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Hiroki Ishibashi

dblp:80/8861 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games
0.912025
Approximate State Abstraction for Markov Games · AAAI 2025
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state abstraction
0.912025
Approximate State Abstraction for Markov Games · AAAI 2025
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
zero-sum markov game
0.912025
Approximate State Abstraction for Markov Games · AAAI 2025

Methods — techniques the papers use, named apart from their topics

equilibrium computation · 0.9duality gap bound · 0.9
YearPublicationVenuePosition
2025 Approximate State Abstraction for Markov Games
abstract
This paper introduces state abstraction for two-player zero-sum Markov games (TZMGs) where the payoffs for the two players are determined by the state representing the environment and their respective actions, with state transitions following a Markov decision processes. For example, in games like soccer, the value of actions changes according to the state of play, we should describe them as Markov games. In TZMGs, the more the number of states becomes, the more difficult computing the equilibrium becomes. Therefore, we abstract the states of TZMGs and examine the performance. State abstraction reduces the number of states by treating multiple different states as a single state, and there is a substantial body of research on finding optimal policies for Markov decision processes using state abstraction. This study extends the state abstraction for MDPs to Markov games. In this case, the game with state abstraction may yield different equilibrium solutions from those of the ground game. To evaluate the equilibrium solutions of the game with state abstraction, we derived bounds on duality gap, which represents the distance from the equilibrium solutions of the ground game. Finally, we demonstrate our state abstraction with Markov Soccer, compute equilibrium policies, and examine the results.
Hiroki Ishibashi, Kenshi Abe, Atsushi Iwasaki
AAAI1
2010 Application of real zero concept to coherent detector for quadrature amplitude modulation
abstract
This paper proposes a new coherent detector that exploits the real zero (RZ) concept for signal recovery. The detector recovers the complex envelope consisting of in-phase (I) and quadrature (Q) components of linear quadrature amplitude modulation (QAM). The received signal before amplification is processed by RZ conversion, after which the converted signal can be amplified by a severely distorted amplifier. The RZ conversion combines the modulated received signal with a sinusoidal wave whose frequency is slightly outside the modulated frequency band, and the resultant signal is amplified to a saturated level. Next, the IQ detection applies the RZ concept to the IQ signal recovery. It utilizes a time to digital converter (TDC) for RZ timing estimation. A linear interpolation type TDC is introduced. Computer simulations demonstrate the effectiveness of the proposed detector. It is shown that error vector magnitude (EVM) of the recovered complex envelope is around -30 to -40 dB for a narrowband signal.
Hiroki Ishibashi, Hiroshi Suzuki, Kazuhiko Fukawa, Satoshi Suyama
PIMRC1