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Zhaoqin Peng

dblp:80/6829 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2006
0000-0002-3989-1870ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-authorSystems, architecture and hardware · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 56% Legged, aerial and field robots · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › locomotion control › legged robot control
biped walking pattern generation
0.112005
Humanoid On-line Pattern Generation Based on Parameters of Off-line Typical Walk Patterns · ICRA 2005
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion
0.112005
Humanoid On-line Pattern Generation Based on Parameters of Off-line Typical Walk Patterns · ICRA 2005
Robotics › Motion planning and robot control
trajectory optimization
0.012005
Humanoid On-line Pattern Generation Based on Parameters of Off-line Typical Walk Patterns · ICRA 2005

Methods — techniques the papers use, named apart from their topics

stability optimization · 0.1offline pattern parameterization · 0.1
YearPublicationVenuePosition
2006 Online Walking Pattern Generation and System Software of Humanoid BHR-2
abstract
This paper proposed a method of online walking pattern generation based on key parameters of off-line typical walking patterns for humanoid robot. The key parameters include hip parameters, step length, walking cycle and so on. The offline walking pattern generation method is based on ZMP. The design of the system software of humanoid BHR-2 is also described in this paper, in order to ensure the real task can be finished on time, the process of online walking patterns generation is placed outside the processor which used for real-time control. The effectiveness of the proposed method is confirmed by simulations and experiments with our developed humanoid robot with 32 DOF
Zhaoqin Peng, Yongling Fu, Zhiyong Tang
IROS1
2005 Humanoid On-line Pattern Generation Based on Parameters of Off-line Typical Walk Patterns
abstract
The complexity of nonlinear differential equations of dynamics makes it practically impossible to obtain the walk pattern on-line through computing the whole dynamics. This paper proposed a method of online trajectory generation based on key parameters of off-line typical walk patterns for a biped humanoid. The key parameters include hip parameters, step length, walking cycle and so on. The walking pattern can be obtained according to these parameters. In order to generate walking patterns online, first the key parameters of the on-line walking pattern are computed based on the parameters of off-line typical patterns, then stability optimization has been done on-line and on-line trajectories are derived. The effectiveness of the proposed method is confirmed by simulations and experiments with our developed humanoid robot with 33 DOF.
Zhaoqin Peng, Qiang Huang 0002, Lige Zhang, Ali Raza Jafri, Kejie Li
ICRA1
2005 Design of humanoid complicated dynamic motion based on human motion capture
abstract
Captured human data must be adapted for the humanoid because its kinematics and dynamics differ from those of the human actor. On the other hand, it is desirable that humanoid movements are highly similar to those of the human actor, since the human actor's motion is regarded as a teaching motion. This paper explores the design of a humanoid complicated dynamic motion based on human motion capture. First, the kinematic constraints, including ground contact conditions, are formulated. Next, the similarity evaluation and dynamic stability based on ZMP (zero moment point) of the humanoid motion are discussed, and the method to derive humanoid motion with a high similarity, and satisfying kinematic constraints and dynamic stability, is presented. Finally, the effectiveness of the proposed method is confirmed by simulations and experiments with the "sword" motion - a complicated and dynamic Chinese kungfu movement - using our developed humanoid robot with 32 degree of freedom.
Qiang Huang 0002, Zhaoqin Peng, Lige Zhang, Kejie Li
IROS2
2004 Kinematics mapping and similarity evaluation of humanoid motion based on human motion capture
abstract
The captured data must be adapted for the humanoid because its kinematics and dynamic differ from those of the human actor. The kinematics constraints such as ground contact conditions are crucial for humanoid locomotion. Furthermore, it is desirable that the humanoid motion have of high similarity with those of the human actor. In this paper, first the similarity function of the humanoid motion is proposed. Then, the kinematics constrains including ground contact conditions are formulated, and the algorithm to derive the humanoid motion with a high similarity and satisfying kinematics constraints is present. Finally, the effectiveness is confirmed by the experiment of Chinese Kungfu "Taiji" using our developed 33 DOF humanoid robot.
Xiaojun Zhao, Qiang Huang 0002, Zhaoqin Peng, Kejie Li
IROS3