Demo Data from EDBT 2026 / reviewers in the wild / expert
Boris Yangel
dblp:81/7115
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Language models and text generation · 27% Planning, search and constraint satisfaction · 27% Autonomous driving · 27% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 87% Software testing · 13% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation › test-time scaling
inference-time search |
0.9 | 1 | 2025 | Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents · ICML 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.9 | 1 | 2025 | Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents · ICML 2025 |
Program synthesis and code generation
code generation with language models |
0.9 | 1 | 2025 | Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents · ICML 2025 |
Program synthesis and code generation › code generation with language models
software engineering agents |
0.9 | 1 | 2025 | Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents · ICML 2025 |
Robotics › Autonomous driving › trajectory prediction
multimodal trajectory prediction |
0.4 | 1 | 2020 | PRANK: motion Prediction based on RANKing · NeurIPS 2020 |
Robotics › Autonomous driving
trajectory prediction |
0.4 | 1 | 2020 | PRANK: motion Prediction based on RANKing · NeurIPS 2020 |
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.4 | 1 | 2020 | PRANK: motion Prediction based on RANKing · NeurIPS 2020 |
Software testing › test generation
automated test generation |
0.3 | 1 | 2025 | Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
lookahead search · 1.7large language model · 1.7action-value function estimation · 1.7nearest neighbor · 0.4latent trajectory space · 0.4convolutional neural network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering AgentsabstractLarge language models (LLMs) have recently achieved remarkable results in complex multi-step tasks, such as mathematical reasoning and agentic software engineering. However, they often struggle to maintain consistent performance across multiple solution attempts. One effective approach to narrow the gap between average-case and best-case performance is guided test-time search, which explores multiple solution paths to identify the most promising one. Unfortunately, effective search techniques (e.g. MCTS) are often unsuitable for non-serializable RL environments, such as Docker containers, where intermediate environment states cannot be easily saved and restored. We investigate two complementary search strategies applicable to such environments: 1-step lookahead and trajectory selection, both guided by a learned action-value function estimator. On the SWE-bench Verified benchmark, a key testbed for agentic software engineering, we find these methods to double the average success rate of a fine-tuned Qwen-72B model, achieving $40.8$%, the new state-of-the-art for open-weights models. Additionally, we show that these techniques are transferable to more advanced closed models, yielding similar improvements with GPT-4o. Karina Zainullina, Alexander Golubev, Maria Trofimova, Sergei Polezhaev, Ibragim Badertdinov, Daria Litvintseva, Simon Karasik, Filipp Fisin, Sergei Skvortsov, Maksim Nekrashevich, Anton Shevtsov, Boris Yangel |
ICML | 12 |
| 2025 | SWE-rebench: An Automated Pipeline for Task Collection and Decontaminated Evaluation of Software Engineering AgentsabstractLLM-based agents have shown promising capabilities in a growing range of software engineering (SWE) tasks. However, advancing this field faces two critical challenges. First, high-quality training data is scarce, especially data that reflects real-world SWE scenarios, where agents must interact with development environments, execute code and adapt behavior based on the outcomes of their actions. Existing datasets are either limited to one-shot code generation or comprise small, manually curated collections of interactive tasks, lacking both scale and diversity. Second, the lack of fresh interactive SWE tasks affects evaluation of rapidly improving models, as static benchmarks quickly become outdated due to contamination issues. To address these limitations, we introduce a novel, automated, and scalable pipeline to continuously extract real-world interactive SWE tasks from diverse GitHub repositories. Using this pipeline, we construct SWE-rebench, a public dataset comprising over 21,000 interactive Python-based SWE tasks, suitable for reinforcement learning of SWE agents at scale. Additionally, we use continuous supply of fresh tasks collected using SWE-rebench methodology to build a contamination-free benchmark for agentic software engineering. We compare results of various LLMs on this benchmark to results on SWE-bench Verified and show that performance of some language models might be inflated due to contamination issues. Ibragim Badertdinov, Alexander Golubev, Maksim Nekrashevich, Anton Shevtsov, Simon Karasik, Andrei Andriushchenko, Maria Trofimova, Daria Litvintseva, Boris Yangel |
NeurIPS | 9 |
| 2020 | PRANK: motion Prediction based on RANKingabstractPredicting the motion of agents such as pedestrians or human-driven vehicles is one of the most critical problems in the autonomous driving domain. The overall safety of driving and the comfort of a passenger directly depend on its successful solution. The motion prediction problem also remains one of the most challenging problems in autonomous driving engineering, mainly due to high variance of the possible agent’s future behavior given a situation. The two phenomena responsible for the said variance are the multimodality caused by the uncertainty of the agent’s intent (e.g., turn right or move forward) and uncertainty in the realization of a given intent (e.g., which lane to turn into). To be useful within a real-time autonomous driving pipeline, a motion prediction system must provide efficient ways to describe and quantify this uncertainty, such as computing posterior modes and their probabilities or estimating density at the point corresponding to a given trajectory. It also should not put substantial density on physically impossible trajectories, as they can confuse the system processing the predictions. In this paper, we introduce the PRANK method, which satisfies these requirements. PRANK takes rasterized bird-eye images of agent’s surroundings as an input and extracts features of the scene with a convolutional neural network. It then produces the conditional distribution of agent’s trajectories plausible in the given scene. The key contribution of PRANK is a way to represent that distribution using nearest-neighbor methods in latent trajectory space, which allows for efficient inference in real time. We evaluate PRANK on the in-house and Argoverse datasets, where it shows competitive results. Yuriy Biktairov, Maxim Stebelev, Irina Rudenko, Oleh Shliazhko, Boris Yangel |
NeurIPS | 5 |