EDBT 2026 Demo / reviewers in the wild / expert
Vlad Olaru
dblp:81/1803
· DBLP profile ↗
14ranked-venue papers
5as first author
5since 2021 · last 2025
0009-0008-3764-130XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 4 since 2021Systems, architecture and hardware · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
3D vision · 58% Face, body and person analysis · 20% Representation and self-supervised learning · 7% | |
| Human-computer interaction and pervasive computing
3 papers |
Human-robot interaction · 54% Health and well-being technologies · 46% |
Topics — the 15 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
human mesh recovery |
1.4 | 2 | 2025 | Reconstructing Three-Dimensional Models of Interacting Humans · IEEE Trans. Pattern Anal. Mach. Intell. 2025 Learning Complex 3D Human Self-Contact · AAAI 2021 |
Computer vision › 3D vision
3d human reconstruction |
0.9 | 2 | 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak Supervision · NeurIPS 2021 Three-Dimensional Reconstruction of Human Interactions · CVPR 2020 |
Computer vision › Face, body and person analysis
human pose estimation |
0.8 | 3 | 2021 | Learning Complex 3D Human Self-Contact · AAAI 2021 Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural Environments · IEEE Trans. Pattern Anal. Mach. Intell. 2014 Three-Dimensional Reconstruction of Human Interactions · CVPR 2020 |
Human-robot interaction › assistive robotics
robot-assisted therapy |
0.6 | 2 | 2021 | Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot Engagement · ACM Trans. Comput. Hum. Interact. 2021 3D Human Sensing, Action and Emotion Recognition in Robot Assisted Therapy of Children With Autism · CVPR 2018 |
Computer vision › 3D vision
3d human pose estimation |
0.5 | 2 | 2018 | 3D Human Sensing, Action and Emotion Recognition in Robot Assisted Therapy of Children With Autism · CVPR 2018 Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural Environments · IEEE Trans. Pattern Anal. Mach. Intell. 2014 |
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
monocular 3d pose |
0.5 | 1 | 2021 | Learning Complex 3D Human Self-Contact · AAAI 2021 |
Computer vision › 3D vision › 3d human reconstruction
multi-person reconstruction |
0.5 | 1 | 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak Supervision · NeurIPS 2021 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning › reconstruction-based learning
self-supervised reconstruction |
0.5 | 1 | 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak Supervision · NeurIPS 2021 |
Computer vision › Video understanding and tracking
action recognition |
0.3 | 1 | 2018 | 3D Human Sensing, Action and Emotion Recognition in Robot Assisted Therapy of Children With Autism · CVPR 2018 |
Natural language and speech › Information extraction and text analysis
emotion recognition |
0.3 | 1 | 2018 | 3D Human Sensing, Action and Emotion Recognition in Robot Assisted Therapy of Children With Autism · CVPR 2018 |
Robotics › Robot manipulation › tactile sensing › contact sensing
contact detection |
0.3 | 1 | 2025 | Reconstructing Three-Dimensional Models of Interacting Humans · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › 3D vision
motion capture |
0.2 | 1 | 2014 | Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural Environments · IEEE Trans. Pattern Anal. Mach. Intell. 2014 |
Computer vision › 3D vision › motion capture
human shape and motion capture |
0.1 | 1 | 2021 | AIFit: Automatic 3D Human-Interpretable Feedback Models for Fitness Training · CVPR 2021 |
Health and well-being technologies
autism therapy |
0.1 | 1 | 2021 | Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot Engagement · ACM Trans. Comput. Hum. Interact. 2021 |
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation |
0.1 | 1 | 2020 | Three-Dimensional Reconstruction of Human Interactions · CVPR 2020 |
Methods — techniques the papers use, named apart from their topics
motion capture · 1.6statistical modeling · 1.0natural language feedback generation · 1.0contact signature prediction · 0.9transformer · 0.5self-supervised loss · 0.5mesh decimation · 0.5eye tracking · 0.5behavioral engagement measurement · 0.53d loss · 0.5contact detection · 0.4augmented losses · 0.43d pose reconstruction · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Reconstructing Three-Dimensional Models of Interacting HumansabstractUnderstanding 3D human interactions is fundamental for fine-grained scene analysis and behavioural modeling. However, most of the existing models predict incorrect, lifeless 3D estimates, that miss the subtle human contact aspects-the essence of the event-and are of little use for detailed behavioral understanding. This paper addresses