EDBT 2026 Demo / reviewers in the wild / expert
Bei Shi
dblp:80/9102
· DBLP profile ↗
21ranked-venue papers
7as first author
6since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 5 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 since 2021Databases, data management, data science and information retrieval · 4 · 4 first-authorSoftware engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
13 papers |
Reinforcement learning · 28% Efficient and distributed learning · 18% Information extraction and text analysis · 12% | |
| Databases, data mining, and information retrieval
5 papers |
Data mining · 74% Web and social media mining · 16% Knowledge graphs · 6% |
Topics — the 30 heaviest of 35, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Question answering and dialogue systems › task-oriented dialogue
customer service dialogue |
1.0 | 1 | 2026 | Benchmarking and Learning Real-World Customer Service Dialogue · ACL (1) 2026 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.9 | 2 | 2021 | Learning Diverse Policies in MOBA Games via Macro-Goals · NeurIPS 2021 Towards Playing Full MOBA Games with Deep Reinforcement Learning · NeurIPS 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.8 | 3 | 2021 | Combining Tree Search and Action Prediction for State-of-the-Art Performance in DouDiZhu · IJCAI 2021 Learning Diverse Policies in MOBA Games via Macro-Goals · NeurIPS 2021 Mastering Complex Control in MOBA Games with Deep Reinforcement Learning · AAAI 2020 |
Machine learning › Efficient and distributed learning › data reduction
dataset compression |
0.8 | 1 | 2024 | On the Diversity and Realism of Distilled Dataset: An Efficient Dataset Distillation Paradigm · CVPR 2024 |
Machine learning › Efficient and distributed learning
dataset distillation |
0.8 | 1 | 2024 | On the Diversity and Realism of Distilled Dataset: An Efficient Dataset Distillation Paradigm · CVPR 2024 |
Machine learning › Efficient and distributed learning
efficient training |
0.8 | 1 | 2024 | On the Diversity and Realism of Distilled Dataset: An Efficient Dataset Distillation Paradigm · CVPR 2024 |
Machine learning › Representation and self-supervised learning › word representation
word embedding |
0.7 | 2 | 2019 | Word Embedding as Maximum A Posteriori Estimation · AAAI 2019 Learning Domain-Sensitive and Sentiment-Aware Word Embeddings · ACL (1) 2018 |
Natural language and speech › Information extraction and text analysis › sentiment analysis
sentiment classification |
0.7 | 2 | 2018 | Learning Domain-Sensitive and Sentiment-Aware Word Embeddings · ACL (1) 2018 Transformation Networks for Target-Oriented Sentiment Classification · ACL (1) 2018 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.6 | 2 | 2021 | Combining Tree Search and Action Prediction for State-of-the-Art Performance in DouDiZhu · IJCAI 2021 Towards Playing Full MOBA Games with Deep Reinforcement Learning · NeurIPS 2020 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.5 | 1 | 2021 | Learning Diverse Policies in MOBA Games via Macro-Goals · NeurIPS 2021 |
Machine learning › Reinforcement learning
policy diversity |
0.5 | 1 | 2021 | Learning Diverse Policies in MOBA Games via Macro-Goals · NeurIPS 2021 |
Natural language and speech › Language models and text generation
text generation |
0.5 | 1 | 2021 | A Theoretical Analysis of the Repetition Problem in Text Generation · AAAI 2021 |
Natural language and speech › Language models and text generation › text generation
data-to-text generation |
0.4 | 1 | 2020 | Partially-Aligned Data-to-Text Generation with Distant Supervision · EMNLP (1) 2020 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.4 | 1 | 2020 | Towards Playing Full MOBA Games with Deep Reinforcement Learning · NeurIPS 2020 |
Natural language and speech › Information extraction and text analysis › relation extraction
distant supervision |
0.4 | 1 | 2020 | Partially-Aligned Data-to-Text Generation with Distant Supervision · EMNLP (1) 2020 |
Games and playful interaction › digital gaming
computer games |
0.4 | 1 | 2020 | Towards Playing Full MOBA Games with Deep Reinforcement Learning · NeurIPS 2020 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.4 | 1 | 2019 | DHER: Hindsight Experience Replay for Dynamic Goals · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning › off-policy reinforcement learning › experience replay
hindsight experience replay |
0.4 | 1 | 2019 | DHER: Hindsight Experience Replay for Dynamic Goals · ICLR (Poster) 2019 |
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
MAP inference |
0.4 | 1 | 2019 | Word Embedding as Maximum A Posteriori Estimation · AAAI 2019 |
Natural language and speech › Information extraction and text analysis › sentiment analysis
targeted sentiment analysis |
