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Hyukjae Jang

dblp:81/1769 · DBLP profile ↗
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14ranked-venue papers
3as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 6Human-computer interaction and ubiquitous computing · 5 · 3 first-authorDatabases, data management, data science and information retrieval · 2Artificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
8 papers
Ubiquitous computing and smart environments · 34% Games and playful interaction · 32% Wearable and physiological sensing · 12%
Network and information security
2 papers
Systems and software security · 65% Usable security · 35%

Topics — the 10 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction
exergames
0.322012
Demo: ExerLink - enabling pervasive social exergames with heterogeneous exercise devices · MobiSys 2012
ExerLink: enabling pervasive social exergames with heterogeneous exercise devices · MobiSys 2012
Games and playful interaction › exergames
social exergames
0.322012
Demo: ExerLink - enabling pervasive social exergames with heterogeneous exercise devices · MobiSys 2012
ExerLink: enabling pervasive social exergames with heterogeneous exercise devices · MobiSys 2012
Ubiquitous computing and smart environments › context-aware computing
context monitoring
0.222010
A Scalable and Energy-Efficient Context Monitoring Framework for Mobile Personal Sensor Networks · IEEE Trans. Mob. Comput. 2010
SeeMon: scalable and energy-efficient context monitoring framework for sensor-rich mobile environments · MobiSys 2008
Health and well-being technologies › physical activity
exercise monitoring
0.222012
ExerLink: enabling pervasive social exergames with heterogeneous exercise devices · MobiSys 2012
Demo: ExerLink - enabling pervasive social exergames with heterogeneous exercise devices · MobiSys 2012
Ubiquitous computing and smart environments › mobile sensing
smartphone sensing
0.112011
Toward delegated observation of kindergarten children's exploratory behaviors in field trips · UbiComp 2011
Design research and methods
field study
0.112010
Exploring inter-child behavioral relativity in a shared social environment: a field study in a kindergarten · UbiComp 2010
Systems and software security › file system security
file access control
0.112010
Design, Realization, and Evaluation of xShare for Impromptu Sharing of Mobile Phones · IEEE Trans. Mob. Comput. 2010
Health and well-being technologies › health monitoring
child development tracking
0.012010
Exploring inter-child behavioral relativity in a shared social environment: a field study in a kindergarten · UbiComp 2010
Ubiquitous computing and smart environments › mobile computing
mobile devices
0.012009
xShare: supporting impromptu sharing of mobile phones · MobiSys 2009
Embedded and real-time systems › sensor systems
energy-constrained sensing
0.012008
SeeMon: scalable and energy-efficient context monitoring framework for sensor-rich mobile environments · MobiSys 2008

Methods — techniques the papers use, named apart from their topics

access control · 0.2sensor control · 0.2group detection · 0.1game controller design · 0.1dispersion analysis · 0.1wearable sensors · 0.1sensor control mechanism · 0.1formative user study · 0.1field trial · 0.1
YearPublicationVenuePosition
2017 A System to Analyze Group Socializing Behaviors in Social Parties
abstract
Social events such as networking parties are excellent opportunities to expand one's social network and make new social ties, as well as simply have fun and enjoy oneself. With the emergence of pervasive technology, we now have the opportunity to discover face-to-face socializing behaviors of individual guests and support them in their socializing goals. Quantitative measures of socializing behaviors will be useful in diverse applications from social therapy to social event management. We propose a system that detects and analyzes group-level socializing behaviors to support real-time and ex post facto social applications deployed in real social event situations. In our approach, we exploit attendees' characteristics of socializing such as proximity and body orientation to determine social proximity among guests and subsequently detect socializing groups. We performed preliminary studies and multiple deployments of our system and example applications in real social networking parties. Evaluation shows the system can detect socializing groups accurately and support applications that satisfy the interests of guests and party hosts.
Hyukjae Jang, Sungwon Peter Choe, Simon Gunkel, Junehwa Song
IEEE Trans. Hum. Mach. Syst.1
2012 RubberBand: augmenting teacher's awareness of spatially isolated children on kindergarten field trips
abstract
On school field trips, chaperoning teachers' foremost concern is the safety of the children, particularly ensuring that none of them go missing. However, they have limited attention resources and face many challenges in keeping track of their charges. We present RubberBand, an assistive application that helps alleviate the teacher's burden. Our approach adapts to diverse field trip environmental and child behavioral dynamicity, utilizing observations of the relative dispersion of children and their tendency to form sub-groups.
