EDBT 2026 Demo / reviewers in the wild / expert
Ignacio Castaño
dblp:81/7592
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 56% Rendering · 44% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › graphics hardware
hardware tessellation |
0.1 | 1 | 2009 | Approximating subdivision surfaces with Gregory patches for hardware tessellation · ACM Trans. Graph. 2009 |
Geometric modeling and processing
subdivision surfaces |
0.1 | 1 | 2009 | Approximating subdivision surfaces with Gregory patches for hardware tessellation · ACM Trans. Graph. 2009 |
Methods — techniques the papers use, named apart from their topics
parametric patch approximation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Approximating subdivision surfaces with Gregory patches for hardware tessellationabstractWe present a new method for approximating subdivision surfaces with hardware accelerated parametric patches. Our method improves the memory bandwidth requirements for patch control points, translating into superior performance compared to existing methods. Our input is general, allowing for meshes that contain both quadrilateral and triangular faces in the input control mesh, as well as control meshes with boundary. We present two implementations of our scheme designed to run on Direct3D 11 class hardware equipped with a tessellator unit. Charles T. Loop, Scott Schaefer, Tianyun Ni, Ignacio Castaño |
ACM Trans. Graph. | 4 |