Demo Data from EDBT 2026 / reviewers in the wild / expert
Soraya Arias
dblp:80/6514
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Video understanding and tracking · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking › object tracking › multi-modal tracking
audio-visual tracking |
0.4 | 1 | 2019 | Audio-Visual Variational Fusion for Multi-Person Tracking with Robots · ACM Multimedia 2019 |
Computer vision › Video understanding and tracking › multi-object tracking
multi-person tracking |
0.4 | 1 | 2019 | Audio-Visual Variational Fusion for Multi-Person Tracking with Robots · ACM Multimedia 2019 |
Methods — techniques the papers use, named apart from their topics
variational fusion · 1.1audio-visual fusion · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Audio-Visual Variational Fusion for Multi-Person Tracking with RobotsabstractRobust multi-person tracking with robots opens the door to analysing engagement and social signals in real-world environments. Multi-person scenarios are charaterised by (i) a time-varying number of people, (ii) intermittent auditory (\eg speech turns) and visual cues (\eg person appearing/disappearing) and (iii) impact of the robot actions in perception. The various sensors (cameras and microphones) available for perception, provide a rich flow of information of intermittent and complementary nature. How to jointly exploit these cues to tackle the multi-person tracking problem with an autonomous system has been an intense research line of the Perception Team in the past few years. In this demo we want to present our, now mature, achievements in the field, and demonstrate two robotic systems able to track multiple persons using auditory and visual cues, when they are available. We will bring the two robots and the necessary computing resources with us, as well as the required presentation materials to discuss the models, methods and tools supporting this technology with the attendants. Xavier Alameda-Pineda, Soraya Arias, Yutong Ban, Guillaume Delorme 0002, Laurent Girin, Radu Horaud, Xiaofei Li 0001, Bastien Mourgue, Guillaume Sarrazin |
ACM Multimedia | 2 |
| 2015 | A Distributed Architecture for Interacting with NAOabstractOne of the main applications of the humanoid robot NAO - a small robot companion - is human-robot interaction (HRI). NAO is particularly well suited for HRI applications because of its design, hardware specifications, programming capabilities, and affordable cost. Indeed, NAO can stand up, walk, wander, dance, play soccer, sit down, recognize and grasp simple objects, detect and identify people, localize sounds, understand some spoken words, engage itself in simple and goal-directed dialogs, and synthesize speech. This is made possible due to the robot's 24 degree-of-freedom articulated structure (body, legs, feet, arms, hands, head, etc.), motors, cameras, microphones, etc., as well as to its on-board computing hardware and embedded software, e.g., robot motion control. Nevertheless, the current NAO configuration has two drawbacks that restrict the complexity of interactive behaviors that could potentially be implemented. Firstly, the on-board computing resources are inherently limited, which implies that it is difficult to implement sophisticated computer vision and audio signal analysis algorithms required by advanced interactive tasks. Secondly, programming new robot functionalities currently implies the development of embedded software, which is a difficult task in its own right necessitating specialized knowledge. The vast majority of HRI practitioners may not have this kind of expertise and hence they cannot easily and quickly implement their ideas, carry out thorough experimental validations, and design proof-of-concept demonstrators. We have developed a distributed software architecture that attempts to overcome these two limitations. Broadly speaking, NAO's on-board computing resources are augmented with external computing resources. The latter is a computer platform with its CPUs, GPUs, memory, operating system, libraries, software packages, internet access, etc. This configuration enables easy and fast development in Matlab, C, C++, or Python. Moreover, it allows the user to combine on-board libraries (motion control, face detection, etc.) with external toolboxes, e.g., OpenCv. Fabien Badeig, Quentin Pelorson, Soraya Arias, Vincent Drouard, Israel D. Gebru, Xiaofei Li 0001, Georgios Evangelidis 0002, Radu Horaud |
ICMI | 3 |