Hyukjae Jang, Sungwon Peter Choe, Inseok Hwang 0001, Chanyou Hwang, Lama Nachman, Junehwa Song
UbiComp1
2012 ExerLink: enabling pervasive social exergames with heterogeneous exercise devices
abstract
We envision that diverse social exercising games, or exergames, will emerge, featuring much richer interactivity with immersive game play experiences. Further, the recent advances of mobile devices and wireless networking will make such social engagement more pervasive - people carry portable exergame devices (e.g., jump ropes) and interact with remote users anytime, anywhere. Towards this goal, we explore the potential of using heterogeneous exercise devices as game controllers for a multi-player social exergame; e.g., playing a boat paddling game with two remote exercisers (one with a jump rope, and the other with a treadmill). In this paper, we propose a novel platform called ExerLink that converts exercise intensity to game inputs and intelligently balances intensity/delay variations for fair game play experiences. We report the design considerations and guidelines obtained from the design and development processes of game controllers. We validate the efficacy of game controllers and demonstrate the feasibility of social exergames with heterogeneous exercise devices via extensive human subject studies.
Taiwoo Park, Inseok Hwang 0001, Uichin Lee, Sunghoon Ivan Lee, Chungkuk Yoo, Youngki Lee 0001, Hyukjae Jang, Sungwon Peter Choe, Souneil Park, Junehwa Song
MobiSys7
2012 Demo: ExerLink - enabling pervasive social exergames with heterogeneous exercise devices
abstract
We demonstrate a pervasive social exergame platform called ExerLink that converts exercise intensity to game inputs and intelligently balances intensity/delay variations for fair game play experiences. Also, we show the potential of using multiple exercise devices as game controllers and incorporating multiple heterogeneous controllers into a game. Specifically, we consider a class of exercise equipment used for repetitive, individual, and aerobic (RIA) exercises such as treadmill running, stationary cycling, hula hooping, and jump roping.
Taiwoo Park, Inseok Hwang 0001, Uichin Lee, Sunghoon Ivan Lee, Chungkuk Yoo, Youngki Lee 0001, Hyukjae Jang, Sungwon Peter Choe, Souneil Park, Junehwa Song
MobiSys7
2011 Toward delegated observation of kindergarten children's exploratory behaviors in field trips
abstract
Field trips in kindergarten imply excellent chances to attain a wide spectrum of educational clues for the children. However, in-depth observation on their exploratory behaviors is uniquely challenging. Teachers mostly take all possible precautions against any incidents, sparing little time and attention for observation. We collaborated with kindergarten teachers to develop a system for delegated observation of the children's exploratory behaviors by using smartphones and sensor technologies.
Inseok Hwang 0001, Hyukjae Jang, Taiwoo Park, Aram Choi, Chanyou Hwang, Yanggui Choi, Lama Nachman, Junehwa Song
UbiComp2
2011 Exploring serendipitous social networks: sharing immediate situations among unacquainted individuals
abstract
In this article, we present a serendipitous social network that makes use of individuals' contextual information to connect people in shared immediate situations. We build a prototype microblogging service that uses a serendipitous social network as a substrate. We performed an initial user study and found that users engaged in shared immediate situations are likely to exchange posts relevant to their situation that provide useful information or reflect emotional understanding.
Hyukjae Jang, Sungwon Peter Choe, Junehwa Song
Mobile HCI1
2010 Exploring inter-child behavioral relativity in a shared social environment: a field study in a kindergarten
abstract
A kindergarten is an interesting community of young children. The children continuously share their interactions and experiences, and grow along similar developmental stages. In this setting, studying relative differences among them can be an interesting approach to investigating how to help their individual and social development. In this study, we present our intuition on inter-child behavioral relativity and apply it to a real kindergarten environment. We conduct a close user study necessitating the monitoring of the children's behavior. Then, utilizing wearable sensor technologies, we perform a field study to explore various interesting aspects of behavioral relativity in an automatic and quantitative fashion. We consulted the kindergarten teachers with our results obtained from our field study in order to validate the practical benefits in the kindergarten environment. We further discuss the potential, limitations, and opportunities of our approach.
