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Carsten Schwesig

dblp:81/2497 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Personal fabrication and tangible interfaces · 52% Interaction techniques and input · 36% Ubiquitous computing and smart environments · 9%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input sensing
gesture sensing
0.212016
Soli: ubiquitous gesture sensing with millimeter wave radar · ACM Trans. Graph. 2016
Personal fabrication and tangible interfaces › smart textiles
textile interfaces
0.212016
Project Jacquard: Interactive Digital Textiles at Scale · CHI 2016
Personal fabrication and tangible interfaces
smart textiles
0.112016
Project Jacquard: Interactive Digital Textiles at Scale · CHI 2016
Personal fabrication and tangible interfaces › tangible interaction
bend input
0.012004
Gummi: a bendable computer · CHI 2004
Personal fabrication and tangible interfaces › tangible interaction
deformable input devices
0.012004
Gummi: a bendable computer · CHI 2004
Wearable and physiological sensing
flexible electronics
0.012004
Gummi: a bendable computer · CHI 2004

Methods — techniques the papers use, named apart from their topics

gesture recognition · 0.3textile weaving technology · 0.2radar signal processing · 0.2conductive materials · 0.2user evaluation · 0.0hardware prototyping · 0.0capacitive sensing · 0.0
YearPublicationVenuePosition
2016 Project Jacquard: Interactive Digital Textiles at Scale
abstract
Project Jacquard presents manufacturing technologies that enable deploying invisible ubiquitous interactivity at scale. We propose novel interactive textile materials that can be manufactured inexpensively using existing textile weaving technology and equipment.
Ivan Poupyrev, Nan-Wei Gong, Shiho Fukuhara, Mustafa Emre Karagozler, Carsten Schwesig, Karen E. Robinson
CHI5
2016 Soli: ubiquitous gesture sensing with millimeter wave radar
abstract
This paper presents Soli , a new, robust, high-resolution, low-power, miniature gesture sensing technology for human-computer interaction based on millimeter-wave radar. We describe a new approach to developing a radar-based sensor optimized for human-computer interaction, building the sensor architecture from the ground up with the inclusion of radar design principles, high temporal resolution gesture tracking, a hardware abstraction layer (HAL), a solid-state radar chip and system architecture, interaction models and gesture vocabularies, and gesture recognition. We demonstrate that Soli can be used for robust gesture recognition and can track gestures with sub-millimeter accuracy, running at over 10,000 frames per second on embedded hardware.
Jaime Lien, Nicholas Edward Gillian, Mustafa Emre Karagozler, Patrick Amihood, Carsten Schwesig, Erik Olson, Hakim Raja, Ivan Poupyrev
ACM Trans. Graph.5
2006 Workshop W2: multi-user and ubiquitous user interfaces (MU3I 2006)
abstract
The main objective of the third workshop on Multi-User and Ubiquitous User Interfaces (MU3I 2006) is to bring people with relevant backgrounds (e.g. interface design, CSCW, ubiquitous computing) together to discuss two key questions in this field: How can we build interfaces, which span multiple devices so that the user knows that they can be used to control a specific application? How can we build interfaces for public displays? Therefore, the main outcome of the workshop is expected to consists of further insights into those problems, potential solutions and a research agenda to investigate these further.
Andreas Butz, Christian Kray, Antonio Krüger, Carsten Schwesig
IUI4
2004 Gummi: a bendable computer
abstract
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, including sensors measuring deformation of the device. Users interact with this device by a combination of bending and 2D position control. Gummi explores physical interaction techniques and screen interfaces for such a device. Its graphical user interface facilitates a wide range of interaction tasks, focused on browsing of visual information. We implemented both hardware and software prototypes to explore and evaluate the proposed interaction techniques.Our evaluations have shown that users can grasp Gummi's key interaction principles within minutes. Gummi demonstrates promising possibilities for new interaction techniques and devices based on flexible electronic components.
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
CHI1
2003 PreSense: interaction techniques for finger sensing input devices
abstract
Although graphical user interfaces started as imitations of the physical world, many interaction techniques have since been invented that are not available in the real world. This paper focuses on one of these "previewing", and how a sensory enhanced input device called "PreSense Keypad" can provide a preview for users before they actually execute the commands. Preview important in the real world because it is often not possible to undo an action. This previewable feature helps users to see what will occur next. It is also helpful when the command assignment of the keypad dynamically changes, such as for universal commanders. We present several interaction techniques based on this input device, including menu and map browsing systems and a text input system. We also discuss finger gesture recognition for the PreSense Keypad.
Jun Rekimoto, Takaaki Ishizawa, Carsten Schwesig, Haruo Oba
UIST3