0.3 | 1 | 2018 | Transformation Networks for Target-Oriented Sentiment Classification · ACL (1) 2018 |
Data mining › text mining › topic model
latent topic models |
0.3 | 1 | 2017 | Jointly Learning Word Embeddings and Latent Topics · SIGIR 2017 |
Data mining › text mining
topic modeling |
0.3 | 1 | 2017 | Jointly Learning Word Embeddings and Latent Topics · SIGIR 2017 |
Data mining
probabilistic graphical models |
0.2 | 1 | 2016 | Detecting Common Discussion Topics Across Culture From News Reader Comments · ACL (1) 2016 |
Data mining › text mining
topic detection |
0.2 | 1 | 2016 | Detecting Common Discussion Topics Across Culture From News Reader Comments · ACL (1) 2016 |
Data mining › text mining
topic model |
0.2 | 1 | 2016 | Detecting Common Discussion Topics Across Culture From News Reader Comments · ACL (1) 2016 |
Computer vision › Image recognition and object detection
image classification |
0.2 | 1 | 2024 | On the Diversity and Realism of Distilled Dataset: An Efficient Dataset Distillation Paradigm · CVPR 2024 |
Data mining
anomaly detection |
0.2 | 1 | 2015 | A Unified Model for Unsupervised Opinion Spamming Detection Incorporating Text Generality · IJCAI 2015 |
Data mining › anomaly detection › spam detection
review spam detection |
0.2 | 1 | 2015 | A Unified Model for Unsupervised Opinion Spamming Detection Incorporating Text Generality · IJCAI 2015 |
Knowledge graphs › relation extraction
knowledge triple extraction |
0.1 | 1 | 2020 | Partially-Aligned Data-to-Text Generation with Distant Supervision · EMNLP (1) 2020 |
Information retrieval
text summarization |
0.1 | 1 | 2019 | Reader Comment Digest through Latent Event Facets and News Specificity · IEEE Trans. Knowl. Data Eng. 2019 |
Methods — techniques the papers use, named apart from their topics
benchmarking · 1.0attention · 0.8knowledge distillation · 0.8dataset distillation · 0.8policy-value network · 0.5markov generation model · 0.5deep reinforcement learning · 0.5concentration bounds · 0.5action prediction · 0.5MCTS · 0.5supportiveness estimation · 0.4rebalanced beam search · 0.4policy distillation · 0.4off-policy adaptation · 0.4multi-head value estimation · 0.4distant supervision · 0.4curriculum self-play learning · 0.4unsupervised topic model · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Benchmarking and Learning Real-World Customer Service DialogueabstractTianhong Gao, Jundong Shen, Jiapeng Wang, Bei Shi, Ying Ju, Junfeng Yao, Huiyu Yu. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Tianhong Gao, Jundong Shen, Bei Shi, Junfeng Yao, Huiyu Yu |
ACL (1) | 4 |
| 2024 | On the Diversity and Realism of Distilled Dataset: An Efficient Dataset Distillation ParadigmabstractContemporary machine learning, which involves training large neural networks on massive datasets, faces significant computational challenges. Dataset distillation, as a recent emerging strategy, aims to compress real-world datasets for efficient training. However, this line of research currently struggles with large-scale and high-resolution datasets, hindering its practicality and feasibility. Thus, we re-examine existing methods and identify three properties essential for real-world applications: realism, diversity, and efficiency. As a remedy, we propose RDED, a novel computationally-efficient yet effective data distillation paradigm, to enable both diversity and realism of the distilled data. Extensive empirical results over various model architectures and datasets demonstrate the advancement of RDED: we can distill a dataset to 10 images per class from full ImageNet-1K [6] within 7 minutes, achieving a notable 42% accuracy with ResNet-18 [14] on a single RTX-4090 GPU (while the SOTA only achieves 21% but requires 6 hours). Code: https://github.com/LINs-1ab/RDED. Bei Shi, Daiwei Yu, Tao Lin 0004 |
CVPR | 2 |
| 2022 | Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of KingsabstractWe present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner. Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 games. Deheng Ye, Peilin Zhao, Fuhao Qiu, Bo Yuan 0008, Mingfei Sun 0001, Siqin Li, Zhenjie Lian, Bei Shi, Liang Wang 0015, Tengfei Shi, Qiang Fu 0016, Wei Yang 0032, Lanxiao Huang |
IEEE Trans. Neural Networks Learn. Syst. | 13 |
