Aniruddha Kembhavi

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71ranked-venue papers
6as first author
47since 2021 · last 2025
0000-0002-7608-7443ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 69 · 5 first-author · 47 since 2021Graphics, computer vision, multimedia, augmented reality and games · 43 · 5 first-author · 27 since 2021Systems, architecture and hardware · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2025 Scaling Text-Rich Image Understanding via Code-Guided Synthetic Multimodal Data Generation
abstract
Yue Yang, Ajay Patel, Matt Deitke, Tanmay Gupta, Luca Weihs, Andrew Head, Mark Yatskar, Chris Callison-Burch, Ranjay Krishna, Aniruddha Kembhavi, Christopher Clark. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025.
Yue Yang 0006, Ajay Patel, Matt Deitke, Tanmay Gupta, Luca Weihs, Andrew Head, Mark Yatskar, Chris Callison-Burch, Ranjay Krishna, Aniruddha Kembhavi
ACL (1)10
2025 One Diffusion to Generate Them All
abstract
We introduce OneDiffusion, a versatile, large-scale diffusion model that seamlessly supports bidirectional image synthesis and understanding across diverse tasks. It enables conditional generation from inputs such as text, depth, pose, layout, and semantic maps, while also handling tasks like image deblurring, upscaling, and reverse processes such as depth estimation and segmentation. Additionally, OneDiffusion allows for multi-view generation, camera pose estimation, and instant personalization using sequential image inputs. Our model takes a straightforward yet effective approach by treating all tasks as frame sequences with varying noise scales during training, allowing any frame to act as a conditioning image at inference time. Our unified training framework removes the need for specialized architectures, supports scalable multi-task training, and adapts smoothly to any resolution, enhancing both generalization and scalability. Experimental results demonstrate competitive performance across tasks in both generation and prediction such as text-to-image, multiview generation, ID preservation, depth estimation and camera pose estimation despite a relatively small training dataset. Our code and checkpoint are freely available at https://github.com/lehduong/OneDiffusion.
Duong H. Le 0001, Sangho Lee 0008, Aniruddha Kembhavi, Stephan Mandt, Ranjay Krishna, Jiasen Lu
CVPR5
2025 Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Models
abstract
Today’s most advanced vision-language models (VLMs) remain proprietary. The strongest open-weight models rely heavily on synthetic data from proprietary VLMs to achieve good performance, effectively distilling these closed VLMs into open ones. As a result, the community has been missing foundational knowledge about how to build performant VLMs from scratch. We present Molmo, a new family of VLMs that are state-of-the-art in their class of openness. Our key contribution is a collection of new datasets called PixMo, including a dataset of highly detailed image captions for pre-training, a free-form image Q&A dataset for fine-tuning, and an innovative 2D pointing dataset, all collected without the use of external VLMs. The success of our approach relies on careful modeling choices, a well- tuned training pipeline, and, most critically, the quality of our newly collected datasets. Our best-in-class 72B model not only outperforms others in the class of open weight and data models, but also outperforms larger proprietary models including Claude 3.5 Sonnet, and Gemini 1.5 Pro and Flash, second only to GPT-4o based on both academic benchmarks and on a large human evaluation. Our model weights, new datasets, and source code are available at https://molmo.allenai.org/blog.
Matt Deitke, Sangho Lee 0008, Rohun Tripathi, Yue Yang 0006, Mohammadreza Salehi, Niklas Muennighoff, Kyle Lo, Luca Soldaini, Jiasen Lu, Taira Anderson, Erin Bransom, Kiana Ehsani, Huong Ngo, Yen-Sung Chen, Ajay Patel, Mark Yatskar, Chris Callison-Burch, Andrew Head, Rose Hendrix, Favyen Bastani, Eli VanderBilt, Nathan Lambert 0001, Yvonne Chou, Arnavi Chheda, Jenna Sparks, Sam Skjonsberg, Michael Schmitz 0002, Aaron Sarnat, Byron Bischoff, Pete Walsh 0001, Chris Newell, Piper Wolters, Tanmay Gupta, Kuo-Hao Zeng, Jon Borchardt, Dirk Groeneveld, Crystal Nam, Sophie Lebrecht, Caitlin Wittlif, Carissa Schoenick, Oscar Michel, Ranjay Krishna, Luca Weihs, Noah A. Smith, Hannaneh Hajishirzi, Ross B. Girshick, Ali Farhadi, Aniruddha Kembhavi
CVPR50
2025 Eval3D: Interpretable and Fine-grained Evaluation for 3D Generation
abstract
Despite the unprecedented progress in the field of 3D generation, current systems still often fail to produce high-quality 3D assets that are visually appealing and geometrically and semantically consistent across multiple viewpoints. To effectively assess the quality of the generated 3D data, there is a need for a reliable 3D evaluation tool. Unfortunately, existing 3D evaluation metrics often overlook the geometric quality of generated assets or merely rely on black-box multimodal large language models for coarse assessment. In this paper, we introduce Eval3D, a fine-grained, interpretable evaluation tool that can faithfully evaluate the quality of generated 3D assets based on various distinct yet complementary criteria. Our key observation is that many desired properties of 3D generation, such as semantic and geometric consistency, can be effectively captured by measuring the consistency among various foundation models and tools. We thus leverage a diverse set of models and tools as probes to evaluate the inconsistency of generated 3D assets across different aspects. Compared to prior work, Eval3D provides pixel-wise measurement, enables accurate 3D spatial feedback, and aligns more closely with human judgments. We comprehensively evaluate existing 3D generation models using Eval3D and highlight the limitations and challenges of current models. Project page: http://eval3d.github.io.
Shivam Duggal, Yushi Hu, Oscar Michel, Aniruddha Kembhavi, William T. Freeman, Noah A. Smith, Ranjay Krishna, Antonio Torralba 0001, Ali Farhadi, Wei-Chiu Ma
CVPR4
2025 ReSpec: Relevance and Specificity Grounded Online Filtering for Learning on Video-Text Data Streams
abstract
The rapid growth of video-text data presents challenges in storage and computation during training. Online learning, which processes streaming data in real-time, offers a promising solution to these issues while also allowing swift adaptations in scenarios demanding real-time responsiveness. One strategy to enhance the efficiency and effectiveness of learning involves identifying and prioritizing data that enhances performance on target downstream tasks. We propose Relevance and Specificity-based online filtering framework (ReSpec) that selects data based on four criteria: (i) modality alignment for clean data, (ii) task relevance for target focused data, (iii) specificity for informative and detailed data, and (iv) efficiency for low-latency processing. Relevance is determined by the probabilistic alignment of incoming data with downstream tasks, while specificity employs the distance to a root embedding representing the least specific data as an efficient proxy for informativeness. By establishing reference points from target task data, ReSpec filters incoming data in real-time, eliminating the need for extensive storage and compute. Evaluating on large-scale datasets WebVid2M and VideoCC3M, ReSpec attains state-of-the-art performance on five zero-shot video retrieval tasks, using as little as 5% of the data while incurring minimal compute. The source code is available at https://github.com/cdjkim/ReSpec.
Chris Dongjoo Kim, Jihwan Moon 0002, Sangwoo Moon 0001, Heeseung Yun, Sihaeng Lee, Aniruddha Kembhavi, Soonyoung Lee, Gunhee Kim, Sangho Lee 0008
CVPR6
2025 FLaRe: Achieving Masterful and Adaptive Robot Policies with Large-Scale Reinforcement Learning Fine-Tuning
abstract
In recent years, the Robotics field has initiated several efforts toward building generalist robot policies through large-scale multi-task Behavior Cloning. However, direct deployments of these policies have led to unsatisfactory performance, where the policy struggles with unseen states and tasks. How can we break through the performance plateau of these models and elevate their capabilities to new heights? In this paper, we propose FLaRe, a large-scale Reinforcement Learning fine-tuning framework that integrates robust pre-trained representations, large-scale training, and gradient stabilization techniques. Our method aligns pre-trained policies towards task completion, achieving state-of-the-art (SoTA) performance both on previously demonstrated and on entirely novel tasks and embodiments. Specifically, on a set of long-horizon mobile manipulation tasks, FLaRe achieves an average success rate of 79.5% in unseen environments, with absolute improvements of$+23.6 \%$in simulation and$+30.7 \%$on real robots over prior SoTA methods. By utilizing only sparse rewards, our approach can enable generalizing to new capabilities beyond the pretraining data with minimal human effort. Moreover, we demonstrate rapid adaptation to new embodiments and behaviors with less than a day of fine-tuning. Videos, code, and appendix can be found on the project website at robot-flare.github.io
Jiaheng Hu, Rose Hendrix, Ali Farhadi, Aniruddha Kembhavi, Roberto Martin Martin, Peter Stone 0001, Kuo-Hao Zeng, Kiana Ehsani
ICRA4
2024 SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World
abstract
Reinforcement learning (RL) with dense rewards and imitation learning (IL) with human-generated trajectories are the most widely used approaches for training modern embodied agents. RL requires extensive reward shaping and auxiliary losses and is often too slow and ineffective for long-horizon tasks. While IL with human supervision is effective, collecting human trajectories at scale is extremely expensive. In this work, we show that imitating shortest-path planners in simulation produces agents that, given a language instruction, can proficiently navigate, ex-plore, and manipulate objects in both simulation and in the real world using only RGB sensors (no depth map or GPS coordinates). This surprising result is enabled by our end-to-end, transformer-based, Spocarchitecture, power-ful visual encoders paired with extensive image augmentation, and the dramatic scale and diversity of our training data: millions of frames of shortest-path-expert trajectories collected inside approximately 200,000 procedu-rally generated houses containing 40,000 unique 3D as-sets. Our models, data, training code, and newly proposed 10-task benchmarking suite Choresare available in spoc-robot.github.io.
