Demo Data from EDBT 2026 / reviewers in the wild / expert
Ricardo Taborda-Rios
dblp:81/6732
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2008
0000-0003-0358-370XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
High-performance computing · 73% Storage systems · 21% Cloud and datacenter computing · 6% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
High-performance computing
scientific computing systems |
0.1 | 2 | 2008 | Materialized community ground models for large-scale earthquake simulation · SC 2008 Analytics challenge - Remote runtime steering of integrated terascale simulation and visualization · SC 2006 |
High-performance computing › scientific computing systems
earthquake simulation |
0.1 | 1 | 2008 | Materialized community ground models for large-scale earthquake simulation · SC 2008 |
Rendering › volume rendering
parallel volume rendering |
0.1 | 1 | 2006 | Analytics challenge - Remote runtime steering of integrated terascale simulation and visualization · SC 2006 |
Rendering
volume rendering |
0.1 | 1 | 2006 | Analytics challenge - Remote runtime steering of integrated terascale simulation and visualization · SC 2006 |
High-performance computing › scientific visualization
in situ visualization |
0.1 | 1 | 2006 | Analytics challenge - Remote runtime steering of integrated terascale simulation and visualization · SC 2006 |
Methods — techniques the papers use, named apart from their topics
parallel volume rendering · 0.1in-situ visualization · 0.1data-parallel construction · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Materialized community ground models for large-scale earthquake simulationabstractLarge-scale earthquake simulation requires source datasets which describe the highly heterogeneous physical characteristics of the earth in the region under simulation. Physical characteristic datasets are the first stage in a simulation pipeline which includes mesh generation, partitioning, solving, and visualization. In practice, the data is produced in an ad-hoc fashion for each set of experiments, which has several significant shortcomings including lower performance, decreased repeatability and comparability, and a longer time to science, an increasingly important metric. As a solution to these problems, we propose a new approach for providing scientific data to ground motion simulations, in which ground model datasets are fully materialized into octress stored on disk, which can be more efficiently queried (by up to two orders of magnitude) than the underlying community velocity model programs. While octrees have long been used to store spatial datasets, they have not yet been used at the scale we propose. We further propose that these datasets can be provided as a service, either over the Internet or, more likely, in a datacenter or supercomputing center in which the simulations take place. Since constructing these octrees is itself a challenge, we present three data-parallel techniques for efficiently building them, which can significantly decrease the build time from days or weeks to hours using commodity clusters. This approach typifies a broader shift toward science as a service techniques in which scientific computation and storage services become more tightly intertwined. Steven W. Schlosser, Michael P. Ryan, Ricardo Taborda-Rios, Julio López 0002, David R. O'Hallaron, Jacobo Bielak |
SC | 3 |
| 2006 | Analytics challenge - Remote runtime steering of integrated terascale simulation and visualizationabstractWe have developed a novel analytic capability for scientists and engineers to obtain insight from ongoing large-scale parallel unstructured mesh simulations running on thousands of processors. The breakthrough is made possible by a new approach that visualizes partial differential equation (PDE) solution data simultaneously while a parallel PDE solver executes. The solution field is pipelined directly to volume rendering, which is computed in parallel using the same processors that solve the PDE equations. Because our approach avoids the bottlenecks associated with transferring and storing large volumes of output data, it offers a promising approach to overcoming the challenges of visualization of petascale simulations. The submitted video demonstrates real-time on-the-fly monitoring, interpreting, and steering from a remote laptop computer of a 1024-processor simulation of the 1994 Northridge earthquake in Southern California. Tiankai Tu, Hongfeng Yu 0001, Jacobo Bielak, Omar Ghattas, Julio C. López 0001, Kwan-Liu Ma, David R. O'Hallaron, Leonardo Ramírez-Guzmán, Nathan Stone, Ricardo Taborda-Rios, John Urbanic |
SC | 10 |