Jia Zheng 0002

dblp:80/3062-2 · DBLP profile ↗
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14ranked-venue papers
1as first author
9since 2021 · last 2026
0000-0002-4617-428XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 1 first-author · 8 since 2021Artificial intelligence and machine learning · 11 · 1 first-author · 6 since 2021
YearPublicationVenuePosition
2026 SPATIALGEN: Layout-Guided 3D Indoor Scene Generation
Chuan Fang, Heng Li 0009, Yixun Liang, Jia Zheng 0002, Yongsen Mao, Yuan Liu 0025, Rui Tang 0015, Zihan Zhou 0001, Ping Tan 0002
3DV4
2025 From 2D CAD Drawings to 3D Parametric Models: A Vision-Language Approach
abstract
In this paper, we present CAD2Program, a new method for reconstructing 3D parametric models from 2D CAD drawings. Our proposed method is inspired by recent successes in vision-language models (VLMs), and departs from traditional methods which rely on task-specific data representations and/or algorithms. Specifically, on the input side, we simply treat the 2D CAD drawing as a raster image, regardless of its original format, and encode the image with a standard ViT model. We show that such an encoding scheme achieves competitive performance against existing methods that operate on vector-graphics inputs, while imposing substantially fewer restrictions on the 2D drawings. On the output side, our method auto-regressively predicts a general-purpose language describing 3D parametric models in text form. Compared to other sequence modeling methods for CAD which use domain-specific sequence representations with fixed-size slots, our text-based representation is more flexible, and can be easily extended to arbitrary geometric entities and semantic or functional properties. Experimental results on a large-scale dataset of cabinet models demonstrate the effectiveness of our method.
Xilin Wang, Jia Zheng 0002, Yuanchao Hu, Hao Zhu 0004, Zihan Zhou 0001
AAAI2
2025 SpatialLM: Training Large Language Models for Structured Indoor Modeling
abstract
SpatialLM is a large language model designed to process 3D point cloud data and generate structured 3D scene understanding outputs. These outputs include architectural elements like walls, doors, windows, and oriented object boxes with their semantic categories. Unlike previous methods which exploit task-specific network designs, our model adheres to the standard multimodal LLM architecture and is fine-tuned directly from open-source LLMs. To train SpatialLM, we collect a large-scale, high-quality synthetic dataset consisting of the point clouds of 12,328 indoor scenes (54,778 rooms) with ground-truth 3D annotations, and conduct a careful study on various modeling and training decisions. On public benchmarks, our model gives state-of-the-art performance in layout estimation and competitive results in 3D object detection. With that, we show a feasible path for enhancing the spatial understanding capabilities of modern LLMs for applications in augmented reality, embodied robotics, and more.
Yongsen Mao, Junhao Zhong, Chuan Fang, Jia Zheng 0002, Rui Tang 0015, Hao Zhu 0004, Ping Tan 0002, Zihan Zhou 0001
NeurIPS4
2023 PlankAssembly: Robust 3D Reconstruction from Three Orthographic Views with Learnt Shape Programs
abstract
In this paper, we develop a new method to automatically convert 2D line drawings from three orthographic views into 3D CAD models. Existing methods for this problem reconstruct 3D models by back-projecting the 2D observations into 3D space while maintaining explicit correspondence between the input and output. Such methods are sensitive to errors and noises in the input, thus often fail in practice where the input drawings created by human designers are imperfect. To overcome this difficulty, we leverage the attention mechanism in a Transformer-based sequence generation model to learn flexible mappings between the input and output. Further, we design shape programs which are suitable for generating the objects of interest to boost the reconstruction accuracy and facilitate CAD modeling applications. Experiments on a new benchmark dataset show that our method significantly outperforms existing ones when the inputs are noisy or incomplete.
Jia Zheng 0002, Zixin Zhang 0002, Xiaojun Yuan 0002, Jian Yin 0001, Zihan Zhou 0001
ICCV2
2022 Neural Face Identification in a 2D Wireframe Projection of a Manifold Object
abstract
In computer-aided design (CAD) systems, 2D line drawings are commonly used to illustrate 3D object designs. To reconstruct the 3D models depicted by a single 2D line drawing, an important key is finding the edge loops in the line drawing which correspond to the actual faces of the 3D object. In this paper, we approach the classical problem of face identification from a novel data-driven point of view. We cast it as a sequence generation problem: starting from an arbitrary edge, we adopt a variant of the popular Transformer model to predict the edges associated with the same face in a natural order. This allows us to avoid searching the space of all possible edge loops with various handcrafted rules and heuristics as most existing methods do, deal with challenging cases such as curved surfaces and nested edge loops, and leverage additional cues such as face types. We further discuss how possibly imperfect predictions can be used for 3D object reconstruction. The project page is at https://manycore-research.github.io/faceformer.