such issues with several contributions: (1) we introduce models for interaction signature estimation (ISP) encompassing contact detection, segmentation, and 3D contact signature prediction; (2) we show how such components can be leveraged to ensure contact consistency during 3D reconstruction; (3) we construct several large datasets for learning and evaluating 3D contact prediction and reconstruction methods; specifically, we introduce CHI3D, a lab-based accurate 3D motion capture dataset with 631 sequences containing 2,525 contact events, 728,664 ground truth 3D poses, as well as FlickrCI3D, a dataset of 11,216 images, with 14,081 processed pairs of people, and 81,233 facet-level surface correspondences. Finally, (4) we propose methodology for recovering the ground-truth pose and shape of interacting people in a controlled setup and (5) annotate all 3D interaction motions in CHI3D with textual descriptions. Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, Cristian Sminchisescu |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2021 | Learning Complex 3D Human Self-ContactabstractMonocular estimation of three dimensional human self-contact is fundamental for detailed scene analysis including body language understanding and behaviour modeling. Existing 3d reconstruction methods do not focus on body regions in self-contact and consequently recover configurations that are either far from each other or self-intersecting, when they should just touch. This leads to perceptually incorrect estimates and limits impact in those very fine-grained analysis domains where detailed 3d models are expected to play an important role. To address such challenges we detect self-contact and design 3d losses to explicitly enforce it. Specifically, we develop a model for Self-Contact Prediction (SCP), that estimates the body surface signature of self-contact, leveraging the localization of self-contact in the image, during both training and inference. We collect two large datasets to support learning and evaluation: (1) HumanSC3D, an accurate 3d motion capture repository containing 1,032 sequences with 5,058 contact events and 1,246,487 ground truth 3d poses synchronized with images collected from multiple views, and (2) FlickrSC3D, a repository of 3,969 images, containing 25,297 surface-to-surface correspondences with annotated image spatial support. We also illustrate how more expressive 3d reconstructions can be recovered under self-contact signature constraints and present monocular detection of face-touch as one of the multiple applications made possible by more accurate self-contact models. Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, Cristian Sminchisescu |
AAAI | 5 |
| 2021 | AIFit: Automatic 3D Human-Interpretable Feedback Models for Fitness TrainingabstractI went to the gym today, but how well did I do? And where should I improve? Ah, my back hurts slightly... User engagement can be sustained and injuries avoided by being able to reconstruct 3d human pose and motion, relate it to good training practices, identify errors, and provide early, real-time feedback. In this paper we introduce the first automatic system, AIFit, that performs 3d human sensing for fitness training. The system can be used at home, outdoors, or at the gym. AIFit is able to reconstruct 3d human pose, shape, and motion, reliably segment exercise repetitions, and identify in real-time the deviations between standards learnt from trainers, and the execution of a trainee. As a result, localized, quantitative feedback for correct execution of exercises, reduced risk of injury, and continuous improvement is possible. To support research and evaluation, we introduce the first large scale dataset, Fit3D, containing over 3 million images and corresponding 3d human shape and motion capture ground truth configurations, with over 37 repeated exercises, covering all the major muscle groups, performed by instructors and trainees. Our statistical coach is governed by a global parameter that captures how critical it should be of a trainee’s performance. This is an important aspect that helps adapt to a student’s level of fitness (i.e. beginner vs. advanced vs. expert), or to the expected accuracy of a 3d pose reconstruction method. We show that, for different values of the global parameter, our feedback system based on 3d pose estimates achieves good accuracy compared to the one based on ground-truth motion capture. Our statistical coach offers feedback in natural language, and with spatio-temporal visual grounding. Mihai Fieraru, Mihai Zanfir, Silviu Cristian Pirlea, Vlad Olaru, Cristian Sminchisescu |
CVPR | 4 |
