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Tsung-Hung Tsai

dblp:81/10574 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Image recognition and object detection · 100%
Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 77% Immersive interaction · 23%
Databases, data mining, and information retrieval
2 papers
Information retrieval · 60% Web and social media mining · 40%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection
object recognition
0.212014
Learning and Recognition of On-Premise Signs From Weakly Labeled Street View Images · IEEE Trans. Image Process. 2014
Information retrieval › image retrieval
mobile visual search
0.112014
Learning and Recognition of On-Premise Signs From Weakly Labeled Street View Images · IEEE Trans. Image Process. 2014
Immersive interaction
augmented reality interaction
0.012012
MobileQueue: an image-based queue card management system through augmented reality phones · UbiComp 2012
Web and social media mining
social network analysis
0.012011
Dynamic social network for narrative video analysis · ACM Multimedia 2011

Methods — techniques the papers use, named apart from their topics

probabilistic latent semantic analysis · 0.4distributional clustering · 0.4video segmentation · 0.2dynamic social network model · 0.2image-based retrieval · 0.1cloud services · 0.1
YearPublicationVenuePosition
2016 Photo sundial: Estimating the time of capture in consumer photos
Tsung-Hung Tsai, Wei-Cih Jhou, Wen-Huang Cheng, Min-Chun Hu 0001, I-Chao Shen, Tekoing Lim, Kai-Lung Hua, Ahmed Ghoneim, M. Anwar Hossain 0001, Shintami Chusnul Hidayati
Neurocomputing1
2014 Semantic Based Background Music Recommendation for Home Videos
Yin-Tzu Lin, Tsung-Hung Tsai, Min-Chun Hu 0001, Wen-Huang Cheng, Ja-Ling Wu
MMM (2)2
2014 Learning and Recognition of On-Premise Signs From Weakly Labeled Street View Images
abstract
Camera-enabled mobile devices are commonly used as interaction platforms for linking the user's virtual and physical worlds in numerous research and commercial applications, such as serving an augmented reality interface for mobile information retrieval. The various application scenarios give rise to a key technique of daily life visual object recognition. On-premise signs (OPSs), a popular form of commercial advertising, are widely used in our living life. The OPSs often exhibit great visual diversity (e.g., appearing in arbitrary size), accompanied with complex environmental conditions (e.g., foreground and background clutter). Observing that such real-world characteristics are lacking in most of the existing image data sets, in this paper, we first proposed an OPS data set, namely OPS-62, in which totally 4649 OPS images of 62 different businesses are collected from Google's Street View. Further, for addressing the problem of real-world OPS learning and recognition, we developed a probabilistic framework based on the distributional clustering, in which we proposed to exploit the distributional information of each visual feature (the distribution of its associated OPS labels) as a reliable selection criterion for building discriminative OPS models. Experiments on the OPS-62 data set demonstrated the outperformance of our approach over the state-of-the-art probabilistic latent semantic analysis models for more accurate recognitions and less false alarms, with a significant 151.28% relative improvement in the average recognition rate. Meanwhile, our approach is simple, linear, and can be executed in a parallel fashion, making it practical and scalable for large-scale multimedia applications.
Tsung-Hung Tsai, Wen-Huang Cheng, Chuang-Wen You, Min-Chun Hu 0001, Arvin Wen Tsui, Heng-Yu Chi
IEEE Trans. Image Process.1
2012 MobileQueue: an image-based queue card management system through augmented reality phones
abstract
We propose MobileQueue, a mobile queue-card management system that offers more freedom to customers by enabling image-based queue-card retrieving and service-information querying actions using mobile phones. MobileQueue interacts with cloud services allowing customers to query summary description and availability (e.g., available seats) of services provided by stores. MobileQueue also offers suggestions to waiting customers such as potentially interesting substitute activities and stores.
Chuang-Wen You, Wen-Huang Cheng, Arvin Wen Tsui, Tsung-Hung Tsai, Andrew T. Campbell
UbiComp4
2011 Dynamic social network for narrative video analysis
abstract
Narrative video analysis has attracted much research attention, for narrative scenes can provide meaningful representations of multimedia contents. To go beyond the limitations of content based appraoches, social network techniques was introduced in the literature to explore the high-level narrative structures by mining the relations between video characters. Taking into account the fact that such a social network is not static but changes over time as the video narrative evolves, in this work, we develop a novel social network model, namely dynamic social network, for capturing the spatiotemporal dynamics in the social network of video characters so as to enable the automatic segmentation of a video into a sequence of narrative scenes. The proposed approach is experimented with various genres of movies and the results demonstrate our effectiveness.
Tsung-Hung Tsai, Wen-Huang Cheng, Yung-Huan Hsieh
ACM Multimedia1