used reinforcement learning environments in Gym for the first time. We also explore reward surfaces in the policy gradient direction and show for the first time that many popular reinforcement learning environments have frequent "cliffs" (sudden large drops in expected reward). We demonstrate that A2C often "dives off" these cliffs into low reward regions of the parameter space while PPO avoids them, confirming a popular intuition for PPO’s improved performance over previous methods. We additionally introduce a highly extensible library that allows researchers to easily generate these visualizations in the future. Our findings provide new intuition to explain the successes and failures of modern RL methods, and our visualizations concretely characterize several failure modes of reinforcement learning agents in novel ways. Ryan Sullivan, J. K. Terry 0001, Benjamin Black, John Dickerson 0001 |
ICML | 1 |
| 2022 | Tracking Large Class Projects in Real-Time Using Fine-Grained Source ControlabstractManaging a class and identifying common problems becomes significantly more challenging as class sizes increase. Additionally, the increase of online learning requires better methods to track student progress remotely. In this paper, we describe a system that tracks student progress in real time. We propose a method for obtaining a fine-grained commit history by creating a Git repository for each student and automatically running commit/push commands every time a student compiles code. This approach makes a rich source of trace data that can track student progress in real-time, identify common problems students are having, alert faculty of students that are falling behind, and verify project authorship. However, analyzing individual repositories in a large class of students can be tedious and complex, so we have developed a system that provides quick access to all student repositories and summary information and statistics for their projects. This paper describes our approach for obtaining fine-grained source control commits in real-time, a method for tracking student and overall class progress using this data, and our experiences using this system. Gustavo Rodriguez-Rivera, Jeffrey A. Turkstra, Jordan Buckmaster, Killian LeClainche, Shawn Montgomery, William Reed, Ryan Sullivan, Jarett Lee |
SIGCSE (1) | 7 |
| 2021 | PettingZoo: Gym for Multi-Agent Reinforcement LearningabstractThis paper introduces the PettingZoo library and the accompanying Agent Environment Cycle ("AEC") games model. PettingZoo is a library of diverse sets of multi-agent environments with a universal, elegant Python API. PettingZoo was developed with the goal of accelerating research in Multi-Agent Reinforcement Learning ("MARL"), by making work more interchangeable, accessible and reproducible akin to what OpenAI's Gym library did for single-agent reinforcement learning. PettingZoo's API, while inheriting many features of Gym, is unique amongst MARL APIs in that it's based around the novel AEC games model. We argue, in part through case studies on major problems in popular MARL environments, that the popular game models are poor conceptual models of the games commonly used with MARL, that they promote severe bugs that are hard to detect, and that the AEC games model addresses these problems. J. K. Terry 0001, Benjamin Black, Nathaniel Grammel, Mario Jayakumar, Ananth Hari, Ryan Sullivan, Luis S. Santos, Clemens Dieffendahl, Caroline Horsch, Rodrigo Perez-Vicente, Niall L. Williams, Yashas Lokesh, Praveen Ravi |
NeurIPS | 6 |
| 2014 | Text Classification towards Detecting Misdiagnosis of an Epilepsy Syndrome in a Pediatric Population
Ryan Sullivan, Robert Yao, Randa Jarar, Jeffrey Buchhalter, Graciela Gonzalez-Hernandez |
AMIA | 1 |
| 2010 | Efficient Extraction of Protein-Protein Interactions from Full-Text ArticlesabstractProteins and their interactions govern virtually all cellular processes, such as regulation, signaling, metabolism, and structure. Most experimental findings pertaining to such interactions are discussed in research papers, which, in turn, get curated by protein interaction databases. Authors, editors, and publishers benefit from efforts to alleviate the tasks of searching for relevant papers, evidence for physical interactions, and proper identifiers for each protein involved. The BioCreative II.5 community challenge addressed these tasks in a competition-style assessment to evaluate and compare different methodologies, to make aware of the increasing accuracy of automated methods, and to guide future implementations. In this paper, we present our approaches for protein-named entity recognition, including normalization, and for extraction of protein-protein interactions from full text. Our overall goal is to identify efficient individual components, and we compare various compositions to handle a single full-text article in between 10 seconds and 2 minutes. We propose strategies to transfer document-level annotations to the sentence-level, which allows for the creation of a more fine-grained training corpus; we use this corpus to automatically derive around 5,000 patterns. We rank sentences by relevance to the task of finding novel interactions with physical evidence, using a sentence classifier built from this training corpus. Heuristics for paraphrasing sentences help to further remove unnecessary information that might interfere with patterns, such as additional adjectives, clauses, or bracketed expressions. In BioCreative II.5, we achieved an f-score of 22 percent for finding protein interactions, and 43 percent for mapping proteins to UniProt IDs; disregarding species, f-scores are 30 percent and 55 percent, respectively. On average, our best-performing setup required around 2 minutes per full text. All data and pattern sets as well as Java classes that extend- - third-party software are available as supplementary information (see Appendix). Jörg Hakenberg, Robert Leaman, Nguyen Ha Vo, Siddhartha Jonnalagadda, Ryan Sullivan, Luis Tari, Chitta Baral, Graciela Gonzalez-Hernandez |
IEEE ACM Trans. Comput. Biol. Bioinform. | 5 |
| 1998 | Active Laser Radar for High Performance MeasurementsabstractLaser scanners, or laser radars (ladar), have been used for a number of years for mobile robot navigation and inspection tasks. Although previous scanners were sufficient for low speed applications, they often did not have the range or angular resolution necessary for mapping at the long distances. Many also did not provide an ample field of view with high accuracy and high precision. In this paper we will present the development of state-of-the-art, high speed, high accuracy, 3D laser radar technology. This work has been a joint effort between CMU and K2T and Z+F. The scanner mechanism provides an unobstructed 360/spl deg/ horizontal field of view, and a 70/spl deg/ vertical field of view. Resolution of the scanner is variable with a maximum resolution of approximately 0.06 degrees per pixel in both azimuth and elevation. The laser is amplitude-modulated, continuous-wave with an ambiguity interval of 52 m, a range resolution of 1.6 mm, and a maximum pixel rate of 625 kHz. This paper will focus on the design and performance of the laser radar and will discuss several potential applications for the technology. It reports on performance data of the system including noise, drift over time, precision, and accuracy with measurements. Influences of ambient light, surface material of the target and ambient temperature for range accuracy are discussed. Example data of applications will be shown and improvements will also be discussed. John A. Hancock, Dirk Langer, Martial Hebert, Ryan Sullivan, Darin Ingimarson, Eric Hoffmann, Markus Mettenleiter, Christoph Fröhlich |
ICRA | 4 |