Jia Zheng 0002, Zihan Zhou 0001
CVPR2
2022 Learning to Reconstruct 3D Non-Cuboid Room Layout from a Single RGB Image
abstract
Single-image room layout reconstruction aims to reconstruct the enclosed 3D structure of a room from a single image. Most previous work relies on the cuboid shape prior. This paper considers a more general indoor assumption, i.e., the room layout consists of a single ceiling, a single floor, and several vertical walls. To this end, we first employ Convolutional Neural Networks to detect planes and vertical lines between adjacent walls. Meanwhile, estimating the 3D parameters for each plane. Then, a simple yet effective geometric reasoning method is adopted to achieve room layout reconstruction. Furthermore, we optimize the 3D plane parameters to reconstruct a geometrically consistent room layout between planes and lines. The experimental results on public datasets validate the effectiveness and efficiency of our method.
Jia Zheng 0002, Xili Dai, Rui Tang 0015, Yi Ma 0001, Xiaojun Yuan 0002
WACV2
2022 MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis
abstract
Abstract With the rapid development of data‐driven techniques, data has played an essential role in various computer vision tasks. Many realistic and synthetic datasets have been proposed to address different problems. However, there are lots of unresolved challenges: (1) the creation of dataset is usually a tedious process with manual annotations, (2) most datasets are only designed for a single specific task, (3) the modification or randomization of the 3D scene is difficult, and (4) the release of commercial 3D data may encounter copyright issue. This paper presents MINERVAS, a Massive INterior EnviRonments VirtuAl Synthesis system, to facilitate the 3D scene modification and the 2D image synthesis for various vision tasks. In particular, we design a programmable pipeline with Domain‐Specific Language, allowing users to select scenes from the commercial indoor scene database, synthesize scenes for different tasks with customized rules, and render various types of imagery data, such as color images, geometric structures, semantic labels. Our system eases the difficulty of customizing massive scenes for different tasks and relieves users from manipulating fine‐grained scene configurations by providing user‐controllable randomness using multilevel samplers. Most importantly, it empowers users to access commercial scene databases with millions of indoor scenes and protects the copyright of core data assets, e.g., 3D CAD models. We demonstrate the validity and flexibility of our system by using our synthesized data to improve the performance on different kinds of computer vision tasks. The project page is at https://coohom.github.io/MINERVAS .
Haocheng Ren, Jia Zheng 0002, Jiaxiang Zheng, Rui Tang 0015, Yuchi Huo, Hujun Bao, Rui Wang 0004
Comput. Graph. Forum3
2021 Layout-Guided Novel View Synthesis From a Single Indoor Panorama
abstract
Existing view synthesis methods mainly focus on the perspective images and have shown promising results. How-ever, due to the limited field-of-view of the pinhole cam-era, the performance quickly degrades when large cam-era movements are adopted. In this paper, we make the first attempt to generate novel views from a single indoor panorama and take the large camera translations into consideration. To tackle this challenging problem, we first use Convolutional Neural Networks (CNNs) to extract the deep features and estimate the depth map from the source-view image. Then, we leverage the room layout prior, a strong structural constraint of the indoor scene, to guide the generation of target views. More concretely, we estimate the room layout in the source view and transform it into the target viewpoint as guidance. Meanwhile, we also con-strain the room layout of the generated target-view images to enforce geometric consistency. To validate the effectiveness of our method, we further build a large-scale photo-realistic dataset containing both small and large camera translations. The experimental results on our challenging dataset demonstrate that our method achieves state-of-the-art performance. The project page is at https://github.com/bluestyle97/PNVS.
Jia Zheng 0002, Yanyu Xu 0001, Rui Tang 0015, Shenghua Gao
CVPR2
2021 Learning To Recommend Frame for Interactive Video Object Segmentation in the Wild
abstract
This paper proposes a framework for the interactive video object segmentation (VOS) in the wild where users can choose some frames for annotations iteratively. Then, based on the user annotations, a segmentation algorithm refines the masks. The previous interactive VOS paradigm selects the frame with some worst evaluation metric, and the ground truth is required for calculating the evaluation metric, which is impractical in the testing phase. In contrast, in this paper, we advocate that the frame with the worst evaluation metric may not be exactly the most valuable frame that leads to the most performance improvement across the video. Thus, we formulate the frame selection problem in the interactive VOS as a Markov Decision Process, where an agent is learned to recommend the frame under a deep reinforcement learning framework. The learned agent can automatically determine the most valuable frame, making the interactive setting more practical in the wild. Experimental results on the public datasets show the effectiveness of our learned agent without any changes to the underlying VOS algorithms. Our data, code, and models are available at https://github.com/svip-lab/IVOS-W.