| 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak SupervisionabstractThe three-dimensional reconstruction of multiple interacting humans given a monocular image is crucial for the general task of scene understanding, as capturing the subtleties of interaction is often the very reason for taking a picture. Current 3D human reconstruction methods either treat each person independently, ignoring most of the context, or reconstruct people jointly, but cannot recover interactions correctly when people are in close proximity. In this work, we introduce \textbf{REMIPS}, a model for 3D \underline{Re}construction of \underline{M}ultiple \underline{I}nteracting \underline{P}eople under Weak \underline{S}upervision. \textbf{REMIPS} can reconstruct a variable number of people directly from monocular images. At the core of our methodology stands a novel transformer network that combines unordered person tokens (one for each detected human) with positional-encoded tokens from image features patches. We introduce a novel unified model for self- and interpenetration-collisions based on a mesh approximation computed by applying decimation operators. We rely on self-supervised losses for flexibility and generalisation in-the-wild and incorporate self-contact and interaction-contact losses directly into the learning process. With \textbf{REMIPS}, we report state-of-the-art quantitative results on common benchmarks even in cases where no 3D supervision is used. Additionally, qualitative visual results show that our reconstructions are plausible in terms of pose and shape and coherent for challenging images, collected in-the-wild, where people are often interacting. Mihai Fieraru, Mihai Zanfir, Teodor Alexandru Szente, Eduard Gabriel Bazavan, Vlad Olaru, Cristian Sminchisescu |
NeurIPS | 5 |
| 2021 | Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot EngagementabstractPredictability is important to autistic individuals, and robots have been suggested to meet this need as they can be programmed to be predictable, as well as elicit social interaction. The effectiveness of robot-assisted interventions designed for social skill learning presumably depends on the interplay between robot predictability, engagement in learning, and the individual differences between different autistic children. To better understand this interplay, we report on a study where 24 autistic children participated in a robot-assisted intervention. We manipulated the variance in the robot’s behaviour as a way to vary predictability, and measured the children’s behavioural engagement, visual attention, as well as their individual factors. We found that the children will continue engaging in the activity behaviourally, but may start to pay less visual attention over time to activity-relevant locations when the robot is less predictable. Instead, they increasingly start to look away from the activity. Ultimately, this could negatively influence learning, in particular for tasks with a visual component. Furthermore, severity of autistic features and expressive language ability had a significant impact on behavioural engagement. We consider our results as preliminary evidence that robot predictability is an important factor for keeping children in a state where learning can occur. Bob Schadenberg, Dennis Reidsma, Vanessa Evers, Daniel P. Davison, Jamy Li, Dirk Heylen, Carlos Neves 0004, Paulo Alvito, Jie Shen 0008, Maja Pantic, Björn W. Schuller, Nicholas Cummins, Vlad Olaru, Cristian Sminchisescu, Snezana Babovic, Suncica Petrovic, Aurelie Baranger, Alria Williams, Alyssa Alcorn, Elizabeth Pellicano |
ACM Trans. Comput. Hum. Interact. | 13 |
| 2020 | Three-Dimensional Reconstruction of Human InteractionsabstractUnderstanding 3d human interactions is fundamental for fine grained scene analysis and behavioural modeling. However, most of the existing models focus on analyzing a single person in isolation, and those who process several people focus largely on resolving multi-person data association, rather than inferring interactions. This may lead to incorrect, lifeless 3d estimates, that miss the subtle human contact aspects--the essence of the event--and are of little use for detailed behavioral understanding. This paper addresses such issues and makes several contributions: (1) we introduce models for interaction signature estimation (ISP) encompassing contact detection, segmentation, and 3d contact signature prediction; (2) we show how such components can be leveraged in order to produce augmented losses that ensure contact consistency during 3d reconstruction; (3) we construct several large datasets for learning and evaluating 3d contact prediction and reconstruction methods; specifically, we introduce CHI3D, a lab-based accurate 3d motion capture dataset with 631 sequences containing 2,525 contact events, 728,664 ground truth 3d poses, as well as FlickrCI3D, a dataset of 11,216 images, with 14,081 processed pairs of people, and 81,233 facet-level surface correspondences within 138,213 selected contact regions. Finally, (4) we present models and baselines to illustrate how contact estimation supports meaningful 3d reconstruction where essential interactions are captured. Models and data are made available for research purposes at http://vision.imar.ro/ci3d. Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, Cristian Sminchisescu |