Inseok Hwang 0001, Hyukjae Jang, Lama Nachman, Junehwa Song
UbiComp2
2010 A Scalable and Energy-Efficient Context Monitoring Framework for Mobile Personal Sensor Networks
abstract
The key feature of many emerging pervasive computing applications is to proactively provide services to mobile individuals. One major challenge in providing users with proactive services lies in continuously monitoring users' context based on numerous sensors in their PAN/BAN environments. The context monitoring in such environments imposes heavy workloads on mobile devices and sensor nodes with limited computing and battery power. We present SeeMon, a scalable and energy-efficient context monitoring framework for sensor-rich, resource-limited mobile environments. Running on a personal mobile device, SeeMon effectively performs context monitoring involving numerous sensors and applications. On top of SeeMon, multiple applications on the mobile device can proactively understand users' contexts and react appropriately. This paper proposes a novel context monitoring approach that provides efficient processing and sensor control mechanisms. We implement and test a prototype system on two mobile devices: a UMPC and a wearable device with a diverse set of sensors. Example applications are also developed based on the implemented system. Experimental results show that SeeMon achieves a high level of scalability and energy efficiency.
Hyukjae Jang, Youngki Lee 0001, Souneil Park, Junehwa Song
IEEE Trans. Mob. Comput.3
2010 Design, Realization, and Evaluation of xShare for Impromptu Sharing of Mobile Phones
abstract
Mobile phones are truly personal devices loaded with personal data such as photos, contacts, and call history. Yet it is often necessary or desirable to share our phones with others. This is especially true as mobile phones are integrating features conventionally provided by other dedicated devices, from MP3 players to games consoles. Yet existing phones assume a single user and provide little protection for private data and applications when a phone is shared. That is, when we lend our phones to others, we give away complete access. In this work, we present xShare, a protection solution to address this problem. xShare allows phone owners to rapidly specify what they want to share and place the phone into a restricted mode where only the data and applications intended for sharing can be accessed. We first present two formative user studies and derive the design requirements of xShare. We then offer the design of xShare based on file-level access control. We describe the implementation of xShare on Windows Mobile and report a comprehensive evaluation, including performance measurements, usability, and a one-month field trial.
Yunxin Liu 0001, Ahmad Rahmati, Hyukjae Jang, Yuanhe Huang, Lin Zhong 0001, Yongguang Zhang, Shensheng Zhang
IEEE Trans. Mob. Comput.3
2009 xShare: supporting impromptu sharing of mobile phones
abstract
Loaded with personal data, e.g. photos, contacts, and call history, mobile phones are truly personal devices. Yet it is often necessary or desirable to share our phones with others. This is especially true as mobile phones are integrating features conventionally provided by other dedicated devices, from MP3 players to games consoles. Unfortunately, when we lend our phones to others, we give away complete access because existing phones assume a single user and provide little protection for private data and applications. In this work, we present xShare, a protection solution to address this problem. xShare allows phone owners to rapidly specify what they want to share and place the phone into a restricted mode where only the data and applications intended for sharing can be accessed.
Yunxin Liu 0001, Ahmad Rahmati, Yuanhe Huang, Hyukjae Jang, Lin Zhong 0001, Yongguang Zhang, Shensheng Zhang
MobiSys4
2008 SeeMon: scalable and energy-efficient context monitoring framework for sensor-rich mobile environments
abstract
Proactively providing services to mobile individuals is essential for emerging ubiquitous applications. The major challenge in providing users with proactive services lies in continuously monitoring their contexts based on numerous sensors. The context monitoring with rich sensors imposes heavy workloads on mobile devices with limited computing and battery power. We present SeeMon, a scalable and energy-efficient context monitoring framework for sensor-rich, resource-limited mobile environments. Running on a personal mobile device, SeeMon effectively performs context monitoring involving numerous sensors and applications. On top of SeeMon, multiple applications on the device can proactively understand users' contexts and react appropriately. This paper proposes a novel context monitoring approach that provides efficient processing and sensor control mechanisms. We implement and test a prototype system on two mobile devices: a UMPC and a wearable device with a diverse set of sensors. Example applications are also developed based on the implemented system. Experimental results show that SeeMon achieves a high level of scalability and energy efficiency.
Hyukjae Jang, Hyonik Lee, Youngki Lee 0001, Souneil Park, Taiwoo Park, Junehwa Song
MobiSys3
2008 A framework for ensuring consistency of Web Services Transactions
Seunglak Choi, Hangkyu Kim, Hyukjae Jang, Jungsook Kim, Su Myeon Kim, Junehwa Song, Yoon-Joon Lee
Inf. Softw. Technol.3
2006 DCF: An Efficient Data Stream Clustering Framework for Streaming Applications
Kyungmin Cho, SungJae Jo, Hyukjae Jang, Su Myeon Kim, Junehwa Song
DEXA3
2005 Maintaining Consistency Under Isolation Relaxation of Web Services Transactions
Seunglak Choi, Hyukjae Jang, Hangkyu Kim, Jungsook Kim, Su Myeon Kim, Junehwa Song, Yoon-Joon Lee
WISE2