Zhaoyuan Yin, Jia Zheng 0002, Weixin Luo, Shenhan Qian, Hanling Zhang, Shenghua Gao
CVPR2
2020 Geometric Structure Based and Regularized Depth Estimation From 360 Indoor Imagery
abstract
Motivated by the correlation between the depth and the geometric structure of a 360 indoor image, we propose a novel learning-based depth estimation framework that leverages the geometric structure of a scene to conduct depth estimation. Specifically, we represent the geometric structure of an indoor scene as a collection of corners, boundaries and planes. On the one hand, once a depth map is estimated, this geometric structure can be inferred from the estimated depth map; thus, the geometric structure functions as a regularizer for depth estimation. On the other hand, this estimation also benefits from the geometric structure of a scene estimated from an image where the structure functions as a prior. However, furniture in indoor scenes makes it challenging to infer geometric structure from depth or image data. An attention map is inferred to facilitate both depth estimation from features of the geometric structure and also geometric inferences from the estimated depth map. To validate the effectiveness of each component in our framework under controlled conditions, we render a synthetic dataset, Shanghaitech-Kujiale Indoor 360 dataset with 3550 360 indoor images. Extensive experiments on popular datasets validate the effectiveness of our solution. We also demonstrate that our method can also be applied to counterfactual depth.
Yanyu Xu 0001, Jia Zheng 0002, Rui Tang 0015, Shugong Xu, Jingyi Yu 0001, Shenghua Gao
CVPR3
2020 Structured3D: A Large Photo-Realistic Dataset for Structured 3D Modeling
Jia Zheng 0002, Jing Li 0117, Rui Tang 0015, Shenghua Gao, Zihan Zhou 0001
ECCV (9)1
2019 Density Map Regression Guided Detection Network for RGB-D Crowd Counting and Localization
abstract
To simultaneously estimate head counts and localize heads with bounding boxes, a regression guided detection network (RDNet) is proposed for RGB-D crowd counting. Specifically, to improve the robustness of detection-based approaches for small/tiny heads, we leverage density map to improve the head/non-head classification in detection network where density map serves as the probability of a pixel being a head. A depth-adaptive kernel that considers the variances in head sizes is also introduced to generate high-fidelity density map for more robust density map regression. Further, a depth-aware anchor is designed for better initialization of anchor sizes in detection framework. Then we use the bounding boxes whose sizes are estimated with depth to train our RDNet. The existing RGB-D datasets are too small and not suitable for performance evaluation on data-driven based approaches, we collect a large-scale RGB-D crowd counting dataset. Experiments on both our RGB-D dataset and the MICC RGB-D counting dataset show that our method achieves the best performance for RGB-D crowd counting and localization. Further, our method can be readily extended to RGB image based crowd counting and achieves comparable performance on the ShanghaiTech Part\_B dataset for both counting and localization.
Dongze Lian, Jing Li 0117, Jia Zheng 0002, Weixin Luo, Shenghua Gao
CVPR3
2019 Single-Image Piece-Wise Planar 3D Reconstruction via Associative Embedding
abstract
Single-image piece-wise planar 3D reconstruction aims to simultaneously segment plane instances and recover 3D plane parameters from an image. Most recent approaches leverage convolutional neural networks (CNNs) and achieve promising results. However, these methods are limited to detecting a fixed number of planes with certain learned order. To tackle this problem, we propose a novel two-stage method based on associative embedding, inspired by its recent success in instance segmentation. In the first stage, we train a CNN to map each pixel to an embedding space where pixels from the same plane instance have similar embeddings. Then, the plane instances are obtained by grouping the embedding vectors in planar regions via an efficient mean shift clustering algorithm. In the second stage, we estimate the parameter for each plane instance by considering both pixel-level and instance-level consistencies. With the proposed method, we are able to detect an arbitrary number of planes. Extensive experiments on public datasets validate the effectiveness and efficiency of our method. Furthermore, our method runs at 30 fps at the testing time, thus could facilitate many real-time applications such as visual SLAM and human-robot interaction. Code is available at https://github.com/svip-lab/PlanarReconstruction.
Zehao Yu 0002, Jia Zheng 0002, Dongze Lian, Zihan Zhou 0001, Shenghua Gao
CVPR2
2019 PPGNet: Learning Point-Pair Graph for Line Segment Detection
abstract
In this paper, we present a novel framework to detect line segments in man-made environments. Specifically, we propose to describe junctions, line segments and relationships between them with a simple graph, which is more structured and informative than end-point representation used in existing line segment detection methods. In order to extract a line segment graph from an image, we further introduce the PPGNet, a convolutional neural network that directly infers a graph from an image. We evaluate our method on published benchmarks including York Urban and Wireframe datasets. The results demonstrate that our method achieves satisfactory performance and generalizes well on all the benchmarks. The source code of our work is available at https://github.com/svip-lab/PPGNet.
Ning Bi, Jia Zheng 0002, Kun Huang 0001, Weixin Luo, Yanyu Xu 0001, Shenghua Gao
CVPR4