| 2021 | A Theoretical Analysis of the Repetition Problem in Text GenerationabstractText generation tasks, including translation, summarization, language models, and etc. see rapid growth during recent years. Despite the remarkable achievements, the repetition problem has been observed in nearly all text generation models undermining the generation performance extensively. To solve the repetition problem, many methods have been proposed, but there is no existing theoretical analysis to show why this problem happens and how it is resolved. In this paper, we propose a new framework for theoretical analysis for the repetition problem. We first define the Average Repetition Probability (ARP) to characterize the repetition problem quantitatively. Then, we conduct an extensive analysis of the Markov generation model and derive several upper bounds of the average repetition probability with intuitive understanding. We show that most of the existing methods are essentially minimizing the upper bounds explicitly or implicitly. Grounded on our theory, we show that the repetition problem is, unfortunately, caused by the traits of our language itself. One major reason is attributed to the fact that there exist too many words predicting the same word as the subsequent word with high probability. Consequently, it is easy to go back to that word and form repetitions and we dub it as the high inflow problem. Furthermore, we extend our analysis to broader generation models by deriving a concentration bound of the average repetition probability for a general generation model. Finally, based on the theoretical upper bounds, we propose a novel rebalanced encoding approach to alleviate the high inflow problem and thus reducing the upper bound. The experimental results show that our theoretical framework is applicable in general generation models and our proposed rebalanced encoding approach alleviates the repetition problem significantly in both the translation task and the language modeling task. The source code of this paper can be obtained from https://github.com/fuzihaofzh/repetition-problem-nlg. Wai Lam, Anthony Man-Cho So, Bei Shi |
AAAI | 4 |
| 2021 | Combining Tree Search and Action Prediction for State-of-the-Art Performance in DouDiZhuabstractAlphaZero has achieved superhuman performance on various perfect-information games, such as chess, shogi and Go. However, directly applying AlphaZero to imperfect-information games (IIG) is infeasible, due to the fact that traditional MCTS methods cannot handle missing information of other players. Meanwhile, there have been several extensions of MCTS for IIGs, by implicitly or explicitly sampling a state of other players. But, due to the inability to handle private and public information well, the performance of these methods is not satisfactory. In this paper, we extend AlphaZero to multiplayer IIGs by developing a new MCTS method, Action-Prediction MCTS (AP-MCTS). In contrast to traditional MCTS extensions for IIGs, AP-MCTS first builds the search tree based on public information, adopts the policy-value network to generalize between hidden states, and finally predicts other players' actions directly. This design bypasses the inefficiency of sampling and the difficulty of predicting the state of other players. We conduct extensive experiments on the popular 3-player poker game DouDiZhu to evaluate the performance of AP-MCTS combined with the framework AlphaZero. When playing against experienced human players, AP-MCTS achieved a 65.65\% winning rate, which is almost twice the human's winning rate. When comparing with state-of-the-art DouDiZhu AIs, the Elo rating of AP-MCTS is 50 to 200 higher than them. The ablation study shows that accurate action prediction is the key to AP-MCTS winning. Bei Shi, Haobo Fu, Qiang Fu 0016, Hang Su 0006, Jun Zhu 0001, Ning Chen 0002 |
IJCAI | 3 |
| 2021 | Learning Diverse Policies in MOBA Games via Macro-GoalsabstractRecently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded human-level performance, they still suffer from the lack of policy diversity. In this paper, we propose a novel Macro-Goals Guided framework, called MGG, to learn diverse policies in MOBA games. MGG abstracts strategies as macro-goals from human demonstrations and trains a Meta-Controller to predict these macro-goals. To enhance policy diversity, MGG samples macro-goals from the Meta-Controller prediction and guides the training process towards these goals. Experimental results on the typical MOBA game Honor of Kings demonstrate that MGG can execute diverse policies in different matches and lineups, and also outperform the state-of-the-art methods over 102 heroes. Yiming Gao 0007, Bei Shi, Xueying Du, Liang Wang 0015, Guangwei Chen, Zhenjie Lian, Fuhao Qiu, Guoan Han, Deheng Ye, Qiang Fu 0016, Wei Yang 0032, Lanxiao Huang |
NeurIPS | 2 |
