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P. A. Shrubsole

dblp:80/3334 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 87% Image and video coding · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › texture mapping › texture filtering
mipmapping
0.012000
Texture potential MIP mapping, a new high-quality texture antialiasing algorithm · ACM Trans. Graph. 2000
Rendering
texture mapping
0.012000
Texture potential MIP mapping, a new high-quality texture antialiasing algorithm · ACM Trans. Graph. 2000
Image and video coding
image quality assessment
0.012000
Texture potential MIP mapping, a new high-quality texture antialiasing algorithm · ACM Trans. Graph. 2000

Methods — techniques the papers use, named apart from their topics

texture potential mapping · 0.0
YearPublicationVenuePosition
2000 Texture potential MIP mapping, a new high-quality texture antialiasing algorithm
abstract
A refined version of the texture potential mapping algorithm is introduced in which a one-dimensional MIP map is incorporated. This has the effect of controlling the maximum number of texture samples required. The new technique is compared to existing texture antialiasing methods in terms of quality and sample count. The new method is shown to compare favorably with existing techniques for producing high quality antialiased, texture-mapped images.
Richard J. Cant, P. A. Shrubsole
ACM Trans. Graph.2