Kiana Ehsani, Tanmay Gupta, Rose Hendrix, Jordi Salvador, Luca Weihs, Kuo-Hao Zeng, Kunal Pratap Singh, Yejin Kim 0003, Winson Han, Alvaro Herrasti, Ranjay Krishna, Dustin Schwenk, Eli VanderBilt, Aniruddha Kembhavi
CVPR14
2024 Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences
abstract
Customizing robotic behaviors to be aligned with di-verse human preferences is an underexplored challenge in the field of embodied AI. In this paper, we present Prompt-able Behaviors, a novel framework that facilitates efficient personalization of robotic agents to diverse human prefer-ences in complex environments. We use multi-objective re-inforcement learning to train a single policy adaptable to a broad spectrum of preferences. We introduce three distinct methods to infer human preferences by leveraging different types of interactions: (1) human demonstrations, (2) prefer-ence feedback on trajectory comparisons, and (3) language instructions. We evaluate the proposed method in person-alized object-goal navigation and flee navigation tasks in ProcTHOR [18] and RoboTHOR [17], demonstrating the ability to prompt agent behaviors to satisfy human prefer-ences in various scenarios. Project page: https://promptable-behaviors.github.io
Minyoung Hwang, Luca Weihs, Chanwoo Park, Kimin Lee, Aniruddha Kembhavi, Kiana Ehsani
CVPR5
2024 Unified-IO 2: Scaling Autoregressive Multimodal Models with Vision, Language, Audio, and Action
abstract
We present Unified-IO 2,the. first autoregressive multi-modal model that is capable of understanding and generating image, text, audio, and action. To unify different modalities, we tokenize inputs and outputs - images, text, audio, action, bounding boxes etc., into a shared semantic space and then process them with a single encoder-decoder transformer model. Since training with such diverse modalities is challenging, we propose various architectural improvements to stabilize model training. We train our model from scratch on a large multimodal pre-training corpus from diverse sources with a multimodal mixture of denoisers objective. To learn an expansive set of skills, such as following multimodal instructions, we construct and. finetune on an ensemble of 120 datasets with prompts and augmentations. With a single unified model, Unified-io 2 achieves state-of-the-art performance on the GRIT benchmark and strong results in more than 35 benchmarks, including image generation and understanding, natural language understanding, video and audio understanding, and robotic manipulation. We release all our models to the research community.
Jiasen Lu, Sangho Lee 0008, Zichen Zhang 0016, Savya Khosla, Ryan Marten, Derek Hoiem, Aniruddha Kembhavi
CVPR8
2024 Seeing the Unseen: Visual Common Sense for Semantic Placement
abstract
Computer vision tasks typically involve describing what is present in an image (e.g. classification, detection, segmentation, and captioning). We study a visual common sense task that requires understanding ‘what is not present’. Specif-ically, given an image (e.g. of a living room) and a name of an object (“cushion ”), a vision system is asked to predict semantically-meaningful regions (masks or bounding boxes) in the image where that object could be placed or is likely be placed by humans (e.g. on the sofa). We call this task: Se-mantic Placement (SP) and believe that such common-sense visual understanding is critical for assitive robots (tidying a house), AR devices (automatically rendering an object in the user's space), and visually-grounded chatbots with common sense. Studying the invisible is hard. Datasets for image description are typically constructed by curating relevant images (e.g. via image search with object names) and asking humans to annotate the contents of the image; neither of those two steps are straightforward for objects not present in the image. We overcome this challenge by operating in the opposite direction: we start with an image of an object in context, which is easy to find online, and then remove that ob-ject from the image via inpainting. This automated pipeline converts unstructured web data into a dataset comprising pairs of images with/without the object. With this proposed data generation pipeline, we collect a novel dataset, containing ~1.3M images across 9 object categories. We then train a SP prediction model, called CLIP-UNet, on our dataset. The CLIP-UNet outperforms existing VLMs and baselines that combine semantic priors with object detectors, gener-alizes well to real-world and simulated images and exhibits semantics-aware reasoning for object placement. In our user studies, we find that the SP masks predicted by CLIP-UNet are favored 43.7% and 31.3% times when comparing against the 4 SP baselines on real and simulated images. In addition, leveraging SP mask predictions from CLIP-UNet enables downstream applications like building tidying robots in indoor environments.
Ram Ramrakhya, Aniruddha Kembhavi, Dhruv Batra, Zsolt Kira, Kuo-Hao Zeng, Luca Weihs
CVPR2
2024 Holodeck: Language Guided Generation of 3D Embodied AI Environments
abstract
3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To miti-gate this limitation, we present Holodeck, a system that generates 3D environments to match a user-supplied prompt fullyautomatedly. Holodeck can generate diverse scenes, e.g., arcades, spas, and museums, adjust the designs for styles, and can capture the semantics of complex queries such as “apartment for a researcher with a cat” and “office of a professor who is a fan of Star Wars”. Holodeck leverages a large language model (i.e., GPT-4) for common sense knowledge about what the scene might look like and uses a large collection of 3D assets from Objaverse to populate the scene with diverse objects. To address the challenge of positioning objects correctly, we prompt GPT-4 to generate spatial relational constraints between objects and then optimize the layout to satisfy those constraints. Our large-scale human evaluation shows that annotators prefer Holodeck over manually designed procedural baselines in residential scenes and that Holodeck can produce high-quality outputs for diverse scene types. We also demonstrate an exciting application of Holodeck in Embodied AI, training agents to navigate in novel scenes like music rooms and daycares without human-constructed data, which is a significant step forward in developing general-purpose embodied agents.
Yue Yang 0006, Fan-Yun Sun, Luca Weihs, Eli VanderBilt, Alvaro Herrasti, Winson Han, Jiajun Wu 0001, Nick Haber, Ranjay Krishna, Lingjie Liu, Chris Callison-Burch, Mark Yatskar, Aniruddha Kembhavi
CVPR13
2024 Iterated Learning Improves Compositionality in Large Vision-Language Models
abstract
A fundamental characteristic common to both human vision and natural language is their compositional nature. Yet, despite the performance gains contributed by large vision and language pretraining, recent investigations find that most-if not all-our state-of-the-art vision-language models struggle at compositionality. They are unable to distinguish between images of “a girl in white facing a man in black” and “a girl in blackfacing a man in white”. More-over, prior work suggests that compositionality doesn't arise with scale: larger model sizes or training data don't help. This paper develops a new iterated training algorithm that incentivizes compositionality. We draw on decades of cognitive science research that identifies cultural transmission-the need to teach a new generation-as a necessary inductive prior that incentivizes humans to develop compositional languages. Specifically, we reframe vision-language contrastive learning as the Lewis Signaling Game between a vision agent and a language agent, and ope rationalize cultural transmission by iteratively resetting one of the agent's weights during training. After every iteration, this training paradigm induces representations that become “easier to learn”, a property of compositional languages: e.g. our model trained on CC3M and CC12M improves standard CLIP by 4.7%, 4.0% respectfully in the SugarCrepe benchmark.
Chenhao Zheng, Jieyu Zhang 0001, Aniruddha Kembhavi, Ranjay Krishna
CVPR3
2024 Selective Visual Representations Improve Convergence and Generalization for Embodied AI
abstract
Embodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this information is often irrelevant to the specific task at hand. This introduces noise within the learning process and distracts the agent's focus from task-relevant visual cues. Inspired by selective attention in humans—the process through which people filter their perception based on their experiences, knowledge, and the task at hand—we introduce a parameter-efficient approach to filter visual stimuli for embodied AI. Our approach induces a task-conditioned bottleneck using a small learnable codebook module. This codebook is trained jointly to optimize task reward and acts as a task-conditioned selective filter over the visual observation. Our experiments showcase state-of-the-art performance for object goal navigation and object displacement across $5$ benchmarks, ProcTHOR, ArchitecTHOR, RoboTHOR, AI2-iTHOR, and ManipulaTHOR. The filtered representations produced by the codebook are also able generalize better and converge faster when adapted to other simulation environments such as Habitat. Our qualitative analyses show that agents explore their environments more effectively and their representations retain task-relevant information like target object recognition while ignoring superfluous information about other objects.
Ainaz Eftekhar, Kuo-Hao Zeng, Jiafei Duan, Ali Farhadi, Aniruddha Kembhavi, Ranjay Krishna
ICLR5
2024 Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment Collaboration
abstract
Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x.github.io.
