Demo Data from EDBT 2026 / reviewers in the wild / expert
Kenneth Shaw
dblp:80/187
· DBLP profile ↗
4ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 since 2021Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 50% Robot navigation and mapping · 50% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
active perception |
0.8 | 1 | 2024 | SPIN: Simultaneous Perception, Interaction and Navigation · CVPR 2024 |
Robotics › Robot manipulation
mobile manipulation |
0.8 | 1 | 2024 | SPIN: Simultaneous Perception, Interaction and Navigation · CVPR 2024 |
Robotics › Robot navigation and mapping › mobile robot navigation
reactive navigation |
0.8 | 1 | 2024 | SPIN: Simultaneous Perception, Interaction and Navigation · CVPR 2024 |
Robotics › Robot manipulation
whole-body coordination |
0.8 | 1 | 2024 | SPIN: Simultaneous Perception, Interaction and Navigation · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.8active vision · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | SPIN: Simultaneous Perception, Interaction and NavigationabstractWhile there has been remarkable progress recently in the fields of manipulation and locomotion, mobile manip-ulation remains a long-standing challenge. Compared to locomotion or static manipulation, a mobile system must make a diverse range of long-horizon tasks feasible in un-structured and dynamic environments. While the applications are broad and interesting, there are a plethora of chal-lenges in developing these systems such as coordination be-tween the base and arm, reliance on onboard perception for perceiving and interacting with the environment, and most importantly, simultaneously integrating all these parts to-gether. Prior works approach the problem using disentangled modular skills for mobility and manipulation that are trivially tied together. This causes several limitations such as compounding errors, delays in decision-making, and no whole-body coordination. In this work, we present a re-active mobile manipulation framework that uses an active visual system to consciously perceive and react to its en-vironment. Similar to how humans leverage whole-body and hand-eye coordination, we develop a mobile manipu-lator that exploits its ability to move and see, more specifically - to move in order to see and to see in order to move. This allows it to not only move around and interact with its environment but also, choose “when” to perceive “what” using an active visual system. We observe that such an agent learns to navigate around complex cluttered sce-narios while displaying agile whole-body coordination using only ego-vision without needing to create environment maps. Videos are available at https://spin-robot.github.io Shagun Uppal, Ananye Agarwal, Haoyu Xiong, Kenneth Shaw, Deepak Pathak |
CVPR | 4 |
| 2021 | Predicting Individual Human Performance in Human-Robot TeamingabstractCoordinating human-robot teams requires careful planning and allocation of tasks to the most appropriate agents. This challenge is exacerbated by the fact that, unlike their robot teammates, humans exhibit significant variation in their abilities. Existing work largely ignores this variation in favor of simpler aggregate models, failing to leverage specialized capabilities of different individuals. In this work, we introduce simple cognitive tests for measuring inherent variations in human capabilities related to human-robot teaming, specifically, the ability to maintain situational awareness and to mentally model latent network structures. We then demonstrate that user study participant performance on these cognitive tests is correlated with, and thus is a predictor for, their performance on human-robot teaming tasks. These findings have the potential to improve human-robot teaming algorithms (e.g., task allocation) by providing a mechanism to better leverage individual differences in human agents. Jack Kolb, Mayank Kishore, Kenneth Shaw, Harish Ravichandar, Sonia Chernova |
RO-MAN | 3 |
| 2020 | Approximated Dynamic Trait Models for Heterogeneous Multi-Robot TeamsabstractTo realize effective heterogeneous multi-agent teams, we must be able to leverage individual agents' relative strengths. Recent work has addressed this challenge by introducing trait-based task assignment approaches that exploit the agents' relative advantages. These approaches, however, assume that the agents' traits remain static. Indeed, in real-world scenarios, traits are likely to vary as agents execute tasks. In this paper, we present a transformation-based modeling framework to bridge the gap between state-of-the-art task assignment algorithms and the reality of dynamic traits. We define a transformation as a function that approximates dynamic traits with static traits based on a specific statistical measure. We define different candidate transformations, investigate their effects on different dynamic trait models, and the resulting task performance. Further, we propose a variance-based transformation as a general solution that approximates a variety of dynamic models, eliminating the need for hand specification. Finally, we demonstrate the benefits of reasoning about dynamic traits both in simulation and in a physical experiment involving the game of capture-the-flag. Glen Neville, Harish Ravichandar, Kenneth Shaw, Sonia Chernova |
IROS | 3 |
| 2020 | STRATA: unified framework for task assignments in large teams of heterogeneous agentsabstractLarge teams of heterogeneous agents have the potential to solve complex multi-task problems that are intractable for a single agent working independently. However, solving complex multi-task problems requires leveraging the relative strengths of the different kinds of agents in the team. We present Stochastic TRAit-based Task Assignment (STRATA), a unified framework that models large teams of heterogeneous agents and performs effective task assignments. Specifically, given information on which traits (capabilities) are required for various tasks, STRATA computes the assignments of agents to tasks such that the trait requirements are achieved. Inspired by prior work in robot swarms and biodiversity, we categorize agents into different species (groups) based on their traits. We model each trait as a continuous variable and differentiate between traits that can and cannot be aggregated from different agents. STRATA is capable of reasoning about both species-level and agent-level variability in traits. Further, we define measures of diversity for any given team based on the team’s continuous-space trait model. We illustrate the necessity and effectiveness of STRATA using detailed experiments based in simulation and in a capture-the-flag game environment. Harish Ravichandar, Kenneth Shaw, Sonia Chernova |
Auton. Agents Multi Agent Syst. | 2 |