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Kevin Egan

dblp:81/6873 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 100%
Artificial intelligence
1 paper
Motion planning and robot control · 100%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
ray tracing
0.222011
Frequency analysis and sheared filtering for shadow light fields of complex occluders · ACM Trans. Graph. 2011
Practical filtering for efficient ray-traced directional occlusion · ACM Trans. Graph. 2011
Rendering
global illumination
0.222011
Practical filtering for efficient ray-traced directional occlusion · ACM Trans. Graph. 2011
A precomputed polynomial representation for interactive BRDF editing with global illumination · ACM Trans. Graph. 2008
Rendering › global illumination
ambient occlusion
0.112011
Practical filtering for efficient ray-traced directional occlusion · ACM Trans. Graph. 2011
Rendering
monte carlo rendering
0.112011
Frequency analysis and sheared filtering for shadow light fields of complex occluders · ACM Trans. Graph. 2011
Rendering › shadow rendering
soft shadows
0.112011
Frequency analysis and sheared filtering for shadow light fields of complex occluders · ACM Trans. Graph. 2011
Rendering › temporal rendering
motion blur
0.112009
Frequency analysis and sheared reconstruction for rendering motion blur · ACM Trans. Graph. 2009
Rendering
appearance modeling
0.112008
A precomputed polynomial representation for interactive BRDF editing with global illumination · ACM Trans. Graph. 2008
Rendering › bidirectional reflectance distribution function
BRDF editing
0.112008
A precomputed polynomial representation for interactive BRDF editing with global illumination · ACM Trans. Graph. 2008
Rendering › global illumination
precomputed radiance transfer
0.112008
A precomputed polynomial representation for interactive BRDF editing with global illumination · ACM Trans. Graph. 2008
Robotics › Motion planning and robot control › robot dynamics
contact dynamics
0.012004
Contact Modes and Complementary Cones · ICRA 2004
Robotics › Motion planning and robot control
robot control
0.012004
Contact Modes and Complementary Cones · ICRA 2004
Rendering › global illumination
interreflection
0.012008
A precomputed polynomial representation for interactive BRDF editing with global illumination · ACM Trans. Graph. 2008
Rendering
physically based rendering
0.012008
A precomputed polynomial representation for interactive BRDF editing with global illumination · ACM Trans. Graph. 2008
Mathematical optimization › constrained optimization › complementarity problems
linear complementarity problem
0.012004
Contact Modes and Complementary Cones · ICRA 2004

