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Joshua G. Hale

dblp:80/4818 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Systems, architecture and hardware · 2Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Motion planning and robot control · 57% Legged, aerial and field robots · 24% Reinforcement learning · 14%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots
humanoid robot
0.122008
CB: Exploring neuroscience with a humanoid research platform · ICRA 2008
Learning to acquire whole-body humanoid CoM movements to achieve dynamic tasks · ICRA 2007
Robotics › Motion planning and robot control › whole-body control
center of mass control
0.112007
Learning to acquire whole-body humanoid CoM movements to achieve dynamic tasks · ICRA 2007
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.112007
Learning to acquire whole-body humanoid CoM movements to achieve dynamic tasks · ICRA 2007
Robotics › Motion planning and robot control
robot control
0.112007
Learning to acquire whole-body humanoid CoM movements to achieve dynamic tasks · ICRA 2007
Robotics › Motion planning and robot control › whole-body control
whole-body humanoid control
0.112007
Learning to acquire whole-body humanoid CoM movements to achieve dynamic tasks · ICRA 2007
Human-robot interaction
physical human-robot interaction
0.112007
Full-Body Compliant Human-Humanoid Interaction: Balancing in the Presence of Unknown External Forces · IEEE Trans. Robotics 2007
Robotics › Robot navigation and mapping › active perception
active object recognition
0.012008
CB: Exploring neuroscience with a humanoid research platform · ICRA 2008
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
bipedal locomotion
0.012008
CB: Exploring neuroscience with a humanoid research platform · ICRA 2008
Robotics › Motion planning and robot control › locomotion control
central pattern generator
0.012008
CB: Exploring neuroscience with a humanoid research platform · ICRA 2008
Robotics › Motion planning and robot control › locomotion control
balance control
0.012007
Full-Body Compliant Human-Humanoid Interaction: Balancing in the Presence of Unknown External Forces · IEEE Trans. Robotics 2007
Robotics › Motion planning and robot control › robot control › contact control › contact task control › robot force control
contact force control
0.012007
Full-Body Compliant Human-Humanoid Interaction: Balancing in the Presence of Unknown External Forces · IEEE Trans. Robotics 2007
Robotics › Motion planning and robot control › robot control
passivity-based control
0.012007
Full-Body Compliant Human-Humanoid Interaction: Balancing in the Presence of Unknown External Forces · IEEE Trans. Robotics 2007

Methods — techniques the papers use, named apart from their topics

optimal force distribution · 0.1gravity compensation · 0.1damping injection · 0.1compliance controller · 0.1policy gradient · 0.1com-jacobian redundancy resolution · 0.1
YearPublicationVenuePosition
2008 CB: Exploring neuroscience with a humanoid research platform
abstract
In this video presentation we introduce a 50 degrees of freedom humanoid robot, CB -ComputationalBrain[1]. CB is a humanoid robot created for exploring the underlying processing of the human brain while dealing with the real world. We place our investigations within real world contexts, as humans do. In so doing, we focus on utilising a system that is closer to humans - in sensing, kinematics configuration and performance. We present a full-body compliance controller that was developed for the motion control of our humanoid robot [2]. Our initial experimentation on our system includes: 1) full-body compliant control - physical interactions/balancing/motion control; 2) the integrated visual ocular-motor responses; 3) perception and control - reaching, foveation, and active object recognition; 4) our studies of Central Pattern Generator for walking.
Gordon Cheng, Sang-Ho Hyon, Ales Ude, Jun Morimoto, Joshua G. Hale, Joseph Hart, Jun Nakanishi, Darrin C. Bentivegna, Jessica K. Hodgins, Christopher G. Atkeson, Michael N. Mistry, Stefan Schaal, Mitsuo Kawato
ICRA5
2007 From Biologically Realistic Imitation to Robot Teaching Via Human Motor Learning
Erhan Öztop, Jan Babic, Joshua G. Hale, Gordon Cheng, Mitsuo Kawato
ICONIP (2)3
2007 Learning to acquire whole-body humanoid CoM movements to achieve dynamic tasks
abstract
This paper presents a novel approach to acquire dynamic whole-body movements on humanoid robots focused on learning a control policy for the center of mass. A policy-gradient method is used to acquire a CoM movement as a control policy for achieving a desired dynamic task. A CoM-Jacobian-based redundancy resolution is then used to compute angular velocities for all joints in order to achieve a whole-body movement consistent with the CoM movement acquired through learning. To demonstrate the effectiveness of our method, we apply it in simulation to the learning of a strong punching movement on the Fujitsu humanoid robot, Hoap-2.
Takamitsu Matsubara, Jun Morimoto, Jun Nakanishi, Sang-Ho Hyon, Joshua G. Hale, Gordon Cheng
ICRA5
2007 Full-Body Compliant Human-Humanoid Interaction: Balancing in the Presence of Unknown External Forces
abstract
This paper proposes an effective framework of human-humanoid robot physical interaction. Its key component is a new control technique for full-body balancing in the presence of external forces, which is presented and then validated empirically. We have adopted an integrated system approach to develop humanoid robots. Herein, we describe the importance of replicating human-like capabilities and responses during human-robot interaction in this context. Our balancing controller provides gravity compensation, making the robot passive and thereby facilitating safe physical interactions. The method operates by setting an appropriate ground reaction force and transforming these forces into full-body joint torques. It handles an arbitrary number of force interaction points on the robot. It does not require force measurement at interested contact points. It requires neither inverse kinematics nor inverse dynamics. It can adapt to uneven ground surfaces. It operates as a force control process, and can therefore, accommodate simultaneous control processes using force-, velocity-, or position-based control. Forces are distributed over supporting contact points in an optimal manner. Joint redundancy is resolved by damping injection in the context of passivity. We present various force interaction experiments using our full-sized bipedal humanoid platform, including compliant balance, even when affected by unknown external forces, which demonstrates the effectiveness of the method.
Sang-Ho Hyon, Joshua G. Hale, Gordon Cheng
IEEE Trans. Robotics2
2005 "Sticky Hands": learning and generalization for cooperative physical interactions with a humanoid robot
abstract
"Sticky Hands" is a physical game for two people involving gentle contact with the hands. The aim is to develop relaxed and elegant motion together, achieve physical sensitivity-improving reactions, and experience an interaction at an intimate yet comfortable level for spiritual development and physical relaxation. We developed a control system for a humanoid robot allowing it to play Sticky Hands with a human partner. We present a real implementation including a physical system, robot control, and a motion learning algorithm based on a generalizable intelligent system capable itself of generalizing observed trajectories' translation, orientation, scale and velocity to new data, operating with scalable speed and storage efficiency bounds, and coping with contact trajectories that evolve over time. Our robot control is capable of physical cooperation in a force domain, using minimal sensor input. We analyze robot-human interaction and relate characteristics of our motion learning algorithm with recorded motion profiles. We discuss our results in the context of realistic motion generation and present a theoretical discussion of stylistic and affective motion generation based on, and motivating cross-disciplinary research in computer graphics, human motion production and motion perception.
Joshua G. Hale, Frank E. Pollick
IEEE Trans. Syst. Man Cybern. Part C1