Abigail O'Neill, Abhiram Maddukuri, Abhishek Gupta 0004, Abhishek Padalkar, Abraham Lee, Acorn Pooley, Agrim Gupta, Ajay Mandlekar, Ajinkya Jain, Albert Tung, Alex Bewley, Alex Irpan, Alexander Khazatsky, Anant Rai, Anchit Gupta, Andrew E. Wang, Anikait Singh, Animesh Garg, Aniruddha Kembhavi, Annie Xie, Anthony Brohan, Antonin Raffin, Archit Sharma, Arefeh Yavary, Arhan Jain, Ashwin Balakrishna, Ayzaan Wahid, Ben Burgess-Limerick, Bernhard Schölkopf, Blake Wulfe, Brian Ichter, Cewu Lu, Charles Xu 0003, Charlotte Le, Chelsea Finn, Chen Wang 0053, Chenfeng Xu, Cheng Chi 0001, Chenguang Huang, Christine Chan, Christopher Agia, Chuer Pan, Chuyuan Fu, Coline Devin, Danfei Xu, Daniel Morton, Danny Drieß, Daphne Chen, Deepak Pathak, Dhruv Shah, Dieter Büchler, Dinesh Jayaraman, Dmitry Kalashnikov, Dorsa Sadigh, Edward Johns, Ethan Paul Foster, Fangchen Liu, Federico Ceola, Fei Xia 0002, Feiyu Zhao, Freek Stulp, Gaoyue Zhou, Gaurav S. Sukhatme, Gautam Salhotra, Gilbert Feng, Giulio Schiavi, Glen Berseth, Gregory Kahn, Guanzhi Wang, Hao Su 0001, Haoshu Fang, Henghui Bao, Heni Ben Amor, Henrik I. Christensen, Hiroki Furuta, Homer Walke, Hongjie Fang, Huy Ha, Igor Mordatch, Ilija Radosavovic, Isabel Leal, Jacky Liang, Jad Abou-Chakra, Jaehyung Kim 0001, Jaimyn Drake, Jan Peters 0001, Jan Schneider 0007, Jasmine Hsu, Jeannette Bohg, Jeffrey T. Bingham, Jensen Gao, Jiaheng Hu, Jiajun Wu 0001, Jiankai Sun, Jianlan Luo, Jiayuan Gu, Jie Tan 0001, Jihoon Oh, Jimmy Wu, Jingpei Lu, Jitendra Malik, João Silvério, Joey Hejna, Jonathan Booher, Jonathan Tompson, Jonathan Yang, Jordi Salvador, Joseph J. Lim, Junhyek Han, Kanishka Rao, Karl Pertsch, Karol Hausman, Keegan Go, Keerthana Gopalakrishnan, Kenneth Y. Goldberg, Kendra Byrne, Kenneth Oslund, Kento Kawaharazuka, Kevin Black, Kevin Zhang 0002, Kiana Ehsani, Kiran Lekkala, Kirsty Ellis, Krishan Rana, Krishnan Srinivasan, Kuan Fang, Kunal Pratap Singh, Kuo-Hao Zeng, Kyle Hatch, Kyle Hsu, Laurent Itti, Yunliang Chen 0001, Lerrel Pinto, Li Fei-Fei 0001, Liam Tan, Linxi Fan, Lionel Ott, Lisa Lee, Luca Weihs, Magnum Chen, Marion Lepert, Marius Memmel, Masayoshi Tomizuka, Masha Itkina, Mateo Guaman Castro, Max Spero, Maximilian Du, Michael Ahn, Michael C. Yip, Mingtong Zhang 0003, Mingyu Ding, Minho Heo, Mohan Kumar Srirama, Mohit Sharma 0001, Moo Jin Kim, Naoaki Kanazawa, Nicklas Hansen 0001, Nicolas Heess, Nikhil J. Joshi, Niko Sünderhauf, Norman Di Palo, Nur Muhammad Shafiullah, Oier Mees, Oliver Kroemer, Osbert Bastani, Pannag R. Sanketi, Patrick Tree Miller, Patrick Yin, Paul Wohlhart, Peng Xu 0010, Peter David Fagan, Peter Mitrano, Pierre Sermanet, Pieter Abbeel, Priya Sundaresan, Qiuyu Chen, Rafael Rafailov, Ria Doshi, Roberto Martin Martin, Rohan Baijal, Rosario Scalise, Rose Hendrix, Roy Lin, Runjia Qian, Russell Mendonca, Rutav Shah, Ryan Hoque, Ryan Julian, Samuel Bustamante-Gomez, Sean Kirmani, Sergey Levine, Sherry Moore, Shikhar Bahl, Shivin Dass, Shubham D. Sonawani, Shuran Song, Sichun Xu, Siddhant Haldar, Siddharth Karamcheti, Simeon Adebola, Simon Guist, Soroush Nasiriany, Stefan Schaal, Stefan Welker, Stephen Tian, Subramanian Ramamoorthy, Sudeep Dasari, Suneel Belkhale, Sungjae Park, Suraj Nair 0003, Suvir Mirchandani, Takayuki Osa, Tanmay Gupta, Tatsuya Harada, Tatsuya Matsushima, Ted Xiao, Thomas Kollar, Tianhe Yu, Tianli Ding, Todor Davchev, Tony Z. Zhao, Travis Armstrong, Trevor Darrell, Trinity Chung, Vidhi Jain, Vincent Vanhoucke, Wolfram Burgard, Xiaolong Wang 0004, Xinghao Zhu, Xinyang Geng, Liangwei Xu, Yecheng Jason Ma 0001, Yejin Kim 0003, Yevgen Chebotar, Yilin Wu 0003, Yonatan Bisk, Yoonyoung Cho, Youngwoon Lee, Yuchen Cui, Yueh-Hua Wu, Yujin Tang, Yuke Zhu, Yunchu Zhang, Yunfan Jiang 0001, Yunshuang Li, Yunzhu Li, Yusuke Iwasawa, Yutaka Matsuo, Zehan Ma, Zichen Jeff Cui, Zichen Zhang 0016, Zipeng Lin
ICRA21
2024 Harmonic Mobile Manipulation
abstract
Recent advancements in robotics have enabled robots to navigate complex scenes or manipulate diverse objects independently. However, robots are still impotent in many household tasks requiring coordinated behaviors such as opening doors. The factorization of navigation and manipulation, while effective for some tasks, fails in scenarios requiring coordinated actions. To address this challenge, we introduce, HarmonicMM, an end-to-end learning method that optimizes both navigation and manipulation, showing notable improvement over existing techniques in everyday tasks. This approach is validated in simulated and real-world environments and adapts to novel unseen settings without additional tuning. Our contributions include a new benchmark for mobile manipulation and the successful deployment with only RGB visual observation in a real unseen apartment, demonstrating the potential for practical indoor robot deployment in daily life.
Ruihan Yang, Yejin Kim 0003, Rose Hendrix, Aniruddha Kembhavi, Xiaolong Wang 0004, Kiana Ehsani
IROS4
2024 From an Image to a Scene: Learning to Imagine the World from a Million 360° Videos
abstract
Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and object-centric 3D datasets have shown to be effective in training models that have 3D understanding of objects. However, applying a similar approach to real-world objects and scenes is difficult due to a lack of large-scale data. Videos are a potential source for real-world 3D data, but finding diverse yet corresponding views of the same content have shown to be difficult at scale. Furthermore, standard videos come with fixed viewpoints, determined at the time of capture. This restricts the ability to access scenes from a variety of more diverse and potentially useful perspectives. We argue that large scale ODIN videos can address these limitations to provide scalable corresponding frames from diverse views. In this paper we introduce 360-1M, a 360° video dataset consisting of 1 million videos, and a process for efficiently finding corresponding frames from diverse viewpoints at scale. We train our diffusion-based model, ODIN, on 360-1M. Empowered by the largest real-world, multi-view dataset to date, ODIN is able to freely generate novel views of real-world scenes. Unlike previous methods, ODIN can move the camera through the environment, enabling the model to infer the geometry and layout of the scene. Additionally, we show improved performance on standard novel view synthesis and 3D reconstruction benchmarks.
Matthew Wallingford, Anand Bhattad, Aditya Kusupati, Vivek Ramanujan, Matt Deitke, Aniruddha Kembhavi, Roozbeh Mottaghi, Wei-Chiu Ma, Ali Farhadi
NeurIPS6
2024 Task Me Anything
abstract
Benchmarks for large multimodal language models (MLMs) now serve to simultaneously assess the general capabilities of models instead of evaluating for a specific capability. As a result, when a developer wants to identify which models to use for their application, they are overwhelmed by the number of benchmarks and remain uncertain about which benchmark's results are most reflective of their specific use case. This paper introduces Task-Me-Anything, a benchmark generation engine which produces a benchmark tailored to a user's needs. Task-Me-Anything maintains an extendable taxonomy of visual assets and can programmatically generate a vast number of task instances. Additionally, it algorithmically addresses user queries regarding MLM performance efficiently within a computational budget. It contains 113K images, 10K videos, 2K 3D object assets, over 365 object categories, 655 attributes, and 335 relationships. It can generate 500M image/video question-answering pairs, which focus on evaluating MLM perceptual capabilities. Task-Me-Anything reveals critical insights: open-source MLMs excel in object and attribute recognition but lack spatial and temporal understanding; each model exhibits unique strengths and weaknesses; larger models generally perform better, though exceptions exist; and GPT4O demonstrates challenges in recognizing rotating/moving objects and distinguishing colors.
Jieyu Zhang 0001, Weikai Huang, Zixian Ma, Oscar Michel, Dong He 0002, Tanmay Gupta, Wei-Chiu Ma, Ali Farhadi, Aniruddha Kembhavi, Ranjay Krishna
NeurIPS9
2023 Phone2Proc: Bringing Robust Robots into Our Chaotic World
abstract
Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this paper, we present Phone2Proc, a method that uses a 10-minute phone scan and conditional procedural generation to create a distribution of training scenes that are semantically similar to the target environment. The generated scenes are conditioned on the wall layout and arrangement of large objects from the scan, while also sampling lighting, clutter, surface textures, and instances of smaller objects with randomized placement and materials. Leveraging just a simple RGB camera, training with Phone2Proc shows massive improvements from 34.7% to 70.7% success rate in sim-to-real ObjectNav performance across a test suite of over 200 trials in diverse real-world environments, including homes, offices, and RoboTHOR. Furthermore, Phone2Proc's diverse distribution of generated scenes makes agents remarkably robust to changes in the real world, such as human movement, object rearrangement, lighting changes, or clutter.
Matt Deitke, Rose Hendrix, Ali Farhadi, Kiana Ehsani, Aniruddha Kembhavi
CVPR5
2023 Objaverse: A Universe of Annotated 3D Objects
abstract
Massive data corpora like WebText, Wikipedia, Conceptual Captions, WebImageText, and LAION have propelled recent dramatic progress in AI. Large neural models trained on such datasets produce impressive results and top many of today's benchmarks. A notable omisslion within this family of large-scale datasets is 3D data. Despite considerable interest and potential applications in 3D vision, datasets of high-fidelity 3D models continue to be mid-sized with limited diversity of object categories. Addressing this gap, we present Objaverse 1.0, a large dataset of objects with 800K + (and growing) 3D models with descriptive captions, tags, and animations. Objaverse improves upon present day 3D repositories in terms of scale, number of categories, and in the visual diversity of instances within a category. We demonstrate the large potential of Objaverse via four diverse applications: training generative 3D models, improving tail category segmentation on the LVIS benchmark, training open-vocabulary object-navigation models for Embodied AI, and creating a new benchmark for robustness analysis of vision models. Objaverse can open new directions for research and enable new applications across the field of AI.
