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Xiuli Chen

dblp:80/8937 · DBLP profile ↗
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8ranked-venue papers
5as first author
1since 2021 · last 2021
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 2 first-authorArtificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Wearable and physiological sensing · 64% Interaction techniques and input · 18% User interface design and tools · 12%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › eye tracking › gaze-based interaction
gaze-based selection
0.512021
An Adaptive Model of Gaze-based Selection · CHI 2021
Wearable and physiological sensing
eye movements
0.312017
A Cognitive Model of How People Make Decisions Through Interaction with Visual Displays · CHI 2017
Interaction techniques and input › selection techniques › command selection › menu interaction
menu search
0.212015
The Emergence of Interactive Behavior: A Model of Rational Menu Search · CHI 2015
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.112017
A Cognitive Model of How People Make Decisions Through Interaction with Visual Displays · CHI 2017
Usability and user experience research
cognitive modeling
0.112015
The Emergence of Interactive Behavior: A Model of Rational Menu Search · CHI 2015

Methods — techniques the papers use, named apart from their topics

cognitive modeling · 0.9POMDP · 0.9reinforcement learning · 0.7optimal sequential planning · 0.5markov decision process · 0.2
YearPublicationVenuePosition
2021 An Adaptive Model of Gaze-based Selection
abstract
Gaze-based selection has received significant academic attention over a number of years. While advances have been made, it is possible that further progress could be made if there were a deeper understanding of the adaptive nature of the mechanisms that guide eye movement and vision. Control of eye movement typically results in a sequence of movements (saccades) and fixations followed by a ‘dwell’ at a target and a selection. To shed light on how these sequences are planned, this paper presents a computational model of the control of eye movements in gaze-based selection. We formulate the model as an optimal sequential planning problem bounded by the limits of the human visual and motor systems and use reinforcement learning to approximate optimal solutions. The model accurately replicates earlier results on the effects of target size and distance and captures a number of other aspects of performance. The model can be used to predict number of fixations and duration required to make a gaze-based selection. The future development of the model is discussed.
Xiuli Chen, Aditya Acharya, Antti Oulasvirta, Andrew Howes 0001
CHI1
2018 Age-dependent Pavlovian biases influence motor decision-making
abstract
Motor decision-making is an essential component of everyday life which requires weighing potential rewards and punishments against the probability of successfully executing an action. To achieve this, humans rely on two key mechanisms; a flexible, instrumental, value-dependent process and a hardwired, Pavlovian, value-independent process. In economic decision-making, age-related decline in risk taking is explained by reduced Pavlovian biases that promote action toward reward. Although healthy ageing has also been associated with decreased risk-taking in motor decision-making, it is currently unknown whether this is a result of changes in Pavlovian biases, instrumental processes or a combination of both. Using a newly established approach-avoidance computational model together with a novel app-based motor decision-making task, we measured sensitivity to reward and punishment when participants (n = 26,532) made a 'go/no-go' motor gamble based on their perceived ability to execute a complex action. We show that motor decision-making can be better explained by a model with both instrumental and Pavlovian parameters, and reveal age-related changes across punishment- and reward-based instrumental and Pavlovian processes. However, the most striking effect of ageing was a decrease in Pavlovian attraction towards rewards, which was associated with a reduction in optimality of choice behaviour. In a subset of participants who also played an independent economic decision-making task (n = 17,220), we found similar decision-making tendencies for motor and economic domains across a majority of age groups. Pavlovian biases, therefore, play an important role in not only explaining motor decision-making behaviour but also the changes which occur through normal ageing. This provides a deeper understanding of the mechanisms which shape motor decision-making across the lifespan.
Xiuli Chen, Robb B. Rutledge, Harriet R. Brown, Ray Dolan, Sven Bestmann, Joseph M. Galea
PLoS Comput. Biol.1
2017 A Cognitive Model of How People Make Decisions Through Interaction with Visual Displays
abstract
In this paper we report a cognitive model of how people make decisions through interaction. The model is based on the assumption that interaction for decision making is an example of a Partially Observable Markov Decision Process (POMDP) in which observations are made by limited perceptual systems that model human foveated vision and decisions are made by strategies that are adapted to the task. We illustrate the model by applying it to the task of determining whether to block a credit card given a number of variables including the location of a transaction, its amount, and the customer history. Each of these variables have a different validity and users may weight them accordingly. The model solves the POMDP by learning patterns of eye movements (strategies) adapted to different presentations of the data. We compare the model behavior to human performance on the credit card transaction task.
