EDBT 2026 Demo / reviewers in the wild / expert
Leon A. Shirman
dblp:80/6137
· DBLP profile ↗
7ranked-venue papers
6as first author
0since 2021 · last 1993
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 6 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › curve fitting
spline interpolation |
0.0 | 2 | 1992 | Procedural interpolation with curvature-continuous cubic splines · Comput. Aided Des. 1992 Procedural interpolation with geometrically continuous cubic splines · Comput. Aided Des. 1992 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1993 | The Cone of Normals Technique for Fast Processing of Curved PatchesabstractAbstract The cone of normals technique for curved surface patches allows to perform various quick tests at the patch level such as front‐ or backfacing test, light influence test, and existence of silhouette edges test. For a given patch, a truncated cone of normals is constructed at creation time, which contains all points and all normal directions of the patch. At traversal time, a simple scalar product test determines whether the whole patch is backfacing or frontfacing, so that the costly step of tessellating the patch is avoided in case of patch level face culling. In addition, the technique quickly determines which light sources have no influence on a patch, and which patches have no silhouette edges. The technique can also be used for other surface primitives, such as triangular strips and quadrilateral meshes, Leon A. Shirman, Salim S. Abi-Ezzi |
Comput. Graph. Forum | 1 |
| 1992 | Procedural interpolation with geometrically continuous cubic splines
Leon A. Shirman, Carlo H. Séquin |
Comput. Aided Des. | 1 |
| 1992 | Procedural interpolation with curvature-continuous cubic splines
Leon A. Shirman, Carlo H. Séquin |
Comput. Aided Des. | 1 |
| 1991 | Tessellation of Curved Surfaces under Highly Varying TransformationsabstractWe pursue the problem of step size determination for tessellating arbitrary degree polynomial and rational Bezier patches, under highly varying modeling and viewing transformations, to within post-viewing size and/or deviation thresholds specified in display coordinates. The technique involves the computation of derivative bounds of surfaces in modeling coordinates, and the mapping of these bounds into world coordinates (or lighting coordinates), where tessellation takes place by using norms of modeling transformations. A key result of this work is a closed form expression for the maximum scale a perspective transformation is capable of at an arbitrary point in space. This result allows the mapping of thresholds from DC into WC (LC). In practice, while the step size determination needs to take place during every traversal, the costly operations of finding derivative bounds, computing norms of modeling transformations, and factoring viewing transformations take place at creation time. Salim S. Abi-Ezzi, Leon A. Shirman |
Eurographics | 2 |
| 1991 | Local surface interpolation with Bézier patches: errata and improvements
Leon A. Shirman, Carlo H. Séquin |
Comput. Aided Geom. Des. | 1 |
| 1990 | Local surface interpolation with shape parameters between adjoining Gregory patches
Leon A. Shirman, Carlo H. Séquin |
Comput. Aided Geom. Des. | 1 |
| 1987 | Local surface interpolation with Bézier patches
Leon A. Shirman, Carlo H. Séquin |
Comput. Aided Geom. Des. | 1 |