Matt Deitke, Dustin Schwenk, Jordi Salvador, Luca Weihs, Oscar Michel, Eli VanderBilt, Ludwig Schmidt, Kiana Ehsani, Aniruddha Kembhavi, Ali Farhadi
CVPR9
2023 Visual Programming: Compositional visual reasoning without training
abstract
We present Visprog, a neuro-symbolic approach to solving complex and compositional visual tasks given natural language instructions. Visprog avoids the need for any task-specific training. Instead, it uses the incontext learning ability of large language models to generate python-like modular programs, which are then executed to get both the solution and a comprehensive and interpretable rationale. Each line of the generated program may invoke one of several off-the-shelf computer vision models, image processing subroutines, or python functions to produce intermediate outputs that may be consumed by subsequent parts of the program. We demonstrate the flexibility of VIsPROG on 4 diverse tasks - compositional visual question answering, zero-shot reasoning on image pairs, factual knowledge object tagging, and language-guided image editing. We believe neuro-symbolic approaches like Visprog are an exciting avenue to easily and effectively expand the scope of AI systems to serve the long tail of complex tasks that people may wish to perform.
Tanmay Gupta, Aniruddha Kembhavi
CVPR2
2023 EXCALIBUR: Encouraging and Evaluating Embodied Exploration
abstract
Experience precedes understanding. Humans constantly explore and learn about their environment out of curiosity, gather information, and update their models of the world. On the other hand, machines are either trained to learn passively from static and fixed datasets, or taught to complete specific goal-conditioned tasks. To encourage the development of exploratory interactive agents, we present the EXCALIBUR benchmark. EXCALIBUR allows agents to explore their environment for long durations and then query their understanding of the physical world via inquiries like: “is the small heavy red bowl made from glass?” or “is there a silver spoon heavier than the egg?”. This design encourages agents to perform free-form home exploration without myopia induced by goal conditioning. Once the agents have answered a series of questions, they can renter the scene to refine their knowledge, update their beliefs, and improve their performance on the questions. Our experiments demonstrate the challenges posed by this dataset for the present-day state-of-the-art embodied systems and the headroom afforded to develop new innovative methods. Finally, we present a virtual reality interface that enables humans to seamlessly interact within the simulated world and use it to gather human performance measures. EXCALIBUR affords unique challenges in comparison to presentday benchmarks and represents the next frontier for embodied AI research.
Hao Zhu 0011, Raghav Kapoor, So Yeon Min, Winson Han, Jiatai Li, Kaiwen Geng, Graham Neubig, Yonatan Bisk, Aniruddha Kembhavi, Luca Weihs
CVPR9
2023 SatlasPretrain: A Large-Scale Dataset for Remote Sensing Image Understanding
abstract
Remote sensing images are useful for a wide variety of planet monitoring applications, from tracking deforestation to tackling illegal fishing. The Earth is extremely diverse—the amount of potential tasks in remote sensing images is massive, and the sizes of features range from several kilometers to just tens of centimeters. However, creating generalizable computer vision methods is a challenge in part due to the lack of a large-scale dataset that captures these diverse features for many tasks. In this paper, we present SatlasPretrain, a remote sensing dataset that is large in both breadth and scale, combining Sentinel-2 and NAIP images with 302M labels under 137 categories and seven label types. We evaluate eight baselines and a proposed method on SatlasPretrain, and find that there is substantial room for improvement in addressing research challenges specific to remote sensing, including processing image time series that consist of images from very different types of sensors, and taking advantage of long-range spatial context. Moreover, we find that pre-training on SatlasPretrain substantially improves performance on downstream tasks, increasing average accuracy by 18% over ImageNet and 6% over the next best baseline. The dataset, pre-trained model weights, and code are available at https://satlas-pretrain.allen.ai/.
Favyen Bastani, Piper Wolters, Ritwik Gupta, Joe Ferdinando, Aniruddha Kembhavi
ICCV5
2023 I can't believe there's no images! : Learning Visual Tasks Using Only Language Supervision
abstract
Many high-level skills that are required for computer vision tasks, such as parsing questions, comparing and contrasting semantics, and writing descriptions, are also required in other domains such as natural language processing. In this paper, we ask whether it is possible to learn those skills from text data and then transfer them to vision tasks without ever training on visual training data. Key to our approach is exploiting the joint embedding space of contrastively trained vision and language encoders. In practice, there can be systematic differences between embedding spaces for different modalities in contrastive models, and we analyze how these differences affect our approach and study strategies to mitigate this concern. We produce models using only text training data on four representative tasks: image captioning, visual entailment, visual question answering and visual news captioning, and evaluate them on standard benchmarks using images. We find these models perform close to models trained on images, while surpassing prior work for captioning and visual entailment in this text-only setting by over 9 points, and outperforming all prior work on visual news by over 30 points. We also showcase a variety of stylistic image captioning models that are trained using no image data and no human-curated language data, but instead using readily-available text data from books, the web, or language models.
Sophia Gu, Aniruddha Kembhavi
ICCV3
2023 Scene Graph Contrastive Learning for Embodied Navigation
abstract
Training effective embodied AI agents often involves expert imitation, specialized components such as maps, or leveraging additional sensors for depth and localization. Another approach is to use neural architectures alongside self-supervised objectives which encourage better representation learning. However, in practice, there are few guarantees that these self-supervised objectives encode task-relevant information. We propose the Scene Graph Contrastive (SGC) loss, which uses scene graphs as training-only supervisory signals. The SGC loss does away with explicit graph decoding and instead uses contrastive learning to align an agent’s representation with a rich graphical encoding of its environment. The SGC loss is simple to implement and encourages representations that encode objects’ semantics, relationships, and history. By using the SGC loss, we attain gains on three embodied tasks: Object Navigation, Multi-Object Navigation, and Arm Point Navigation. Finally, we present studies and analyses which demonstrate the ability of our trained representation to encode semantic cues about the environment.
Kunal Pratap Singh, Jordi Salvador, Luca Weihs, Aniruddha Kembhavi
ICCV4
2023 UNIFIED-IO: A Unified Model for Vision, Language, and Multi-modal Tasks
Jiasen Lu, Rowan Zellers, Roozbeh Mottaghi, Aniruddha Kembhavi
ICLR5
2023 Neural Radiance Field Codebooks
Matthew Wallingford, Aditya Kusupati, Alex Fang, Vivek Ramanujan, Aniruddha Kembhavi, Roozbeh Mottaghi, Ali Farhadi
ICLR5
2023 Objaverse-XL: A Universe of 10M+ 3D Objects
abstract
Natural language processing and 2D vision models have attained remarkable proficiency on many tasks primarily by escalating the scale of training data. However, 3D vision tasks have not seen the same progress, in part due to the challenges of acquiring high-quality 3D data. In this work, we present Objaverse-XL, a dataset of over 10 million 3D objects. Our compilation comprises deduplicated 3D objects from a diverse set of sources, including manually designed objects, photogrammetry scans of landmarks and everyday items, and professional scans of historic and antique artifacts. Representing the largest scale and diversity in the realm of 3D datasets, Objaverse-XL enables significant new possibilities for 3D vision. Our experiments demonstrate the vast improvements enabled with the scale provided by Objaverse-XL. We show that by training Zero123 on novel view synthesis, utilizing over 100 million multi-view rendered images, we achieve strong zero-shot generalization abilities. We hope that releasing Objaverse-XL will enable further innovations in the field of 3D vision at scale.
Matt Deitke, Ruoshi Liu, Matthew Wallingford, Huong Ngo, Oscar Michel, Aditya Kusupati, Alan Fan, Christian Laforte, Vikram Voleti, Samir Yitzhak Gadre, Eli VanderBilt, Aniruddha Kembhavi, Carl Vondrick, Georgia Gkioxari, Kiana Ehsani, Ludwig Schmidt, Ali Farhadi
NeurIPS12
2023 SugarCrepe: Fixing Hackable Benchmarks for Vision-Language Compositionality
abstract
In the last year alone, a surge of new benchmarks to measure $\textit{compositional}$ understanding of vision-language models have permeated the machine learning ecosystem.Given an image, these benchmarks probe a model's ability to identify its associated caption amongst a set of compositional distractors.Surprisingly, we find significant biases in $\textit{all}$ these benchmarks rendering them hackable. This hackability is so dire that blind models with no access to the image outperform state-of-the-art vision-language models.To remedy this rampant vulnerability, we introduce $\textit{SugarCrepe}$, a new benchmark for vision-language compositionality evaluation.We employ large language models, instead of rule-based templates used in previous benchmarks, to generate fluent and sensical hard negatives, and utilize an adversarial refinement mechanism to maximally reduce biases. We re-evaluate state-of-the-art models and recently proposed compositionality inducing strategies, and find that their improvements were hugely overestimated, suggesting that more innovation is needed in this important direction.We release $\textit{SugarCrepe}$ and the code for evaluation at: https://github.com/RAIVNLab/sugar-crepe.
Cheng-Yu Hsieh, Jieyu Zhang 0001, Zixian Ma, Aniruddha Kembhavi, Ranjay Krishna
NeurIPS4
2023 OBJECT 3DIT: Language-guided 3D-aware Image Editing
abstract
Existing image editing tools, while powerful, typically disregard the underlying 3D geometry from which the image is projected. As a result, edits made using these tools may become detached from the geometry and lighting conditions that are at the foundation of the image formation process; such edits break the portrayal of a coherent 3D world. 3D-aware generative models are a promising solution, but currently only succeed on small datasets or at the level of a single object. In this work, we formulate the new task of language-guided 3D-aware editing, where objects in an image should be edited according to a language instruction while remaining consistent with the underlying 3D scene. To promote progress towards this goal, we release OBJect: a benchmark dataset of 400K editing examples created from procedurally generated 3D scenes. Each example consists of an input image, editing instruction in language, and the edited image. We also introduce 3DIT: single and multi-task models for four editing tasks. Our models show impressive abilities to understand the 3D composition of entire scenes, factoring in surrounding objects, surfaces, lighting conditions, shadows, and physically-plausible object configurations. Surprisingly, training on only synthetic scenes from \dataset, editing capabilities of 3DIT generalize to real-world images.
