Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Hideki Mori

dblp:81/4899 · DBLP profile ↗
← Back
14ranked-venue papers
4as first author
0since 2021 · last 2020
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 92% Immersive interaction · 8%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input sensing
capacitive sensing
0.412020
Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor · CHI 2020
Interaction techniques and input › input sensing › tracking › hand tracking
hand pose estimation
0.412020
Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor · CHI 2020
Interaction techniques and input › input sensing › tracking
hand tracking
0.412020
Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor · CHI 2020
Interaction techniques and input › input sensing › tracking › hand tracking
finger tracking
0.112020
Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor · CHI 2020
Immersive interaction
virtual reality
0.112020
Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor · CHI 2020

Methods — techniques the papers use, named apart from their topics

optical tracking · 0.4convolutional neural network · 0.42.5d representation · 0.4
YearPublicationVenuePosition
2020 Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor
abstract
Tracking finger movement for natural interaction using hand is commonly studied. For vision-based implementations of finger tracking in virtual reality (VR) application, finger movement is occluded by a handheld device which is necessary for auxiliary input, thus tracking finger movement using cameras is still challenging. Finger tracking controllers using capacitive proximity sensors on the surface are starting to appear. However, research on estimating articulated hand pose from curved capacitance sensing electrodes is still immature. Therefore, we built a prototype with 62 electrodes and recorded training datasets using an optical tracking system. We have introduced 2.5D representation to apply convolutional neural network methods on a capacitive image of the curved surface, and two types of network architectures based on recent achievements in the computer vision field were evaluated with our dataset. We also implemented real-time interactive applications using the prototype and demonstrated the possibility of intuitive interaction using fingers in VR applications.
Kazuyuki Arimatsu, Hideki Mori
CHI2
2019 Programmable Battery as a Computational Crafting Material for Children
abstract
A programmable battery is a tiny computer that children can use to control motors and other devices by manipulating buttons on the board. Since it is simpler to use than other programming and computational tools for children, no detailed instruction is needed to start playing and designing with it. As a result, children can concentrate on their creative activities related to the projects in the workshops. This design also demonstrates the possibilities of computational tools as playthings for children.
Hideki Mori
IDC1
2017 The Programmable Battery: A Tool to Make Computational Making More Simple, Playful, and Meaningful
abstract
The Programmable Battery is a tiny computer that can control motors, lights, and any devices that use dry batteries. By pressing buttons on the Programmable Battery, the pattern of on and off for the devices is recorded and played back repeatedly. Since it has limited functions but can be programmed easily without a computer, anyone can make their own computational devices anytime and anywhere. In this paper, I introduce the concept of the Programmable Battery and its workshops for elementary school students.
Hideki Mori
IDC1
2016 A Dependable Small World Communication Processor
abstract
Over many years, the technology of circuit refinement has achieved a tremendous large-scale integration, so that VLSI systems such as many-core VLSI processor have emerged. However, in the huge VLSI systems, various problems such as many communication problems of the VLSI network, clock synchronization of the entire system, and verification of concurrent processing, must be solved in order to realize a dependable parallel system. In this paper, we introduce a parallel architecture with short path communication, featuring a random connection in Small World Network, and present network architecture without global clock using communicative process by CSP synchronization method.
Hideki Mori
CISIS1
2014 Evaluation of Three-Site Multipoint Distance Learning using High-Definition "HyperMirror"
abstract
The purpose of this study is (1) to provide information about three-site multipoint distance learning utilizing the high-definition “HyperMirror” and (2) to determine how the video image quality of standard definition and high definition affect distance learning. We carried out distance learning projects twice in 2010, on (a) January 28th [Standard Definition] and (b) February 24th [High Definition], with middle schools in Nara and Kumamoto and the High Energy Accelerator Research Organization, Tsukuba in Japan. The three locations successfully connected using HyperMirror during the projects. Afterwards, a questionnaire survey revealed that image quality was not the sole contributing factor in the overall assessment of HyperMirror. However, it was suggested that easy-to-see figures, pictures, and remote students’ facial expressions were important for students.
Taiichiro Okubayashi, Akiko Nakazawa, Hideki Mori, Takanori Maesako, Osamu Morikawa
ICCE3
2012 Efficiency of Concurrent Processing of Sort Using CSP
abstract
Embedded systems have become an essential technology in fields that require electronic control. These technologies must work in real time and have high reliability and low cost. Among them, safety verification of embedded systems is very important in fields related to human life. In addition, as multi-core and multiprocessors have spread, the processing power of the hardware has been improved. As a result, concurrent processing has become necessary. In developing concurrent embedded systems, Communicating Sequential Processes (CSP) is regarded as useful. The purpose of this study is to verify, implement, and evaluate the concurrent sorting algorithm using the characteristics of CSP. In this study, we use two characteristics of CSP: synchronous communication and verification based on the formal method. In addition, we describe the extended improvement concurrent sorting algorithm.
Yasunori Shiono, Shohei Noguchi, Mitsumasa Mochida, Tomoo Sumida, Hideki Mori, Kazuhito Ohmaki, Kensei Tsuchida
SNPD5
2009 Proposal of Stateful Relilability Counter in Small-World Cellular Neural Networks
abstract