Methods — techniques the papers use, named apart from their topics

frequency analysis · 0.3sheared reconstruction filter · 0.2sheared filtering · 0.14d cache · 0.1linear complementarity problem · 0.1complementary cones · 0.1tensor precomputation · 0.1polynomial representation · 0.1monte carlo path tracing · 0.1
YearPublicationVenuePosition
2011 Practical filtering for efficient ray-traced directional occlusion
abstract
Ambient occlusion and directional (spherical harmonic) occlusion have become a staple of production rendering because they capture many visually important qualities of global illumination while being reusable across multiple artistic lighting iterations. However, ray-traced solutions for hemispherical occlusion require many rays per shading point (typically 256-1024) due to the full hemispherical angular domain. Moreover, each ray can be expensive in scenes with moderate to high geometric complexity. However, many nearby rays sample similar areas, and the final occlusion result is often low frequency. We give a frequency analysis of shadow light fields using distant illumination with a general BRDF and normal mapping, allowing us to share ray information even among complex receivers. We also present a new rotationally-invariant filter that easily handles samples spread over a large angular domain. Our method can deliver 4x speed up for scenes that are computationally bound by ray tracing costs.
Kevin Egan, Frédo Durand, Ravi Ramamoorthi
ACM Trans. Graph.1
2011 Frequency analysis and sheared filtering for shadow light fields of complex occluders
abstract
Monte Carlo ray tracing of soft shadows produced by area lighting and intricate geometries, such as the shadows through plant leaves or arrays of blockers, is a critical challenge. The final image often has relatively smooth shadow patterns, since it integrates over the light source. However, Monte Carlo rendering exhibits considerable noise even at high sample counts because of the large variance of the integrand due to the intricate shadow function. This article develops an efficient diffuse soft shadow technique for mid to far occluders that relies on a new 4D cache and sheared reconstruction filter. For this, we first derive a frequency analysis of shadows for planar area lights and complex occluders. Our analysis subsumes convolution soft shadows for parallel planes as a special case. It allows us to derive 4D sheared filters that enable lower sampling rates for soft shadows. While previous sheared-reconstruction techniques were able primarily to index samples according to screen position, we need to perform reconstruction at surface receiver points that integrate over vastly different shapes in the reconstruction domain. This is why we develop a new light-field-like 4D data structure to store shadowing values and depth information. Any ray tracing system that shoots shadow rays can easily incorporate our method to greatly reduce sampling rates for diffuse soft shadows.
Kevin Egan, Florian Hecht, Frédo Durand, Ravi Ramamoorthi
ACM Trans. Graph.1
2009 Frequency analysis and sheared reconstruction for rendering motion blur
abstract
Motion blur is crucial for high-quality rendering, but is also very expensive. Our first contribution is a frequency analysis of motion-blurred scenes, including moving objects, specular reflections, and shadows. We show that motion induces a shear in the frequency domain, and that the spectrum of moving scenes can be approximated by a wedge. This allows us to compute adaptive space-time sampling rates, to accelerate rendering. For uniform velocities and standard axis-aligned reconstruction, we show that the product of spatial and temporal bandlimits or sampling rates is constant, independent of velocity. Our second contribution is a novel sheared reconstruction filter that is aligned to the first-order direction of motion and enables even lower sampling rates. We present a rendering algorithm that computes a sheared reconstruction filter per pixel, without any intermediate Fourier representation. This often permits synthesis of motion-blurred images with far fewer rendering samples than standard techniques require.
Kevin Egan, Yu-Ting Tseng, Nicolas Holzschuch, Frédo Durand, Ravi Ramamoorthi
ACM Trans. Graph.1
2008 A precomputed polynomial representation for interactive BRDF editing with global illumination
abstract
The ability to interactively edit BRDFs in their final placement within a computer graphics scene is vital to making informed choices for material properties. We significantly extend previous work on BRDF editing for static scenes (with fixed lighting and view) by developing a precomputed polynomial representation that enables interactive BRDF editing with global illumination. Unlike previous precomputation-based rendering techniques, the image is not linear in the BRDF when considering interreflections. We introduce a framework for precomputing a multibounce tensor of polynomial coefficients that encapsulates the nonlinear nature of the task. Significant reductions in complexity are achieved by leveraging the low-frequency nature of indirect light. We use a high-quality representation for the BRDFs at the first bounce from the eye and lower-frequency (often diffuse) versions for further bounces. This approximation correctly captures the general global illumination in a scene, including color-bleeding, near-field object reflections, and even caustics. We adapt Monte Carlo path tracing for precomputing the tensor of coefficients for BRDF basis functions. At runtime, the high-dimensional tensors can be reduced to a simple dot product at each pixel for rendering. We present a number of examples of editing BRDFs in complex scenes with interactive feedback rendered with global illumination.
Aner Ben-Artzi, Kevin Egan, Ravi Ramamoorthi, Frédo Durand
ACM Trans. Graph.2
2004 Contact Modes and Complementary Cones
abstract
In this paper, we use a linear complementarity problem (LCP) formulation of rigid body dynamics with unilateral contacts to obtain definitions for contact modes. We show how the complementary cones of the LCP correspond to each of the intuitive contact modes: slide right, slide left, roll and separate. These complementary cones allow us to make rigorous definitions for contact modes in three-dimensional systems, where our intuitive understanding fails.
Stephen Berard, Kevin Egan, Jeffrey C. Trinkle
ICRA2
2002 Information architecture for bilingual Web sites
abstract
Abstract Creating an information architecture for a bilingual Web site presents particular challenges beyond those that exist for single and multilanguage sites. This article reports work in progress on the development of a content‐based bilingual Web site to facilitate the sharing of resources and information between Speech and Language Therapists. The development of the information architecture is based on a combination of two aspects: an abstract structural analysis of existing bilingual Web designs focusing on the presentation of bilingual material, and a bilingual card‐sorting activity conducted with potential users. Issues for bilingual developments are discussed, and some observations are made regarding the use of card‐sorting activities.
Daniel Cunliffe, Helen Jones, Melanie Jarvis, Kevin Egan, Rhian Huws, Siân Munro
J. Assoc. Inf. Sci. Technol.4