Oscar Michel, Anand Bhattad, Eli VanderBilt, Ranjay Krishna, Aniruddha Kembhavi, Tanmay Gupta
NeurIPS5
2023 Neural Priming for Sample-Efficient Adaptation
abstract
We propose Neural Priming, a technique for adapting large pretrained models to distribution shifts and downstream tasks given few or no labeled examples. Presented with class names or unlabeled test samples, Neural Priming enables the model to recall and conditions its parameters on relevant data seen throughout pretraining, thereby priming it for the test distribution. Neural Priming can be performed at test time in even for pretraining datasets as large as LAION-2B. Performing lightweight updates on the recalled data significantly improves accuracy across a variety of distribution shift and transfer learning benchmarks. Concretely, in the zero-shot setting, we see a 2.45% improvement in accuracy on ImageNet and 3.81% accuracy improvement on average across standard transfer learning benchmarks. Further, using our test time inference scheme, we see a 1.41% accuracy improvement on ImageNetV2. These results demonstrate the effectiveness of Neural Priming in addressing the common challenge of limited labeled data and changing distributions. Code and models are open-sourced at [https://www.github.com/RAIVNLab/neural-priming](https://www.github.com/RAIVNLab/neural-priming).
Matthew Wallingford, Vivek Ramanujan, Alex Fang, Aditya Kusupati, Roozbeh Mottaghi, Aniruddha Kembhavi, Ludwig Schmidt, Ali Farhadi
NeurIPS6
2022 Simple but Effective: CLIP Embeddings for Embodied AI
abstract
Contrastive language image pretraining (CLIP) encoders have been shown to be beneficial for a range of visual tasks from classification and detection to captioning and image manipulation. We investigate the effectiveness of CLIP visual backbones for Embodied AI tasks. We build incredibly simple baselines, named EmbCLIP, with no task specific architectures, inductive biases (such as the use of semantic maps), auxiliary tasks during training, or depth maps-yet we find that our improved baselines perform very well across a range of tasks and simulators. EmbCLIP tops the RoboTHOR ObjectNav leader-board by a huge margin of 20 pts (Success Rate). It tops the iTHOR 1-Phase Rearrangement leaderboard, beating the next best submission, which employs Active Neural Mapping, and more than doubling the % Fixed Strict metric (0.08 to 0.17). It also beats the winners of the 2021 Habitat ObjectNav Challenge, which employ auxiliary tasks, depth maps, and human demonstrations, and those of the 2019 Habitat PointNav Challenge. We evaluate the ability of CLIP's visual representations at capturing semantic information about input observations-primitives that are useful for navigation-heavy embodied tasks- and find that CLIP's representations encode these primitives more effectively than ImageNet-pretrained backbones. Finally, we extend one of our baselines, producing an agent capable of zero-shot object navigation that can navigate to objects that were not used as targets during training. Our code and models are available at https://github.com/allenai/embodied-clip.
Apoorv Khandelwal 0001, Luca Weihs, Roozbeh Mottaghi, Aniruddha Kembhavi
CVPR4
2022 What do navigation agents learn about their environment?
abstract
Today's state of the art visual navigation agents typically consist of large deep learning models trained end to end. Such models offer little to no interpretability about the learned skills or the actions of the agent taken in response to its environment. While past works have explored interpreting deep learning models, little attention has been devoted to interpreting embodied AI systems, which often involve reasoning about the structure of the environment, target characteristics and the outcome of one's actions. In this paper, we introduce the Interpretability System for Embodied agEnts (iSEE) for Point Goal and Object Goal navigation agents. We use iSEEto probe the dynamic representations produced by these agents for the presence of information about the agent as well as the environment. We demonstrate interesting insights about navigation agents using iSEE, including the ability to encode reachable locations (to avoid obstacles), visibility of the target, progress from the initial spawn location as well as the dramatic effect on the behaviors of agents when we mask out critical individual neurons.
Kshitij Dwivedi, Gemma Roig, Aniruddha Kembhavi, Roozbeh Mottaghi
CVPR3
2022 Towards General Purpose Vision Systems: An End-to-End Task-Agnostic Vision-Language Architecture
abstract
Computer vision systems today are primarily N-purpose systems, designed and trained for a predefined set of tasks. Adapting such systems to new tasks is challenging and often requires nontrivial modifications to the network architecture (e.g. adding new output heads) or training process (e.g. adding new losses). To reduce the time and expertise required to develop new applications, we would like to create general purpose vision systems that can learn and perform a range of tasks without any modification to the architecture or learning process. In this paper, we propose GPV-1, a task-agnostic vision-language architecture that can learn and perform tasks that involve receiving an image and producing text and/or bounding boxes, including classification, localization, visual question answering, captioning, and more. We also propose evaluations of generality of architecture, skill-concept11For this work, we define concepts, skills and tasks as follows: Concepts - nouns (e.g. car, person, dog), Skills - operations that we wish to perform on the given inputs (e.g. classification, object detection, image captioning), Tasks - predefined combinations of a set of skills performed on a set of concepts (e.g. ImageNet classification task involves the skill of image classification across 1000 concepts). transfer, and learning efficiency that may informfuture work on general purpose vision. Our experiments indicate GPV-1 is effective at multiple tasks, reuses some concept knowledge across tasks, can perform the Referring Expressions task zero-shot, and further improves upon the zero-shot performance using a few training samples.
Tanmay Gupta, Amita Kamath, Aniruddha Kembhavi, Derek Hoiem
CVPR3
2022 Object Manipulation via Visual Target Localization
Kiana Ehsani, Ali Farhadi, Aniruddha Kembhavi, Roozbeh Mottaghi
ECCV (39)3
2022 Webly Supervised Concept Expansion for General Purpose Vision Models
Amita Kamath, Tanmay Gupta, Eric Kolve, Derek Hoiem, Aniruddha Kembhavi
ECCV (36)6
2022 🏘️ ProcTHOR: Large-Scale Embodied AI Using Procedural Generation
abstract
Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI. We propose ProcTHOR, a framework for procedural generation of Embodied AI environments. ProcTHOR enables us to sample arbitrarily large datasets of diverse, interactive, customizable, and performant virtual environments to train and evaluate embodied agents across navigation, interaction, and manipulation tasks. We demonstrate the power and potential of ProcTHOR via a sample of 10,000 generated houses and a simple neural model. Models trained using only RGB images on ProcTHOR, with no explicit mapping and no human task supervision produce state-of-the-art results across 6 embodied AI benchmarks for navigation, rearrangement, and arm manipulation, including the presently running Habitat 2022, AI2-THOR Rearrangement 2022, and RoboTHOR challenges. We also demonstrate strong 0-shot results on these benchmarks, via pre-training on ProcTHOR with no fine-tuning on the downstream benchmark, often beating previous state-of-the-art systems that access the downstream training data.
Matt Deitke, Eli VanderBilt, Alvaro Herrasti, Luca Weihs, Kiana Ehsani, Jordi Salvador, Winson Han, Eric Kolve, Aniruddha Kembhavi, Roozbeh Mottaghi
NeurIPS9
2022 Ask4Help: Learning to Leverage an Expert for Embodied Tasks
abstract
Embodied AI agents continue to become more capable every year with the advent of new models, environments, and benchmarks, but are still far away from being performant and reliable enough to be deployed in real, user-facing, applications. In this paper, we ask: can we bridge this gap by enabling agents to ask for assistance from an expert such as a human being? To this end, we propose the Ask4Help policy that augments agents with the ability to request, and then use expert assistance. Ask4Help policies can be efficiently trained without modifying the original agent's parameters and learn a desirable trade-off between task performance and the amount of requested help, thereby reducing the cost of querying the expert. We evaluate Ask4Help on two different tasks -- object goal navigation and room rearrangement and see substantial improvements in performance using minimal help. On object navigation, an agent that achieves a $52\%$ success rate is raised to $86\%$ with $13\%$ help and for rearrangement, the state-of-the-art model with a $7\%$ success rate is dramatically improved to $90.4\%$ using $39\%$ help. Human trials with Ask4Help demonstrate the efficacy of our approach in practical scenarios.
Kunal Pratap Singh, Luca Weihs, Alvaro Herrasti, Aniruddha Kembhavi, Roozbeh Mottaghi
NeurIPS5
2021 PIGLeT: Language Grounding Through Neuro-Symbolic Interaction in a 3D World
abstract
Rowan Zellers, Ari Holtzman, Matthew Peters, Roozbeh Mottaghi, Aniruddha Kembhavi, Ali Farhadi, Yejin Choi. Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing (Volume 1: Long Papers). 2021.
Rowan Zellers, Ari Holtzman, Matthew E. Peters, Roozbeh Mottaghi, Aniruddha Kembhavi, Ali Farhadi, Yejin Choi 0001
ACL/IJCNLP (1)5
2021 ManipulaTHOR: A Framework for Visual Object Manipulation
abstract
The domain of Embodied AI has recently witnessed substantial progress, particularly in navigating agents within their environments. These early successes have laid the building blocks for the community to tackle tasks that require agents to actively interact with objects in their environment. Object manipulation is an established research domain within the robotics community and poses several challenges including manipulator motion, grasping and long-horizon planning, particularly when dealing with oft-overlooked practical setups involving visually rich and complex scenes, manipulation using mobile agents (as opposed to tabletop manipulation), and generalization to unseen environments and objects. We propose a framework for object manipulation built upon the physics-enabled, visually rich AI2-THOR framework and present a new challenge to the Embodied AI community known as ArmPointNav. This task extends the popular point navigation task [2] to object manipulation and offers new challenges including 3D obstacle avoidance, manipulating objects in the presence of occlusion, and multi-object manipulation that necessitates long term planning. Popular learning paradigms that are successful on PointNav challenges show promise, but leave a large room for improvement.