Cellular neural networks (CNN) is a neural network model linked to only neighborhoods. CNN is suited for image processing such as noise reduction and edge detection. Small world cellular neural networks (SWCNN) is a CNN extended by adding a small world link, which is global short-cut. SWCNN has better performance than CNN. One of weak points of SWCNN is fault tolerance. We proposed multiple SWCNN layers in order to improve fault tolerance of SWCNN. However, it is not sufficient because only stop failure is considered. In this paper, we propose stateful reliability counter for triple modular redundancy (stateful RC-TMR) method in order to improve tolerance.
Katsuyoshi Matsumoto, Minoru Uehara, Motoi Yamagiwa, Makoto Murakami, Hideki Mori
CISIS5
2009 A Visualization of Internet AS Topology with Valley-free Rules
abstract
In this paper, we propose a new network drawing tool, which considers the direction of traffic on Autonomous System level (AS-level) networks. Almost all traditional network graph drawing tools consider only the connections between nodes and disregard the direction of traffic. Moreover, these tools tend to draw complicated pictures. The reasons for this are that AS-level network structures are very different to random graphs, and have a short diameter, effective connections, and several hubs. We also propose selection of information, and implement the spring algorithm to regulate the positions of nodes for better understanding and some ideas for AS-level network structures in graphic drawing tools. Information traffic is simulated in an AS-level network topology, with dynamic query scheduling to evaluate whether servers balance load well and are suitably located. Given the complexity of this topology, graphical drawing tools are necessary when depicting such networks. Our new network drawing tool draws simple pictures, and can not only express non-directed graphs, but also traffic with direction on AS-level networks, using valley-free rules proposed by Gao. These rules classify links into three policies which are expressed with different colors and shapes by our tool. Our tool clearly shows the differences between traffic routes with valley-free rules and shortest paths in non-directed graphs.
Shingo Nomoto, Kensuke Fukuda, Minoru Uehara, Hideki Mori
CISIS4
2008 Evaluating Performance and Fault Tolerance in a Virtual Large-Scale Disk
abstract
Recently, the exchange of data has increased with progress in information technology. The capacity of for storing data is also increasing. However, even if the capacity of global storage becomes extremely large, the capacity of local storage is always limited. Moreover, storage of files larger then the available local storage is impossible. This paper discusses use of a network to construct a cheap, high trust and PB class, decentralized storage system using many hundreds of PCs in an educational environment. The performance of this 'large-scale virtual disk' is investigated both during normal operation and in instances of failure.
Erianto Chai, Minoru Uehara, Hideki Mori
AINA3
2006 Server Side C-DASH: Ubiquitous Hardware/Software Codesign Environment
abstract
We have developed a processor development environment C-DASH (C-like Design Automation Shell). C-DASH generates HW (Hardware) and SWDE (Software Development Environment) from a processor definition file. To use C-DASH, each user must install C-DASH into local PC. When developing a processor as a team there is often a problem of file consistency, such as when another developer changes the same files you have. To solve this problem a collaborative development environment is required. This paper describes the implementation of a server side ubiquitous codesign environment for an ISA simulator. A server side codesign environment makes it unnecessary to install C-DASH onto local hosts, and makes codesign environment into device independent, and collaborative development becomes easier. A developer can upload a processor definition file via a web browser and develop an ISA (Instruction Set Architecture) simulator.
Hideaki Yanagisawa, Minoru Uehara, Hideki Mori
MDM3
2003 Redundancy of Meta Search Servers in a Distributed Search Engine
abstract
We have developed a distributed search engine, called Cooperative Search Engine (CSE), in order to retrieve fresh information. In CSE, a local search engine located in each Web server makes an index of local pages. A meta search server integrates these local search engines in order to realize a global search engine. This meta server is a single point of failure in CSE. So, we propose redundancy of meta search servers in order to increase availability of CSE. In this paper, we describe the reliable architecture of CSE and its evaluations.
Nobuyoshi Sato, Minoru Udagawa, Minoru Uehara, Yoshifumi Sakai, Hideki Mori
AINA5
2002 Reliable Distributed Search Engine Based on Multiple Meta Servers
abstract
We have developed distributed search engine, called cooperative search engine (CSE), in order to retrieve fresh information. In CSE, a local search engine located in each Web server makes an index of local pages. And, a meta search server integrates these local search engines in order to realize a global search engine. This meta server is single point of failure in CSE. We propose redundancy, of meta search servers in order to increase availability of CSE. In this paper, we describe reliable architecture of CSE and its evaluations.
Nobuyoshi Sato, Minoru Udagawa, Minoru Uehara, Yoshifumi Sakai, Hideki Mori
CW5
2002 Scalability and Reliability in a Distributed Search Engine
abstract
We have developed a distributed search engine, called cooperative search engine (CSE), in order to retrieve fresh information. In CSE, a local search engine located in each Web server makes an index of local pages. A meta search server integrates these local search engines in order to realize a global search engine. In such a way, the communication delay occurs at retrieval time. So, it is thought to be difficult to search quickly. However we have developed several speedup techniques in order to realize real time retrieval. In addition, the meta server is a single point of failure in CSE. So, we propose redundancy of meta search servers in order to increase availability of CSE. In this paper we describe scalability and reliability of CSE and their evaluations.
Nobuyoshi Sato, Minoru Udagawa, Minoru Uehara, Yoshifumi Sakai, Hideki Mori
ICPADS5
1986 A WSI oriented two dimensional systolic array for FFT
abstract
We consider a new architecture for a WSI (Wafer Scale Integration) oriented FFT processor. A two dimensional systolic array and a parallel FFT algorithm are proposed. The most significant problems are communications, reconfiguration and integrity. Considerations for those problems on WSI are presented. Our new algorithm enables computations of the FFT in parallel in any stage without multidimensional interconnections. Expected performance of the proposed architecture is also discussed.
Hideki Mori, Hiroto Ouchi, Shinichiro Mori
ICASSP1