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Ignacio Castaño

dblp:81/7592 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 56% Rendering · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › graphics hardware
hardware tessellation
0.112009
Approximating subdivision surfaces with Gregory patches for hardware tessellation · ACM Trans. Graph. 2009
Geometric modeling and processing
subdivision surfaces
0.112009
Approximating subdivision surfaces with Gregory patches for hardware tessellation · ACM Trans. Graph. 2009

Methods — techniques the papers use, named apart from their topics

parametric patch approximation · 0.1
YearPublicationVenuePosition
2009 Approximating subdivision surfaces with Gregory patches for hardware tessellation
abstract
We present a new method for approximating subdivision surfaces with hardware accelerated parametric patches. Our method improves the memory bandwidth requirements for patch control points, translating into superior performance compared to existing methods. Our input is general, allowing for meshes that contain both quadrilateral and triangular faces in the input control mesh, as well as control meshes with boundary. We present two implementations of our scheme designed to run on Direct3D 11 class hardware equipped with a tessellator unit.
Charles T. Loop, Scott Schaefer, Tianyun Ni, Ignacio Castaño
ACM Trans. Graph.4