Kiana Ehsani, Winson Han, Alvaro Herrasti, Eli VanderBilt, Luca Weihs, Eric Kolve, Aniruddha Kembhavi, Roozbeh Mottaghi
CVPR7
2021 Visual Semantic Role Labeling for Video Understanding
abstract
We propose a new framework for understanding and representing related salient events in a video using visual semantic role labeling. We represent videos as a set of related events, wherein each event consists of a verb and multiple entities that fulfill various roles relevant to that event. To study the challenging task of semantic role labeling in videos or VidSRL, we introduce the VidSitu benchmark, a large scale video understanding data source with 29K 10-second movie clips richly annotated with a verb and semantic-roles every 2 seconds. Entities are co-referenced across events within a movie clip and events are connected to each other via event-event relations. Clips in VidSitu are drawn from a large collection of movies (∼3K) and have been chosen to be both complex (∼4.2 unique verbs within a video) as well as diverse (∼200 verbs have more than 100 annotations each). We provide a comprehensive analysis of the dataset in comparison to other publicly available video understanding benchmarks, several illustrative baselines and evaluate a range of standard video recognition models. Our code and dataset is available at vidsitu.org.
Arka Sadhu, Tanmay Gupta, Mark Yatskar, Ramakant Nevatia, Aniruddha Kembhavi
CVPR5
2021 Visual Room Rearrangement
abstract
There has been a significant recent progress in the field of Embodied AI with researchers developing models and algorithms enabling embodied agents to navigate and interact within completely unseen environments. In this paper, we propose a new dataset and baseline models for the task of Rearrangement. We particularly focus on the task of Room Rearrangement: an agent begins by exploring a room and recording objects’ initial configurations. We then remove the agent and change the poses and states (e.g., open/closed) of some objects in the room. The agent must restore the initial configurations of all objects in the room. Our dataset, named RoomR, includes 6,000 distinct rearrangement settings involving 72 different object types in 120 scenes. Our experiments show that solving this challenging interactive task that involves navigation and object interaction is beyond the capabilities of the current state-of-the-art techniques for embodied tasks and we are still very far from achieving perfect performance on these types of tasks.
Luca Weihs, Matt Deitke, Aniruddha Kembhavi, Roozbeh Mottaghi
CVPR3
2021 Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text
abstract
Christopher Clark, Jordi Salvador, Dustin Schwenk, Derrick Bonafilia, Mark Yatskar, Eric Kolve, Alvaro Herrasti, Jonghyun Choi, Sachin Mehta, Sam Skjonsberg, Carissa Schoenick, Aaron Sarnat, Hannaneh Hajishirzi, Aniruddha Kembhavi, Oren Etzioni, Ali Farhadi. Proceedings of the 2021 Conference on Empirical Methods in Natural Language Processing. 2021.
Jordi Salvador, Dustin Schwenk, Derrick Bonafilia, Mark Yatskar, Eric Kolve, Alvaro Herrasti, Sachin Mehta, Sam Skjonsberg, Carissa Schoenick, Aaron Sarnat, Hannaneh Hajishirzi, Aniruddha Kembhavi, Oren Etzioni, Ali Farhadi
EMNLP (1)14
2021 RobustNav: Towards Benchmarking Robustness in Embodied Navigation
abstract
As an attempt towards assessing the robustness of embodied navigation agents, we propose RobustNav, a framework to quantify the performance of embodied navigation agents when exposed to a wide variety of visual – affecting RGB inputs – and dynamics – affecting transition dynamics – corruptions. Most recent efforts in visual navigation have typically focused on generalizing to novel target environments with similar appearance and dynamics characteristics. With RobustNav, we find that some standard embodied navigation agents significantly underperform (or fail) in the presence of visual or dynamics corruptions. We systematically analyze the kind of idiosyncrasies that emerge in the behavior of such agents when operating under corruptions. Finally, for visual corruptions in RobustNav, we show that while standard techniques to improve robustness such as data-augmentation and self-supervised adaptation offer some zero-shot resistance and improvements in navigation performance, there is still a long way to go in terms of recovering lost performance relative to clean "non-corrupt" settings, warranting more research in this direction. Our code is available at https://github.com/allenai/robustnav.
Prithvijit Chattopadhyay, Judy Hoffman, Roozbeh Mottaghi, Aniruddha Kembhavi
ICCV4
2021 GridToPix: Training Embodied Agents with Minimal Supervision
abstract
While deep reinforcement learning (RL) promises freedom from hand-labeled data, great successes, especially for Embodied AI, require significant work to create supervision via carefully shaped rewards. Indeed, without shaped rewards, i.e., with only terminal rewards, present-day Embodied AI results degrade significantly across Embodied AI problems from single-agent Habitat-based PointGoal Navigation (SPL drops from 55 to 0) and two-agent AI2-THOR-based Furniture Moving (success drops from 58% to 1%) to three-agent Google Football-based 3 vs. 1 with Keeper (game score drops from 0.6 to 0.1). As training from shaped rewards doesn’t scale to more realistic tasks, the community needs to improve the success of training with terminal rewards. For this we propose GRIDTOPIX: 1) train agents with terminal rewards in gridworlds that generically mirror Embodied AI environments, i.e., they are independent of the task; 2) distill the learned policy into agents that reside in complex visual worlds. Despite learning from only terminal rewards with identical models and RL algorithms, GRIDTOPIX significantly improves results across tasks: from PointGoal Navigation (SPL improves from 0 to 64) and Furniture Moving (success improves from 1% to 25%) to football gameplay (game score improves from 0.1 to 0.6). GRIDTOPIX even helps to improve the results of shaped reward training.
Unnat Jain, Iou-Jen Liu, Svetlana Lazebnik, Aniruddha Kembhavi, Luca Weihs, Alexander G. Schwing
ICCV4
2021 Learning Generalizable Visual Representations via Interactive Gameplay
Luca Weihs, Aniruddha Kembhavi, Kiana Ehsani, Sarah M. Pratt, Winson Han, Alvaro Herrasti, Eric Kolve, Dustin Schwenk, Roozbeh Mottaghi, Ali Farhadi
ICLR2
2021 Container: Context Aggregation Networks
abstract
Convolutional neural networks (CNNs) are ubiquitous in computer vision, with a myriad of effective and efficient variations. Recently, Transformers -- originally introduced in natural language processing -- have been increasingly adopted in computer vision. While early adopters continued to employ CNN backbones, the latest networks are end-to-end CNN-free Transformer solutions. A recent surprising finding now shows that a simple MLP based solution without any traditional convolutional or Transformer components can produce effective visual representations. While CNNs, Transformers and MLP-Mixers may be considered as completely disparate architectures, we provide a unified view showing that they are in fact special cases of a more general method to aggregate spatial context in a neural network stack. We present the \model (CONText AggregatIon NEtwoRk), a general-purpose building block for multi-head context aggregation that can exploit long-range interactions \emph{a la} Transformers while still exploiting the inductive bias of the local convolution operation leading to faster convergence speeds, often seen in CNNs. Our \model architecture achieves 82.7 \% Top-1 accuracy on ImageNet using 22M parameters, +2.8 improvement compared with DeiT-Small, and can converge to 79.9 \% Top-1 accuracy in just 200 epochs. In contrast to Transformer-based methods that do not scale well to downstream tasks that rely on larger input image resolutions, our efficient network, named \modellight, can be employed in object detection and instance segmentation networks such as DETR, RetinaNet and Mask-RCNN to obtain an impressive detection mAP of 38.9, 43.8, 45.1 and mask mAP of 41.3, providing large improvements of 6.6, 7.3, 6.9 and 6.6 pts respectively, compared to a ResNet-50 backbone with a comparable compute and parameter size. Our method also achieves promising results on self-supervised learning compared to DeiT on the DINO framework. Code is released at https://github.com/allenai/container.
Peng Gao 0007, Jiasen Lu, Hongsheng Li 0001, Roozbeh Mottaghi, Aniruddha Kembhavi
NeurIPS5
2021 Bridging the Imitation Gap by Adaptive Insubordination
abstract
In practice, imitation learning is preferred over pure reinforcement learning whenever it is possible to design a teaching agent to provide expert supervision. However, we show that when the teaching agent makes decisions with access to privileged information that is unavailable to the student, this information is marginalized during imitation learning, resulting in an "imitation gap" and, potentially, poor results. Prior work bridges this gap via a progression from imitation learning to reinforcement learning. While often successful, gradual progression fails for tasks that require frequent switches between exploration and memorization. To better address these tasks and alleviate the imitation gap we propose 'Adaptive Insubordination' (ADVISOR). ADVISOR dynamically weights imitation and reward-based reinforcement learning losses during training, enabling on-the-fly switching between imitation and exploration. On a suite of challenging tasks set within gridworlds, multi-agent particle environments, and high-fidelity 3D simulators, we show that on-the-fly switching with ADVISOR outperforms pure imitation, pure reinforcement learning, as well as their sequential and parallel combinations.
