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Yori Zwols

dblp:81/7273 · DBLP profile ↗
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8ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3Theory of computation · 3Artificial intelligence and machine learning · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 39% Knowledge representation and reasoning · 14% Representation and self-supervised learning · 12%
Computer networks
2 papers
Routing and switching · 56% Wireless networking · 44%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 12 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
0.722019
Woulda, Coulda, Shoulda: Counterfactually-Guided Policy Search · ICLR (Poster) 2019
Generative Temporal Models with Spatial Memory for Partially Observed Environments · ICML 2018
Knowledge, reasoning and agents › Knowledge representation and reasoning › causal reasoning
counterfactual reasoning
0.412019
Woulda, Coulda, Shoulda: Counterfactually-Guided Policy Search · ICLR (Poster) 2019
Machine learning › Reinforcement learning
policy search
0.412019
Woulda, Coulda, Shoulda: Counterfactually-Guided Policy Search · ICLR (Poster) 2019
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent dynamics model
0.312018
Generative Temporal Models with Spatial Memory for Partially Observed Environments · ICML 2018
Robotics › Robot navigation and mapping › spatial representation
spatial memory
0.312018
Generative Temporal Models with Spatial Memory for Partially Observed Environments · ICML 2018
Machine learning › Generative modeling
variational autoencoder
0.312018
Generative Temporal Models with Spatial Memory for Partially Observed Environments · ICML 2018
Computer vision › Video understanding and tracking
video prediction
0.312018
Generative Temporal Models with Spatial Memory for Partially Observed Environments · ICML 2018
Wireless networking › scheduling › scheduling policy
greedy maximal scheduling
0.322012
Analyzing the Performance of Greedy Maximal Scheduling via Local Pooling and Graph Theory · IEEE/ACM Trans. Netw. 2012
Analyzing the Performance of Greedy Maximal Scheduling via Local Pooling and Graph Theory · INFOCOM 2010
Routing and switching
scheduling algorithms
0.112012
Analyzing the Performance of Greedy Maximal Scheduling via Local Pooling and Graph Theory · IEEE/ACM Trans. Netw. 2012
Routing and switching › switch scheduling
input-queued switch throughput
0.112010
Analyzing the Performance of Greedy Maximal Scheduling via Local Pooling and Graph Theory · INFOCOM 2010
Routing and switching
switch scheduling
0.112010
Analyzing the Performance of Greedy Maximal Scheduling via Local Pooling and Graph Theory · INFOCOM 2010
Wireless networking › wireless network modeling
conflict graph
0.012010
Analyzing the Performance of Greedy Maximal Scheduling via Local Pooling and Graph Theory · INFOCOM 2010

