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Frank J. Lee 0001

dblp:81/2883 · also Frank Lee 0001 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2009
0000-0003-0475-2552ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4Applied, interdisciplinary, general and emerging computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › cognitive modeling
cognitive architecture
0.012003
Simple cognitive modeling in a complex cognitive architecture · CHI 2003
Usability and user experience research
cognitive modeling
0.012003
Simple cognitive modeling in a complex cognitive architecture · CHI 2003

Methods — techniques the papers use, named apart from their topics

model compilation · 0.0GOMS · 0.0ACT-R · 0.0
YearPublicationVenuePosition
2009 Who Helps When the Tutor Is Asleep?
abstract
While many computer tutoring systems have long been delivered as desktop applications, these systems have only recently begun to appear on mobile devices. In this work we apply principles of mobile human computer interaction and mobile learning to the design and development of an intelligent tutoring system delivered on a personal digital assistant. We developed a proof-of-concept mobile tutor for business math and tested it in a course designed for first-year college students. Our experiences with the tutor suggest that a tutor based on principles of both mobile learning and mobile human computer interaction can provide a mobile tutoring system capable of providing support to students consistent with mobile device usage patterns.
Quincy Brown, Dario D. Salvucci, Frank J. Lee 0001, Vincent Aleven
AIED3
2009 Emphasizing soft skills and team development in an educational digital game design course
abstract
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical "soft skills". Among the soft skills desired by employers are student's ability to receive and respond to feedback, manage multiple requirements, and work in multidisciplinary teams. The use of Capstone courses in Computer Science education has been a means of providing students with the aforementioned soft skills and experiences prior to graduation. We define and implement a model for an educational video game design and development course that provides students with real-world game design experiences. Students learn the complexity of developing an educational game while functioning in multidisciplinary teams. Additionally, we provide students with an opportunity to visit K-12 schools to witness, first hand, the conditions in which their video games will be used. Finally, we present lessons learned and discuss methods for the successful development of multidisciplinary courses in Computer Science Education.
Quincy Brown, Frank J. Lee 0001, Suzanne Alejandre
FDG2
2008 Interface Challenges for Mobile Tutoring Systems
Quincy Brown, Frank J. Lee 0001, Dario D. Salvucci, Vincent Aleven
Intelligent Tutoring Systems2
2003 Simple cognitive modeling in a complex cognitive architecture
abstract
Cognitive modeling has evolved into a powerful tool for understanding and predicting user behavior. Higher-level modeling frameworks such as GOMS and its variants facilitate fast and easy model development but are sometimes limited in their ability to model detailed user behavior. Lower-level cognitive architectures such as EPIC, ACT-R, and Soar allow for greater precision and direct interaction with real-world systems but require significant modeling training and expertise. In this paper we present a modeling framework, ACT-Simple, that aims to combine the advantages of both approaches to cognitive modeling. ACT-Simple embodies a "compilation" approach in which a simple description language is compiled down to a core lower-level architecture (namely ACT-R). We present theoretical justification and empirical validation of the usefulness of the approach and framework.
Dario D. Salvucci, Frank J. Lee 0001
CHI2