Luca Weihs, Unnat Jain, Iou-Jen Liu, Jordi Salvador, Svetlana Lazebnik, Aniruddha Kembhavi, Alexander G. Schwing
NeurIPS6
2020 RoboTHOR: An Open Simulation-to-Real Embodied AI Platform
abstract
Visual recognition ecosystems (e.g. ImageNet, Pascal, COCO) have undeniably played a prevailing role in the evolution of modern computer vision. We argue that interactive and embodied visual AI has reached a stage of development similar to visual recognition prior to the advent of these ecosystems. Recently, various synthetic environments have been introduced to facilitate research in embodied AI. Notwithstanding this progress, the crucial question of how well models trained in simulation generalize to reality has remained largely unanswered. The creation of a comparable ecosystem for simulation-to-real embodied AI presents many challenges: (1) the inherently interactive nature of the problem, (2) the need for tight alignments between real and simulated worlds, (3) the difficulty of replicating physical conditions for repeatable experiments, (4) and the associated cost. In this paper, we introduce RoboTHOR to democratize research in interactive and embodied visual AI. RoboTHOR offers a framework of simulated environments paired with physical counterparts to systematically explore and overcome the challenges of simulation-to-real transfer, and a platform where researchers across the globe can remotely test their embodied models in the physical world. As a first benchmark, our experiments show there exists a significant gap between the performance of models trained in simulation when they are tested in both simulations and their carefully constructed physical analogs. We hope that RoboTHOR will spur the next stage of evolution in embodied computer vision.
Matt Deitke, Winson Han, Alvaro Herrasti, Aniruddha Kembhavi, Eric Kolve, Roozbeh Mottaghi, Jordi Salvador, Dustin Schwenk, Eli VanderBilt, Matthew Wallingford, Luca Weihs, Mark Yatskar, Ali Farhadi
CVPR4
2020 What's Hidden in a Randomly Weighted Neural Network?
abstract
Training a neural network is synonymous with learning the values of the weights. In contrast, we demonstrate that randomly weighted neural networks contain subnetworks which achieve impressive performance without ever modifying the weight values. Hidden in a randomly weighted Wide ResNet-50 [32] we find a subnetwork (with random weights) that is smaller than, but matches the performance of a ResNet-34 [9] trained on ImageNet [4]. Not only do these “untrained subnetworks” exist, but we provide an algorithm to effectively find them. We empirically show that as randomly weighted neural networks with fixed weights grow wider and deeper, an “untrained subnetwork” approaches a network with learned weights in accuracy. Our code and pretrained models are available at: https://github.com/allenai/hidden-networks.
Vivek Ramanujan, Mitchell Wortsman, Aniruddha Kembhavi, Ali Farhadi, Mohammad Rastegari
CVPR3
2020 A Cordial Sync: Going Beyond Marginal Policies for Multi-agent Embodied Tasks
Unnat Jain, Luca Weihs, Eric Kolve, Ali Farhadi, Svetlana Lazebnik, Aniruddha Kembhavi, Alexander G. Schwing
ECCV (5)6
2020 Grounded Situation Recognition
Sarah M. Pratt, Mark Yatskar, Luca Weihs, Ali Farhadi, Aniruddha Kembhavi
ECCV (4)5
2020 X-LXMERT: Paint, Caption and Answer Questions with Multi-Modal Transformers
abstract
Mirroring the success of masked language models, vision-and-language counterparts like VILBERT, LXMERT and UNITER have achieved state of the art performance on a variety of multimodal discriminative tasks like visual question answering and visual grounding.Recent work has also successfully adapted such models towards the generative task of image captioning.This begs the question: Can these models go the other way and generate images from pieces of text?Our analysis of a popular representative from this model family -LXMERT -finds that it is unable to generate rich and semantically meaningful imagery with its current training setup.We introduce X-LXMERT, an extension to LXMERT with training refinements including: discretizing visual representations, using uniform masking with a large range of masking ratios and aligning the right pre-training datasets to the right objectives which enables it to paint.X-LXMERT's image generation capabilities rival state of the art generative models while its question answering and captioning abilities remains comparable to LXMERT.Finally, we demonstrate the generality of these training refinements by adding image generation capabilities into UNITER to produce X-UNITER.
Jaemin Cho 0001, Jiasen Lu, Dustin Schwenk, Hannaneh Hajishirzi, Aniruddha Kembhavi
EMNLP (1)5
2020 Feel The Music: Automatically Generating A Dance For An Input Song
Purva Tendulkar, Aniruddha Kembhavi, Devi Parikh
ICCC3
2020 Learning About Objects by Learning to Interact with Them
abstract
Much of the remarkable progress in computer vision has been focused around fully supervised learning mechanisms relying on highly curated datasets for a variety of tasks. In contrast, humans often learn about their world with little to no external supervision. Taking inspiration from infants learning from their environment through play and interaction, we present a computational framework to discover objects and learn their physical properties along this paradigm of Learning from Interaction. Our agent, when placed within the near photo-realistic and physics-enabled AI2-THOR environment, interacts with its world and learns about objects, their geometric extents and relative masses, without any external guidance. Our experiments reveal that this agent learns efficiently and effectively; not just for objects it has interacted with before, but also for novel instances from seen categories as well as novel object categories.
Martin Lohmann, Jordi Salvador, Aniruddha Kembhavi, Roozbeh Mottaghi
NeurIPS3
2020 Supermasks in Superposition
abstract
We present the Supermasks in Superposition (SupSup) model, capable of sequentially learning thousands of tasks without catastrophic forgetting. Our approach uses a randomly initialized, fixed base network and for each task finds a subnetwork (supermask) that achieves good performance. If task identity is given at test time, the correct subnetwork can be retrieved with minimal memory usage. If not provided, SupSup can infer the task using gradient-based optimization to find a linear superposition of learned supermasks which minimizes the output entropy. In practice we find that a single gradient step is often sufficient to identify the correct mask, even among 2500 tasks. We also showcase two promising extensions. First, SupSup models can be trained entirely without task identity information, as they may detect when they are uncertain about new data and allocate an additional supermask for the new training distribution. Finally the entire, growing set of supermasks can be stored in a constant-sized reservoir by implicitly storing them as attractors in a fixed-sized Hopfield network.
Mitchell Wortsman, Vivek Ramanujan, Rosanne Liu, Aniruddha Kembhavi, Mohammad Rastegari, Jason Yosinski, Ali Farhadi
NeurIPS4
2019 Two Body Problem: Collaborative Visual Task Completion
abstract
Collaboration is a necessary skill to perform tasks that are beyond one agent's capabilities. Addressed extensively in both conventional and modern AI, multi-agent collaboration has often been studied in the context of simple grid worlds. We argue that there are inherently visual aspects to collaboration which should be studied in visually rich environments. A key element in collaboration is communication that can be either explicit, through messages, or implicit, through perception of the other agents and the visual world. Learning to collaborate in a visual environment entails learning (1) to perform the task, (2) when and what to communicate, and (3) how to act based on these communications and the perception of the visual world. In this paper we study the problem of learning to collaborate directly from pixels in AI2-THOR and demonstrate the benefits of explicit and implicit modes of communication to perform visual tasks. Refer to our project page for more details: https://prior.allenai.org/projects/two-body-problem.
Unnat Jain, Luca Weihs, Eric Kolve, Mohammad Rastegari, Svetlana Lazebnik, Ali Farhadi, Alexander G. Schwing, Aniruddha Kembhavi
CVPR8
2019 ELASTIC: Improving CNNs With Dynamic Scaling Policies
abstract
Scale variation has been a challenge from traditional to modern approaches in computer vision. Most solutions to scale issues have a similar theme: a set of intuitive and manually designed policies that are generic and fixed (e.g. SIFT or feature pyramid). We argue that the scaling policy should be learned from data. In this paper, we introduce Elastic, a simple, efficient and yet very effective approach to learn a dynamic scale policy from data. We formulate the scaling policy as a non-linear function inside the network's structure that (a) is learned from data, (b) is instance specific, (c) does not add extra computation, and (d) can be applied on any network architecture. We applied Elastic to several state-of-the-art network architectures and showed consistent improvement without extra (sometimes even lower) computation on ImageNet classification, MSCOCO multi-label classification, and PASCAL VOC semantic segmentation. Our results show major improvement for images with scale challenges. Our code is available here: https://github.com/allenai/elastic.
Aniruddha Kembhavi, Ali Farhadi, Alan L. Yuille, Mohammad Rastegari
CVPR2
2018 Don't Just Assume; Look and Answer: Overcoming Priors for Visual Question Answering
abstract
A number of studies have found that today's Visual Question Answering (VQA) models are heavily driven by superficial correlations in the training data and lack sufficient image grounding. To encourage development of models geared towards the latter, we propose a new setting for VQA where for every question type, train and test sets have different prior distributions of answers. Specifically, we present new splits of the VQA v1 and VQA v2 datasets, which we call Visual Question Answering under Changing Priors (VQA-CP v1 and VQA-CP v2 respectively). First, we evaluate several existing VQA models under this new setting and show that their performance degrades significantly compared to the original VQA setting. Second, we propose a novel Grounded Visual Question Answering model (GVQA) that contains inductive biases and restrictions in the architecture specifically designed to prevent the model from 'cheating' by primarily relying on priors in the training data. Specifically, GVQA explicitly disentangles the recognition of visual concepts present in the image from the identification of plausible answer space for a given question, enabling the model to more robustly generalize across different distributions of answers. GVQA is built off an existing VQA model - Stacked Attention Networks (SAN). Our experiments demonstrate that GVQA significantly outperforms SAN on both VQA-CP v1 and VQA-CP v2 datasets. Interestingly, it also outperforms more powerful VQA models such as Multimodal Compact Bilinear Pooling (MCB) in several cases. GVQA offers strengths complementary to SAN when trained and evaluated on the original VQA v1 and VQA v2 datasets. Finally, GVQA is more transparent and interpretable than existing VQA models.
