EDBT 2026 Demo / reviewers in the wild / expert
Hideaki Tsubotani
dblp:80/3814
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 1988
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
2 papers |
Programming languages and type systems · 44% Debugging and program repair · 34% Program analysis · 22% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Processor architecture and microarchitecture · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Programming languages and type systems › language implementation
abstract syntax tree |
0.0 | 1 | 1988 | A System for Generating Language-Oriented Editors · IEEE Trans. Software Eng. 1988 |
Program analysis
program representation |
0.0 | 1 | 1988 | A System for Generating Language-Oriented Editors · IEEE Trans. Software Eng. 1988 |
Debugging and program repair
debugging tools |
0.0 | 1 | 1986 | A High Level Language-Based Computing Environment to Support Production and Execution of Reliable Programs · IEEE Trans. Software Eng. 1986 |
Debugging and program repair › software debugging
source-level debugging |
0.0 | 1 | 1986 | A High Level Language-Based Computing Environment to Support Production and Execution of Reliable Programs · IEEE Trans. Software Eng. 1986 |
User interface design and tools › programming environments
syntax-directed editor |
0.0 | 1 | 1988 | A System for Generating Language-Oriented Editors · IEEE Trans. Software Eng. 1988 |
Methods — techniques the papers use, named apart from their topics
object-oriented design · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1988 | A System for Generating Language-Oriented EditorsabstractThe authors seek to establish a simple and flexible framework for internal representation of language-dependent information, and the behavior of language-oriented tools for user's operations. They present a system for generating language-oriented editors based on object-oriented concepts. Features of the target language are represented as classes and their relations. A program is represented as an abstract syntax tree. Each node in the tree belongs to a node class. For generating more advanced editors, probes, internal-classes, and gates are incorporated into the system. The system generates a flexible and easily extendable language-oriented editor from a target language description in a highly modularized fashion by using the description language which the system provides.> Takao Tenma, Hideaki Tsubotani, Minoru Tanaka, Tadao Ichikawa |
IEEE Trans. Software Eng. | 2 |
| 1986 | A High Level Language-Based Computing Environment to Support Production and Execution of Reliable ProgramsabstractThe authors present an environment which involves a debugging tool to aid in the detection and removal at logic errors. The debugging tool is supported by a special architecture, named SPRING, which was originally developed for reliable execution of Ada or Pascal programs. Following an overview of the system backed up by SPRING, the details of SPRING architecture are described, and the implementation of high level debugging on the SPRING architecture is discussed. In conclusion, the trial could be seen as a step toward providing an advanced programming environment for the development of reliable software. Hideaki Tsubotani, Noriaki Monden, Minoru Tanaka, Tadao Ichikawa |
IEEE Trans. Software Eng. | 1 |