CVPR | 5 |
| 2018 | 3D Human Sensing, Action and Emotion Recognition in Robot Assisted Therapy of Children With AutismabstractWe introduce new, fine-grained action and emotion recognition tasks defined on non-staged videos, recorded during robot-assisted therapy sessions of children with autism. The tasks present several challenges: a large dataset with long videos, a large number of highly variable actions, children that are only partially visible, have different ages and may show unpredictable behaviour, as well as non-standard camera viewpoints. We investigate how state-of-the-art 3d human pose reconstruction methods perform on the newly introduced tasks and propose extensions to adapt them to deal with these challenges. We also analyze multiple approaches in action and emotion recognition from 3d human pose data, establish several baselines, and discuss results and their implications in the context of child-robot interaction. Elisabeta Marinoiu, Mihai Zanfir, Vlad Olaru, Cristian Sminchisescu |
CVPR | 3 |
| 2014 | Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural EnvironmentsabstractWe introduce a new dataset, Human3.6M, of 3.6 Million accurate 3D Human poses, acquired by recording the performance of 5 female and 6 male subjects, under 4 different viewpoints, for training realistic human sensing systems and for evaluating the next generation of human pose estimation models and algorithms. Besides increasing the size of the datasets in the current state-of-the-art by several orders of magnitude, we also aim to complement such datasets with a diverse set of motions and poses encountered as part of typical human activities (taking photos, talking on the phone, posing, greeting, eating, etc.), with additional synchronized image, human motion capture, and time of flight (depth) data, and with accurate 3D body scans of all the subject actors involved. We also provide controlled mixed reality evaluation scenarios where 3D human models are animated using motion capture and inserted using correct 3D geometry, in complex real environments, viewed with moving cameras, and under occlusion. Finally, we provide a set of large-scale statistical models and detailed evaluation baselines for the dataset illustrating its diversity and the scope for improvement by future work in the research community. Our experiments show that our best large-scale model can leverage our full training set to obtain a 20% improvement in performance compared to a training set of the scale of the largest existing public dataset for this problem. Yet the potential for improvement by leveraging higher capacity, more complex models with our large dataset, is substantially vaster and should stimulate future research. The dataset together with code for the associated large-scale learning models, features, visualization tools, as well as the evaluation server, is available online at http://vision.imar.ro/human3.6m. Catalin Ionescu, Dragos Papava, Vlad Olaru, Cristian Sminchisescu |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2011 | Using the Stream Control Transmission Protocol and Multi-core Processors to Improve the Performance of Web ServersabstractThis paper presents the design of a Web server using multi-core processors and the Stream Control Transmission Protocol (SCTP) as a transport-level protocol for HTTP. The multi-threaded server design takes advantage of the underlying multi-core architecture by defining stream scheduling policies that attempt to improve the performance of the server threads. The server has been implemented by modifying an existing, simple Web server called NullHttpd [19]. The paper presents the performance evaluation of the server and underlines the advantages of using SCTP as a transport protocol and those of defining SCTP stream scheduling policies. The reported results show that SCTP outperforms TCP as a HTTP transport protocol for a Web server running on multi-core processors. Vlad Olaru, Mugurel Ionut Andreica, Nicolae Tapus |
HPCC | 1 |
