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Naoya Asamura

dblp:81/6201 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Haptics and multimodal interaction · 94% Wearable and physiological sensing · 6%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Interconnection networks and networks-on-chip · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
tactile display
0.132004
A Whole Palm Tactile Display using Suction Pressure · ICRA 2004
Necessary Spatial Resolution for Realistic Tactile Feeling Display · ICRA 2001
A Method of Selective Stimulation to Epidermal Skin Receptors for Realistic Touch Feedback · VR 1999
Haptics and multimodal interaction
tactile illusion
0.012004
A Whole Palm Tactile Display using Suction Pressure · ICRA 2004

Methods — techniques the papers use, named apart from their topics

psychophysical experiment · 0.1magnet chips · 0.0air pressure stimulation · 0.0packet relaying · 0.0electromagnetic field confinement · 0.0
YearPublicationVenuePosition
2004 A Whole Palm Tactile Display using Suction Pressure
abstract
In this paper, we propose a large-area tactile display by controlling suction pressure. This research is based on our discovery of tactile illusion that pulling a skin through a hole with air suction causes a sensation as if something like a stick is pushing the skin. This illusion implies that our mechanoreceptors are insensitive to the sign of stress (negative or positive), i.e. we detect not stress directly but strain energy. There are two key concepts to realize our tactile display. One is the tactile illusion mentioned above and the other is "multi primitive tactile stimulation." We explain our approach to produce various tactile sensations from a sharp edge to a plane surface with a simple structure of display device based on air pressure control, and report the experimental results.
Yasutoshi Makino, Naoya Asamura, Hiroyuki Shinoda 0001
ICRA2
2003 Two-dimensional signal transmission technology for robotics
abstract
The forms of communication available now are categorized into the one or three dimensional. One dimensional communication includes metal wires and optical fibers in which the electro-magnetic field is confined in one dimensional medium. Wireless communication based on RF or optical connection emits electro-magnetic field in 3-D space. Now what if we have "two-dimensional communication" in which signals travels from one point to another point freely in elastic two-dimensional space using electromagnetic field confined in 2-D space? In this paper, we describe such a new technology of 2-D communication brings new paradigm to robotics. The methodologies of machine-design, system-integration, sensing, and computing will be drastically changed. We show architecture of the 2-D signal transmission based on relaying packets between communication chips on a thin sheet, the physical structure of the 2-D signal transmission, the protocols of the signal relay, and the results of the basic experiments.
Hiroyuki Shinoda 0001, Naoya Asamura, Mitsuhiro Hakozaki
ICRA2
2001 Necessary Spatial Resolution for Realistic Tactile Feeling Display
abstract
In this paper, we show a hypothesis on the sensing mechanism in the human tactile organ and its resolution. The hypothesis is that human skin cannot resolve any finer pattern than the resolution suggested by the two-point-discrimination test, but that variety created by four kinds of signals from four kinds of mechano-receptors makes it possible to detect fine feature of texture. This means if we control stimulus to four kinds of mechanoreceptors individually, the realistic contact-feeling display will not need higher spatial resolution than suggested by the two-point discrimination threshold. We examine this hypothesis through psychophysical experiments.
Naoya Asamura, Tomoyuki Shinohara, Yoshiharu Tojo, Hiroyuki Shinoda 0001
ICRA1
1999 A Method of Selective Stimulation to Epidermal Skin Receptors for Realistic Touch Feedback
abstract
In this paper, we propose a device to stimulate only the superficial mechanoreceptors in the skin, and report the feeling caused by the stimulus. We describe the principle of the selective stimulation using air pressure, and we show the selectivity is more advanced than that of our previous system using magnet chips which was presented last year. We experimentally confirmed that a sparse array of the superficial stimulators could display realistic touch on objects including finer virtual textures than the stimulator spacing.
Naoya Asamura, Nozomu Yokoyama, Hiroyuki Shinoda 0001
VR1