Methods — techniques the papers use, named apart from their topics

graph theory · 0.5local pooling · 0.4variational inference · 0.3state space model · 0.3linear-time algorithm · 0.1
YearPublicationVenuePosition
2019 Woulda, Coulda, Shoulda: Counterfactually-Guided Policy Search
Lars Buesing, Theophane Weber, Yori Zwols, Nicolas Heess, Sébastien Racanière, Arthur Guez, Jean-Baptiste Lespiau
ICLR (Poster)3
2018 Generative Temporal Models with Spatial Memory for Partially Observed Environments
abstract
In model-based reinforcement learning, generative and temporal models of environments can be leveraged to boost agent performance, either by tuning the agent’s representations during training or via use as part of an explicit planning mechanism. However, their application in practice has been limited to simplistic environments, due to the difficulty of training such models in larger, potentially partially-observed and 3D environments. In this work we introduce a novel action-conditioned generative model of such challenging environments. The model features a non-parametric spatial memory system in which we store learned, disentangled representations of the environment. Low-dimensional spatial updates are computed using a state-space model that makes use of knowledge on the prior dynamics of the moving agent, and high-dimensional visual observations are modelled with a Variational Auto-Encoder. The result is a scalable architecture capable of performing coherent predictions over hundreds of time steps across a range of partially observed 2D and 3D environments.
Marco Fraccaro, Danilo Jimenez Rezende, Yori Zwols, Alexander Pritzel, S. M. Ali Eslami, Fabio Viola
ICML3
2015 The complexity of minimum-length path decompositions
Dariusz Dereniowski, Wieslaw Kubiak, Yori Zwols
J. Comput. Syst. Sci.3
2013 Optimal edge-coloring with edge rate constraints
abstract
We consider the problem of covering the edges of a graph by a sequence of matchings subject to the constraint that each edge e appears in at least a given fraction r ( e ) of the matchings. Although it can be determined in polynomial time whether such a sequence of matchings exists or not [Grötschel et al., Combinatorica (1981), 169–197], we show that several questions about the length of the sequence are computationally intractable. Therefore, as is commonly done [Golumbic, Algorithmic graph theory and perfect graphs, 2004], we restrict our investigation to a special class of graphs. In recent work [Birand et al., INFOCOM 2010 Proceedings, 2010], two of the authors dealt with so‐called OLoP ( Overall Local Pooling ) graphs, a class of graphs for which similar matching‐related problems are tractable (namely, in an online distributed wireless network scheduling setting). We therefore focus on these graphs and generalize the results to a larger class of graphs which we call GOLoP graphs. In particular, we show that deciding whether a given GOLoP graph has a matching sequence of length at most k can be done in linear time. In case the answer is affirmative, we show how to construct, in quadratic time, the matching sequence of length at most k . Finally, we prove that, for GOLoP graphs, the length of a shortest sequence does not exceed a constant times the least common denominator of the fractions r ( e ), leading to a pseudopolynomial‐time algorithm for minimizing the length of the sequence. We show that the constant equals 1 for OLoP graphs and, following Seymour [Seymour, Proc. London Math. Soc., 1979], conjecture that the constant is as small as 2 for general graphs. We then show that this conjecture holds for all graphs with at most 10 vertices. © 2013 Wiley Periodicals, Inc. NETWORKS, Vol 62(3), 165–182 2013
Dariusz Dereniowski, Wieslaw Kubiak, Bernard Ries, Yori Zwols
Networks4
2012 Analyzing the Performance of Greedy Maximal Scheduling via Local Pooling and Graph Theory
abstract
Efficient operation of wireless networks and switches requires using simple (and in some cases distributed) scheduling algorithms. In general, simple greedy algorithms (known as Greedy Maximal Scheduling, or GMS) are guaranteed to achieve only a fraction of the maximum possible throughput (e.g., 50% throughput in switches). However, it was recently shown that in networks in which the Local Pooling conditions are satisfied, GMS achieves 100% throughput. Moreover, in networks in which the σ-Local Pooling conditions hold, GMS achieves σ% throughput. In this paper, we focus on identifying the specific network topologies that satisfy these conditions. In particular, we provide the first characterization of all the network graphs in which Local Pooling holds under primary interference constraints (in these networks, GMS achieves 100% throughput). This leads to a linear-time algorithm for identifying Local-Pooling-satisfying graphs. Moreover, by using similar graph-theoretical methods, we show that in all bipartite graphs (i.e., input-queued switches) of size up to 7 ×n, GMS is guaranteed to achieve 66% throughput, thereby improving upon the previously known 50% lower bound. Finally, we study the performance of GMS in interference graphs and show that in certain specific topologies, its performance could be very bad. Overall, the paper demonstrates that using graph-theoretical techniques can significantly contribute to our understanding of greedy scheduling algorithms.
Berk Birand, Maria Chudnovsky, Bernard Ries, Paul D. Seymour, Gil Zussman, Yori Zwols
IEEE/ACM Trans. Netw.6
2011 Claw-free graphs with strongly perfect complements. Fractional and integral version. Part I. Basic graphs
Maria Chudnovsky, Bernard Ries, Yori Zwols
Discret. Appl. Math.3
2011 Claw-free graphs with strongly perfect complements. Fractional and integral version, Part II: Nontrivial strip-structures
Maria Chudnovsky, Bernard Ries, Yori Zwols
Discret. Appl. Math.3
2010 Analyzing the Performance of Greedy Maximal Scheduling via Local Pooling and Graph Theory
abstract
Efficient operation of wireless networks and switches requires using simple (and in some cases distributed) scheduling algorithms. In general, simple greedy algorithms (known as Greedy Maximal Scheduling - GMS) are guaranteed to achieve only a fraction of the maximum possible throughput (e.g., 50% throughput in switches). However, it was recently shown that in networks in which the Local Pooling conditions are satisfied, GMS achieves 100% throughput. Moreover, in networks in which the ¿-Local Pooling conditions hold, GMS achieves ¿% throughput. In this paper, we focus on identifying the specific network topologies that satisfy these conditions. In particular, we provide the first characterization of all the network graphs in which Local Pooling holds under primary interference constraints (in these networks GMS achieves 100% throughput). This leads to a linear time algorithm for identifying Local Pooling-satisfying graphs. Moreover, by using similar graph theoretical methods, we show that in all bipartite graphs (i.e., input-queued switches) of size up to 7 × n, GMS is guaranteed to achieve 66% throughput, thereby improving upon the previously known 50% lower bound. Finally, we study the performance of GMS in interference graphs and show that in certain specific topologies its performance could be very bad. Overall, the paper demonstrates that using graph theoretical techniques can significantly contribute to our understanding of greedy scheduling algorithms.
Berk Birand, Maria Chudnovsky, Bernard Ries, Paul D. Seymour, Gil Zussman, Yori Zwols
INFOCOM6