| 2020 | Mastering Complex Control in MOBA Games with Deep Reinforcement LearningabstractWe study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional 1v1 games, such as Go and Atari series, which makes it very difficult to search any policies with human-level performance. In this paper, we present a deep reinforcement learning framework to tackle this problem from the perspectives of both system and algorithm. Our system is of low coupling and high scalability, which enables efficient explorations at large scale. Our algorithm includes several novel strategies, including control dependency decoupling, action mask, target attention, and dual-clip PPO, with which our proposed actor-critic network can be effectively trained in our system. Tested on the MOBA game Honor of Kings, the trained AI agents can defeat top professional human players in full 1v1 games. Deheng Ye, Mingfei Sun 0001, Bei Shi, Peilin Zhao, Hongsheng Yu, Xipeng Wu, Qingwei Guo, Qiaobo Chen, Yinyuting Yin, Tengfei Shi, Liang Wang 0015, Qiang Fu 0016, Wei Yang 0032, Lanxiao Huang |
AAAI | 4 |
| 2020 | Partially-Aligned Data-to-Text Generation with Distant SupervisionabstractThe Data-to-Text task aims to generate humanreadable text for describing some given structured data enabling more interpretability.However, the typical generation task is confined to a few particular domains since it requires wellaligned data which is difficult and expensive to obtain.Using partially-aligned data is an alternative way of solving the dataset scarcity problem.This kind of data is much easier to obtain since it can be produced automatically.However, using this kind of data induces the over-generation problem posing difficulties for existing models, which tends to add unrelated excerpts during the generation procedure.In order to effectively utilize automatically annotated partially-aligned datasets, we extend the traditional generation task to a refined task called Partially-Aligned Data-to-Text Generation (PADTG) which is more practical since it utilizes automatically annotated data for training and thus considerably expands the application domains.To tackle this new task, we propose a novel distant supervision generation framework.It firstly estimates the input data's supportiveness for each target word with an estimator and then applies a supportiveness adaptor and a rebalanced beam search to harness the over-generation problem in the training and generation phases respectively.We also contribute a partially-aligned dataset 1 by sampling sentences from Wikipedia and automatically extracting corresponding KB triples for each sentence from Wikidata.The experimental results show that our framework outperforms all baseline models as well as verify the feasibility of utilizing partially-aligned data. 1 The data and source code of this paper can be obtained from https://github.com/fuzihaofzh/ distant_supervision_nlg Company of Heroes is a strategy video game developed in Canada. Company of Heroes is a strategy video game developed in Canada.Company of Heroes, genre, strategy video game Company of Heroes is a strategy video game developed in Canada. Bei Shi, Wai Lam, Lidong Bing, Zhiyuan Liu 0001 |
EMNLP (1) | 2 |
| 2020 | Towards Playing Full MOBA Games with Deep Reinforcement LearningabstractMOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much attention accordingly. However, existing work falls short in handling the raw game complexity caused by the explosion of agent combinations, i.e., lineups, when expanding the hero pool in case that OpenAI's Dota AI limits the play to a pool of only 17 heroes. As a result, full MOBA games without restrictions are far from being mastered by any existing AI system. In this paper, we propose a MOBA AI learning paradigm that methodologically enables playing full MOBA games with deep reinforcement learning. Specifically, we develop a combination of novel and existing learning techniques, including off-policy adaption, multi-head value estimation, curriculum self-play learning, policy distillation, and Monte-Carlo tree-search, in training and playing a large pool of heroes, meanwhile addressing the scalability issue skillfully. Tested on Honor of Kings, a popular MOBA game, we show how to build superhuman AI agents that can defeat top esports players. The superiority of our AI is demonstrated by the first large-scale performance test of MOBA AI agent in the literature. Deheng Ye, Bo Yuan 0008, Fuhao Qiu, Hongsheng Yu, Yinyuting Yin, Bei Shi, Liang Wang 0015, Tengfei Shi, Qiang Fu 0016, Wei Yang 0032, Lanxiao Huang, Wei Liu 0005 |
NeurIPS | 12 |
| 2019 | Word Embedding as Maximum A Posteriori Estimation
Shoaib Jameel, Bei Shi, Wai Lam, Steven Schockaert |
AAAI | 3 |
| 2019 | DHER: Hindsight Experience Replay for Dynamic Goals
Bei Shi, Boqing Gong, Jia Xu 0011, Tong Zhang 0001 |
ICLR (Poster) | 3 |