Xiuli Chen, Sandra Dorothee Starke, Chris Baber, Andrew Howes 0001
CHI1
2017 Human Visual Search as a Deep Reinforcement Learning Solution to a POMDP
Aditya Acharya, Xiuli Chen, Christopher W. Myers, Richard L. Lewis, Andrew Howes 0001
CogSci2
2017 Predicting explorative motor learning using decision-making and motor noise
abstract
A fundamental problem faced by humans is learning to select motor actions based on noisy sensory information and incomplete knowledge of the world. Recently, a number of authors have asked whether this type of motor learning problem might be very similar to a range of higher-level decision-making problems. If so, participant behaviour on a high-level decision-making task could be predictive of their performance during a motor learning task. To investigate this question, we studied performance during an explorative motor learning task and a decision-making task which had a similar underlying structure with the exception that it was not subject to motor (execution) noise. We also collected an independent measurement of each participant's level of motor noise. Our analysis showed that explorative motor learning and decision-making could be modelled as the (approximately) optimal solution to a Partially Observable Markov Decision Process bounded by noisy neural information processing. The model was able to predict participant performance in motor learning by using parameters estimated from the decision-making task and the separate motor noise measurement. This suggests that explorative motor learning can be formalised as a sequential decision-making process that is adjusted for motor noise, and raises interesting questions regarding the neural origin of explorative motor learning.
Xiuli Chen, Kieran Mohr, Joseph M. Galea
PLoS Comput. Biol.1
2015 The Emergence of Interactive Behavior: A Model of Rational Menu Search
abstract
One reason that human interaction with technology is difficult to understand is because the way in which people perform interactive tasks is highly adaptive. One such interactive task is menu search. In the current article we test the hypothesis that menu search is rationally adapted to (1) the ecological structure of interaction, (2) cognitive and perceptual limits, and (3) the goal to maximise the trade-off between speed and accuracy. Unlike in previous models, no assumptions are made about the strategies available to or adopted by users, rather the menu search problem is specified as a reinforcement learning problem and behaviour emerges by finding the optimal Markov Decision Process (MDP). The model is tested against existing empirical findings concerning the effect of menu organisation and menu length. The model predicts the effect of these variables on task completion time and eye movements. The discussion considers the pros and cons of the modelling approach relative to other well-known mod- elling approaches.
Xiuli Chen, Gilles Bailly, Duncan P. Brumby, Antti Oulasvirta, Andrew Howes 0001
CHI1
2011 Action recognition using Correlogram of Body Poses and spectral regression
abstract
Human action recognition is an important topic in computer vision with its applications in robotics, video surveillance, human-computer interaction, user interface design, and multimedia video retrieval, etc. In this paper, we propose a novel representation for human actions using Correlogram of Body Poses (CBP) which takes advantage of both the probabilistic distribution and the temporal relationship of human poses. To reduce the high dimensionality of the CBP representation, an efficient subspace learning technique called Spectral Regression Discriminant Analysis (SRDA) is explored. Experimental results on the challenging IXMAS dataset show that the proposed algorithm outperforms the state-of-the-art methods on action recognition.
Ling Shao 0001, Di Wu 0009, Xiuli Chen
ICIP3
2010 Histogram of Body Poses and Spectral Regression Discriminant Analysis for Human Action Categorization
abstract
This paper explores a recently proposed and rarely reported subspace learning method, Spectral Regression Discriminant Analysis (SRDA), on silhouette based human action recognition. The recognition algorithm adopts the Bag of Words (BoW) model combined with the action representation based on Histogram of Body Poses sampled from silhouettes in the video sequence. In addition, we compare the performance of SRDA for dimensionality reduction with several traditional subspace learning methods, such as Principle Component Analysis (PCA), supervised Locality Preserving Projections (LPP), unsupervised LPP and Neighbourhood Preserving Embedding (NPE). Experimental results show that Histogram of Human Poses combined with SRDA or its kernel version, SRKDA, can achieve 100% recognition accuracy for the Weizmann human action dataset, which is better than any published results on the same dataset.
Ling Shao 0001, Xiuli Chen
BMVC2