Aishwarya Agrawal, Dhruv Batra, Devi Parikh, Aniruddha Kembhavi
CVPR4
2018 Structured Set Matching Networks for One-Shot Part Labeling
abstract
Diagrams often depict complex phenomena and serve as a good test bed for visual and textual reasoning. However, understanding diagrams using natural image understanding approaches requires large training datasets of diagrams, which are very hard to obtain. Instead, this can be addressed as a matching problem either between labeled diagrams, images or both. This problem is very challenging since the absence of significant color and texture renders local cues ambiguous and requires global reasoning. We consider the problem of one-shot part labeling: labeling multiple parts of an object in a target image given only a single source image of that category. For this set-to-set matching problem, we introduce the Structured Set Matching Network (SSMN), a structured prediction model that incorporates convolutional neural networks. The SSMN is trained using global normalization to maximize local match scores between corresponding elements and a global consistency score among all matched elements, while also enforcing a matching constraint between the two sets. The SSMN significantly outperforms several strong baselines on three label transfer scenarios: diagram-to-diagram, evaluated on a new diagram dataset of over 200 categories; image-to-image, evaluated on a dataset built on top of the Pascal Part Dataset; and image-to-diagram, evaluated on transferring labels across these datasets.
Jayant Krishnamurthy, Aniruddha Kembhavi, Ali Farhadi
CVPR3
2018 IQA: Visual Question Answering in Interactive Environments
abstract
We introduce Interactive Question Answering (IQA), the task of answering questions that require an autonomous agent to interact with a dynamic visual environment. IQA presents the agent with a scene and a question, like: "Are there any apples in the fridge?" The agent must navigate around the scene, acquire visual understanding of scene elements, interact with objects (e.g. open refrigerators) and plan for a series of actions conditioned on the question. Popular reinforcement learning approaches with a single controller perform poorly on IQA owing to the large and diverse state space. We propose the Hierarchical Interactive Memory Network (HIMN), consisting of a factorized set of controllers, allowing the system to operate at multiple levels of temporal abstraction. To evaluate HIMN, we introduce IQUAD V1, a new dataset built upon AI2-THOR [35], a simulated photo-realistic environment of configurable indoor scenes with interactive objects. IQUAD V1 has 75,000 questions, each paired with a unique scene configuration. Our experiments show that our proposed model outperforms popular single controller based methods on IQUAD V1. For sample questions and results, please view our video: https://youtu.be/pXd3C-1jr98.
Daniel Gordon, Aniruddha Kembhavi, Mohammad Rastegari, Joseph Redmon, Dieter Fox, Ali Farhadi
CVPR2
2018 Imagine This! Scripts to Compositions to Videos
Tanmay Gupta, Dustin Schwenk, Ali Farhadi, Derek Hoiem, Aniruddha Kembhavi
ECCV (8)5
2017 Are You Smarter Than a Sixth Grader? Textbook Question Answering for Multimodal Machine Comprehension
abstract
We introduce the task of Multi-Modal Machine Comprehension (M3C), which aims at answering multimodal questions given a context of text, diagrams and images. We present the Textbook Question Answering (TQA) dataset that includes 1,076 lessons and 26,260 multi-modal questions, taken from middle school science curricula. Our analysis shows that a significant portion of questions require complex parsing of the text and the diagrams and reasoning, indicating that our dataset is more complex compared to previous machine comprehension and visual question answering datasets. We extend state-of-the-art methods for textual machine comprehension and visual question answering to the TQA dataset. Our experiments show that these models do not perform well on TQA. The presented dataset opens new challenges for research in question answering and reasoning across multiple modalities.
Aniruddha Kembhavi, Minjoon Seo, Dustin Schwenk, Ali Farhadi, Hannaneh Hajishirzi
CVPR1
2017 Bidirectional Attention Flow for Machine Comprehension
Minjoon Seo, Aniruddha Kembhavi, Ali Farhadi, Hannaneh Hajishirzi
ICLR (Poster)2
2016 A Diagram is Worth a Dozen Images
Aniruddha Kembhavi, Michael Salvato, Eric Kolve, Minjoon Seo, Hannaneh Hajishirzi, Ali Farhadi
ECCV (4)1
2016 Semantic Parsing to Probabilistic Programs for Situated Question Answering
abstract
Situated question answering is the problem of answering questions about an environment such as an image or diagram.This problem requires jointly interpreting a question and an environment using background knowledge to select the correct answer.We present Parsing to Probabilistic Programs (P 3 ), a novel situated question answering model that can use background knowledge and global features of the question/environment interpretation while retaining efficient approximate inference.Our key insight is to treat semantic parses as probabilistic programs that execute nondeterministically and whose possible executions represent environmental uncertainty.We evaluate our approach on a new, publicly-released data set of 5000 science diagram questions, outperforming several competitive classical and neural baselines.
Jayant Krishnamurthy, Oyvind Tafjord, Aniruddha Kembhavi
EMNLP3
2011 Vehicle Detection Using Partial Least Squares
abstract
Detecting vehicles in aerial images has a wide range of applications, from urban planning to visual surveillance. We describe a vehicle detector that improves upon previous approaches by incorporating a very large and rich set of image descriptors. A new feature set called Color Probability Maps is used to capture the color statistics of vehicles and their surroundings, along with the Histograms of Oriented Gradients feature and a simple yet powerful image descriptor that captures the structural characteristics of objects named Pairs of Pixels. The combination of these features leads to an extremely high-dimensional feature set (approximately 70,000 elements). Partial Least Squares is first used to project the data onto a much lower dimensional sub-space. Then, a powerful feature selection analysis is employed to improve the performance while vastly reducing the number of features that must be calculated. We compare our system to previous approaches on two challenging data sets and show superior performance.
Aniruddha Kembhavi, David Harwood, Larry Davis 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2010 Why Did the Person Cross the Road (There)? Scene Understanding Using Probabilistic Logic Models and Common Sense Reasoning
Aniruddha Kembhavi, Tom Yeh, Larry Davis 0001
ECCV (2)1
2009 Incremental Multiple Kernel Learning for object recognition
abstract
A good training dataset, representative of the test images expected in a given application, is critical for ensuring good performance of a visual categorization system. Obtaining task specific datasets of visual categories is, however, far more tedious than obtaining a generic dataset of the same classes. We propose an Incremental Multiple Kernel Learning (IMKL) approach to object recognition that initializes on a generic training database and then tunes itself to the classification task at hand. Our system simultaneously updates the training dataset as well as the weights used to combine multiple information sources. We demonstrate our system on a vehicle classification problem in a video stream overlooking a traffic intersection. Our system updates itself with images of vehicles in poses more commonly observed in the scene, as well as with image patches of the background, leading to an increase in performance. A considerable change in the kernel combination weights is observed as the system gathers scene specific training data over time. The system is also seen to adapt itself to the illumination change in the scene as day transitions to night.
Aniruddha Kembhavi, Behjat Siddiquie, Roland Miezianko, Scott McCloskey, Larry Davis 0001
ICCV1
2009 Human detection using partial least squares analysis
abstract
Significant research has been devoted to detecting people in images and videos. In this paper we describe a human detection method that augments widely used edge-based features with texture and color information, providing us with a much richer descriptor set. This augmentation results in an extremely high-dimensional feature space (more than 170,000 dimensions). In such high-dimensional spaces, classical machine learning algorithms such as SVMs are nearly intractable with respect to training. Furthermore, the number of training samples is much smaller than the dimensionality of the feature space, by at least an order of magnitude. Finally, the extraction of features from a densely sampled grid structure leads to a high degree of multicollinearity. To circumvent these data characteristics, we employ Partial Least Squares (PLS) analysis, an efficient dimensionality reduction technique, one which preserves significant discriminative information, to project the data onto a much lower dimensional subspace (20 dimensions, reduced from the original 170,000). Our human detection system, employing PLS analysis over the enriched descriptor set, is shown to outperform state-of-the-art techniques on three varied datasets including the popular INRIA pedestrian dataset, the low-resolution gray-scale DaimlerChrysler pedestrian dataset, and the ETHZ pedestrian dataset consisting of full-length videos of crowded scenes.
William Robson Schwartz, Aniruddha Kembhavi, David Harwood, Larry Davis 0001
ICCV2
2009 Observing Human-Object Interactions: Using Spatial and Functional Compatibility for Recognition
abstract
Interpretation of images and videos containing humans interacting with different objects is a daunting task. It involves understanding scene/event, analyzing human movements, recognizing manipulable objects, and observing the effect of the human movement on those objects. While each of these perceptual tasks can be conducted independently, recognition rate improves when interactions between them are considered. Motivated by psychological studies of human perception, we present a Bayesian approach which integrates various perceptual tasks involved in understanding human-object interactions. Previous approaches to object and action recognition rely on static shape/appearance feature matching and motion analysis, respectively. Our approach goes beyond these traditional approaches and applies spatial and functional constraints on each of the perceptual elements for coherent semantic interpretation. Such constraints allow us to recognize objects and actions when the appearances are not discriminative enough. We also demonstrate the use of such constraints in recognition of actions from static images without using any motion information.
Abhinav Gupta 0001, Aniruddha Kembhavi, Larry Davis 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2008 Tracking Down Under: Following the Satin Bowerbird
abstract
Socio biologists collect huge volumes of video to study animal behavior (our collaborators work with 30,000 hours of video). The scale of these datasets demands the development of automated video analysis tools. Detecting and tracking animals is a critical first step in this process. However, off-the-shelf methods prove incapable of handling videos characterized by poor quality, drastic illumination changes, non-stationary scenery and foreground objects that become motionless for long stretches of time. We improve on existing approaches by taking advantage of specific aspects of this problem: by using information from the entire video we are able to find animals that become motionless for long intervals of time; we make robust decisions based on regional features; for different parts of the image, we tailor the selection of model features, choosing the features most helpful in differentiating the target animal from the background in that part of the image. We evaluate our method, achieving almost 83% tracking accuracy on a more than 200,000 frame dataset of Satin Bowerbird courtship videos.
Aniruddha Kembhavi, Ryan Farrell, Yuancheng Luo, David Jacobs 0001, Ramani Duraiswami, Larry Davis 0001
WACV1