| 2019 | Reader Comment Digest through Latent Event Facets and News SpecificityabstractWhen a significant event occurs, many news articles from different newsagents often report it. Moreover, these newsagents also provide platforms for their readers to write comments expressing their views or understanding. Through digesting these reader comments, we can gain insights into the reactions, suggestions, personal experiences, or public opinions with respect to the emerging event. However, these reader comments from different sources are often rapidly accumulated resulting in an enormous volume. It becomes difficult to manually analyze these comments. In this paper, we propose a framework that can digest reader comments automatically through latent event facets and news specificity. An event facet refers to the aspect of the event concerned by many readers. Specifically, some of the reader comments, despite coming from different sources, discuss a certain facet of the event. Such facets provide an effective means for organizing news comments in a global manner. On the other hand, some comments discuss the specific topic of the corresponding news article. These specific topics demonstrate the specific focus of readers on the piece of news locally. Such reader comment digest in different granularities facilitates readers deeper understanding of these enormous comments. To achieve the above desirable goal of digesting reader comments, we propose an unsupervised model called EFNS which is capable of capturing the intricate fine-grained associations among events, news, and comments. We also develop a multiplicative-update method to infer the parameters and prove the convergence of our algorithm. Our framework can also visualize reader comments according to the relationship with latent event facets and the degree of news specificity. Experimental results show that our proposed EFNS model can provide an effective way to digest news reader comments and outperform the state-of-the-art method. Bei Shi, Wai Lam |
IEEE Trans. Knowl. Data Eng. | 1 |
| 2018 | Transformation Networks for Target-Oriented Sentiment ClassificationabstractTarget-oriented sentiment classification aims at classifying sentiment polarities over individual opinion targets in a sentence.RNN with attention seems a good fit for the characteristics of this task, and indeed it achieves the state-of-the-art performance.After re-examining the drawbacks of attention mechanism and the obstacles that block CNN to perform well in this classification task, we propose a new model to overcome these issues.Instead of attention, our model employs a CNN layer to extract salient features from the transformed word representations originated from a bi-directional RNN layer.Between the two layers, we propose a component to generate target-specific representations of words in the sentence, meanwhile incorporate a mechanism for preserving the original contextual information from the RNN layer.Experiments show that our model achieves a new state-of-the-art performance on a few benchmarks. 1 Xin Li 0056, Lidong Bing, Wai Lam, Bei Shi |
ACL (1) | 4 |
| 2018 | Learning Domain-Sensitive and Sentiment-Aware Word EmbeddingsabstractWord embeddings have been widely used in sentiment classification because of their efficacy for semantic representations of words.Given reviews from different domains, some existing methods for word embeddings exploit sentiment information, but they cannot produce domainsensitive embeddings.On the other hand, some other existing methods can generate domain-sensitive word embeddings, but they cannot distinguish words with similar contexts but opposite sentiment polarity.We propose a new method for learning domain-sensitive and sentimentaware embeddings that simultaneously capture the information of sentiment semantics and domain sensitivity of individual words.Our method can automatically determine and produce domain-common embeddings and domain-specific embeddings.The differentiation of domaincommon and domain-specific words enables the advantage of data augmentation of common semantics from multiple domains and capture the varied semantics of specific words from different domains at the same time.Experimental results show that our model provides an effective way to learn domain-sensitive and sentimentaware word embeddings which benefit sentiment classification at both sentence level and lexicon term level. Bei Shi, Lidong Bing, Wai Lam |
ACL (1) | 1 |
| 2017 | Jointly Learning Word Embeddings and Latent TopicsabstractWord embedding models such as Skip-gram learn a vector-space representation for each word, based on the local word collocation patterns that are observed in a text corpus. Latent topic models, on the other hand, take a more global view, looking at the word distributions across the corpus to assign a topic to each word occurrence. These two paradigms are complementary in how they represent the meaning of word occurrences. While some previous works have already looked at using word embeddings for improving the quality of latent topics, and conversely, at using latent topics for improving word embeddings, such "two-step'' methods cannot capture the mutual interaction between the two paradigms. In this paper, we propose STE, a framework which can learn word embeddings and latent topics in a unified manner. STE naturally obtains topic-specific word embeddings, and thus addresses the issue of polysemy. At the same time, it also learns the term distributions of the topics, and the topic distributions of the documents. Our experimental results demonstrate that the STE model can indeed generate useful topic-specific word embeddings and coherent latent topics in an effective and efficient way. Bei Shi, Wai Lam, Shoaib Jameel, Steven Schockaert, Kwun Ping Lai |