| 2011 | Java Support Packages and Benchmarks for Multi-core ProcessorsabstractThis paper presents Java support packages that help optimize the program performance by improving the coordination with the underlying software and hardware (operating system and CPU). The software support exports low-level information about processor features (cache sizes and sharing, number of logical CPUs per chip/core, Simultaneous Multi-Threading, etc) to the application level and addresses issues such as CPU/interrupt affinity, thread scheduling and synchronization. The paper also shows how to use the support packages to develop micro-benchmarks for Java VMs and Real-Time Specification for Java (RTSJ) implementations running on multi-core CPUs. A benchmark suite consisting of memory, asynchronous event handling (for RTSJ implementations only) and locking tests is described and evaluated on Java and Jamaica VM [15]. Vlad Olaru, Anca Hangan, Gheorghe Sebestyen |
HPCC | 1 |
| 2005 | On the design and performance of kernel-level TCP connection endpoint migration in cluster-based serversabstractThe TCP connection endpoint migration allows arbitrary server-side connection endpoint assignments to server nodes in cluster-based servers. The mechanism is client-transparent and supports back-end level request dispatching. It has been implemented in the Linux kernel and can be used as part of a policy-based software architecture for request distribution. We show that the TCP connection end-point migration can be successfully used for request distribution in cluster-based Web servers, both for persistent and non-persistent HTTP connections. We present locality-aware policies using TCP connection migration that outperform Round Robin by factors as high as 2.79 in terms of the average response time for certain classes of requests. Vlad Olaru, Walter F. Tichy |
CCGRID | 1 |
| 2004 | Integrating collective I/O and cooperative caching into the "clusterfile" parallel file systemabstractThis paper presents the integration of two collective I/O techniques into the Clusterfile parallel file system: disk-directed I/O and two-phase I/O. We show that global cooperative cache management improves the collective I/O performance. The solution focuses on integrating disk parallelism with other types of parallelism: memory (by buffering and caching on several nodes), network (by parallel I/O scheduling strategies) and processors (by redistributing the I/O related computation over several nodes). The performance results show considerable throughput increases over ROMIO's extended two-phase I/O. Florin Isaila, Guido Malpohl, Vlad Olaru, Gabor Szeder, Walter F. Tichy |
ICS | 3 |
| 2004 | Request Distribution-Aware Caching in Cluster-Based Web ServersabstractThis work presents a performance analysis of request distribution-aware caching in cluster-based Web servers. We use the Zipf-like request distribution curve to guide static Web document caching. A combination of cooperative caching and exclusive caching provides for a cluster-wide caching system that avoids document replication accross the cluster. We explore the benefits of cooperative caching algorithms that use request distribution information to steer their behavior over general purpose cooperative caching algorithms. Exclusive caching exercises a fine-grained control over replication of data blocks across the cluster. The performance of the system has been assessed by using the WebStone benchmark. Our cluster-based server employs Linux kernel-level implementations of cooperative caching and exclusive caching. Current results show that request distribution-aware caching outperforms general-purpose caching algorithms, makes up for the performance loss of non-replicated data solutions and compares favorably to fully-replicated solutions. Vlad Olaru, Walter F. Tichy |
NCA | 1 |
| 2003 | CARDs: Cluster-Aware Remote DisksabstractThis paper presents Cluster-Aware Remote Disks (CARDs), a Single System I/O architecture for cluster computing. CARDs virtualize accesses to remote cluster disks over a System Area Network. Their operation is driven by cooperative caching policies that implement a joint management of the cluster caches. All the CARDS of a given disk employ a common policy, independently of other CARD sets. CARD drivers have been implemented as Linux kernel modules which can flexibly accommodate various cooperative caching algorithms. We designed and implemented a decentralized policy called Home-based Serverless Cooperative Caching (HSCC). HSCC showed cache hit ratios over 50% for workloads that go beyond the limit of the global cache. The best speedup of a CARD over a remote disk interface was 1.54. Vlad Olaru, Walter F. Tichy |
CCGRID | 1 |