Barry Arons

dblp:80/451 · DBLP profile ↗
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7ranked-venue papers
5as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 4 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Interaction techniques and input · 69% Accessibility and assistive technology · 19% Ubiquitous computing and smart environments · 12%
Software engineering, system software, and programming languages
1 paper
Runtime systems and virtual machines · 100%
Computer graphics and multimedia
2 papers
Audio and music processing · 67% Multimedia systems and quality of experience · 33%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › non-visual interaction
auditory interaction
0.022001
The audio notebook: paper and pen interaction with structured speech · CHI 2001
Designing auditory interactions for PDAs · ACM Symposium on User Interface Software and Technology 1995
Interaction techniques and input › non-visual interaction › auditory interaction
audio browsing
0.011997
SpeechSkimmer: A System for Interactively Skimming Recorded Speech · ACM Trans. Comput. Hum. Interact. 1997
Interaction techniques and input
voice interaction
0.011995
Hands-on Demonstration: Interacting with SpeechSkimmer · ACM Symposium on User Interface Software and Technology 1995
Accessibility and assistive technology
auditory interface
0.011993
SpeechSkimmer: Interactively Skimming Recorded Speech · ACM Symposium on User Interface Software and Technology 1993
Accessibility and assistive technology
auditory skimming
0.011993
SpeechSkimmer: Interactively Skimming Recorded Speech · ACM Symposium on User Interface Software and Technology 1993
Audio and music processing › speech processing
time-compressed speech
0.011997
SpeechSkimmer: A System for Interactively Skimming Recorded Speech · ACM Trans. Comput. Hum. Interact. 1997
Ubiquitous computing and smart environments › mobile computing
mobile devices
0.011995
Designing auditory interactions for PDAs · ACM Symposium on User Interface Software and Technology 1995

Methods — techniques the papers use, named apart from their topics

usability test · 0.0speech processing · 0.0phrase detection · 0.0field study · 0.0acoustic structuring · 0.0asynchronous server prototyping · 0.0speech components · 0.0nonspeech cues · 0.0time compression · 0.0pause removal · 0.0adaptive speech detection · 0.0
YearPublicationVenuePosition
2001 The audio notebook: paper and pen interaction with structured speech
abstract
This paper addresses the problem that a listener experiences when attempting to capture information presented during a lecture, meeting, or interview. Listeners must divide their attention between the talker and their notetaking activity. We propose a new device-the Audio Notebook-for taking notes and interacting with a speech recording. The Audio Notebook is a combination of a digital audio recorder and paper notebook, all in one device. Audio recordings are structured using two techniques: user structuring based on notetaking activity, and acoustic structuring based on a talker's changes in pitch, pausing, and energy. A field study showed that the interaction techniques enabled a range of usage styles, from detailed review to high speed skimming. The study motivated the addition of phrase detection and topic suggestions to improve access to the audio recordings. Through these audio interaction techniques, the Audio Notebook defines a new approach for navigation in the audio domain.
Lisa Stifelman, Barry Arons, Chris Schmandt
CHI2
1997 SpeechSkimmer: A System for Interactively Skimming Recorded Speech
abstract
Listening to a speech recording is much more difficult than visually scanning a document because of the transient and temporal nature of audio. Audio recordings capture the richness of speech, yet it is difficult to directly browse the stored information. This article describes techniques for structuring, filtering, and presenting recorded speech, allowing a user to navigate and interactively find information in the audio domain. This article describes the SpeechSkimmer system for interactively skimming speech recordings. SpeechSkimmer uses speech-processing techniques to allow a user to hear recorded sounds quickly, and at several levels of detail. User interaction, through a manual input device, provides continuous real-time control of the speed and detail level of the audio presentation. SpeechSkimmer reduces the time needed to listen by incorporating time-compressed speech, pause shortening, automatic emphasis detection, and nonspeech audio feedback. This article also presents a multilevel structural approach to auditory skimming and user interface techniques for interacting with recorded speech. An observational usability test of SpeechSkimmer is discussed, as well as a redesign and reimplementation of the user interface based on the results of this usability test.
Barry Arons
ACM Trans. Comput. Hum. Interact.1
1995 Hands-on Demonstration: Interacting with SpeechSkimmer
abstract
No abstract available.
Barry Arons
ACM Symposium on User Interface Software and Technology1
1995 Designing auditory interactions for PDAs
abstract
This panel addresses issues in designing audio-based user interactions for small, personal computing devices, or PDAs. One issue is the nature of interacting with an auditory PDA and the interplay of affordances and form factors. Another issue is how both new and traditional metaphors and interaction concepts might be applied to auditory PDAs. The utility and design of nonspeech cues are discussed, as are the aesthetic issues of persona and narrative in designing sounds. Also discussed are commercially available sound and speech components and related hardware tradeoffs. Finally, the social implications of auditory interactions are explored, including privacy, fashion and novel social interactions.
Debby Hindus, Barry Arons, Lisa Stifelman, William W. Gaver, Elizabeth D. Mynatt, Maribeth Back
ACM Symposium on User Interface Software and Technology2
1994 Pitch-based emphasis detection for segmenting speech recordings
abstract
This paper describes a technique to automatically locate emphasized segments of a speech recording based on pitch. These salient portions can be used in a variety of applications, but were originally designed to be used in an interactive system that enables high-speed skimming and browsing of speech recordings. Previous techniques to detect emphasis have used Hidden Markov Models; emphasized regions in close temporal proximity were found to successfully create useful summaries of the recordings. The new research described herein presents a simpler technique to detect salient segments and summarize a recording without using statistical models that require large amounts of training data. The algorithm adapts to the pitch range of a speaker, then automatically selects the regions of highest pitch activity as a measure of emphasis. INTRODUCTION Pitch ("fundamental frequency" or "F0") provides information in speech that is important for comprehension and understanding, and can also be exp...
Barry Arons
ICSLP1
1993 SpeechSkimmer: Interactively Skimming Recorded Speech
abstract
Skimming or browsing audio recordings is much more difficult than visually scanning a document because of the temporal nature of audio. By exploiting properties of spontaneous speech it is possible to automatically select and present salient audio segments in a time-efficient manner. Techniques for segmenting recordings and a prototype user interface for skimming speech are described. The system developed incorporates time-compressed speech and pause removal to reduce the time needed to listen to speech recordings. This paper presents a multi-level approach to auditory skimming, along with user interface techniques for interacting with the audio and providing feedback. Several time compression algorithms ami an adaptive speech detection technique are also stuntnarized.
Barry Arons
ACM Symposium on User Interface Software and Technology1
1992 Tools for Building Asynchronous Servers to Support Speech and Audio Applications
abstract
Distributed client/server models are becoming increasingly prevalent in multimedia systems and advanced user interface design. A multimedia application, for example, may play and record audio, use speech recognition input, and use a window system for graphical I/O. The software architecture of such a system can be simplified if the application communicates to multiple servers (e.g., audio servers, recognition servers) that each manage different types of input and output. This paper describes tools for rapidly prototyping distributed asynchronous servers and applications, with an emphasis on supporting highly interactive user interfaces, temporal media, and multi-modal I/O.
Barry Arons
ACM Symposium on User Interface Software and Technology1