SIGIR | 1 |
| 2016 | Detecting Common Discussion Topics Across Culture From News Reader CommentsabstractNews reader comments found in many on-line news websites are typically massive in amount.We investigate the task of Cultural-common Topic Detection (CTD), which is aimed at discovering common discussion topics from news reader comments written in different languages.We propose a new probabilistic graphical model called MCTA which can cope with the language gap and capture the common semantics in different languages.We also develop a partially collapsed Gibbs sampler which effectively incorporates the term translation relationship into the detection of cultural-common topics for model parameter learning.Experimental results show improvements over the state-of-the-art model. Bei Shi, Wai Lam, Lidong Bing, Yinqing Xu |
ACL (1) | 1 |
| 2016 | Digesting News Reader Comments via Fine-Grained Associations with Event Facets and News ContentsabstractNews articles from different sources reporting the same event are often associated with an enormous amount of reader comments resulting in difficulty in digesting the comments manually. Some of these comments, despite coming from different sources, discuss about a certain facet of the event. On the other hand, some comments discuss on the specific topic of the corresponding news article. We propose a framework that can digest reader comments automatically via fine-grained associations with event facets and news. We propose an unsupervised model called DRC, based on collective matrix factorization and develop a multiplicative-update method to infer the parameters. Experimental results show that our proposed DRC model can provide an effective way to digest news reader comments. Bei Shi, Wai Lam |
CIKM | 1 |
| 2016 | Digesting Multilingual Reader Comments via Latent Discussion Topics with Commonality and SpecificityabstractMany news websites from different regions in the world allow readers to write comments in their own languages about an event. Digesting such enormous amount of comments in different languages is difficult. One elegant way to digest and organize these comments is to detect latent discussion topics with the consideration of language attributes. Some discussion topics are common topics shared between languages whereas some topics are specifically dominated by a particular language. To tackle this task of discovering discussion topics that exhibit commonality or specificity from news reader comments written in different languages, we propose a new model called TDCS based on graphical models, which can cope with the language gap and detect language-common and language-specific latent discussion topics simultaneously. Our TDCS model also exploits comment-oriented clues via a scalable Dirichlet Multinomial Regression method. To learn the model parameters, we develop an inference method which alternates between EM and Gibbs sampling. Experimental results show that our proposed TDCS model can provide an effective way to digest multilingual news reader comments. Bei Shi, Wai Lam, Lidong Bing, Yinqing Xu |
CIKM | 1 |
| 2015 | A Unified Model for Unsupervised Opinion Spamming Detection Incorporating Text Generality
Yinqing Xu, Bei Shi, Wentao Tian, Wai Lam |
IJCAI | 2 |
| 2014 | A Probabilistic Co-Bootstrapping Method for Entity Set Expansion
Bei Shi, Zhenzhong Zhang, Le Sun 0001, Xianpei Han |
COLING | 1 |
| 2010 | Automatic checking of license complianceabstractOpen source software facilitates software reuse as developers can learn from code in existing open source projects. However, license compliance is an important legal issue that should be taken into consideration during open source based software reuse. Ignorance or carelessness could result in huge financial losses. In this paper, we present LChecker, a tool we developed for automatic checking of license compliance. LChecker utilizes Google Code Search service to check whether a local file exists in an OSS project and whether the licenses are compatible. The initial experimental results show that our tool is effective in detecting license compliance problems1. Hongyu Zhang 0002, Bei Shi, Lu Zhang 0023 |
ICSM | 2 |